Arboretum (Sukhraj Johal)
About
Made for Arenas of Combat - Level Design Contest, Nature Category.
Premise: Play in an abandoned Lumber Mill, where nature is slowly reclaiming the space from the man-made structures. Fight against other players in this free for all deathmatch.
Gameplay FrameworkOverarching Goal - First Player to Get 10 Kills Wins!
Concept - During the course of a game each player can go through three phases: Sniper, Assault, and Tactical. During each phase, players must use a certain weapon and get a certain number of kills with it in order to move onto the next phase and finish first.
Gameplay Flow1st Phase - Sniper - Get Five Kills with a Sniper Rifle
(Weapon Switches)
2nd Phase - Assault - Get 3 Kills with a Assault Rifle
(Weapon Switches)
3rd Phase - Tactical - Get 2 Kills with a Pistol
(Player with 10 kills wins!)
Gameplay IntentThe idea behind switching the players weapons based on number of kills was to utilize the space in different ways. Snipers can find a good spot and locate enemies, however, while wielding a pistol you have to be more upfront and personal. As a player you have to constantly switch up your tactics if you want to come over top. It also becomes progressively harder to get your last kills, giving a chance for players who have fallen behind to try to climb the leaderboard.
Controls- WASD - Move
- Space - Jump
- Shift - Sprint
- C - Crouch
- R - Reload
- Right Mouse Button - Aim (Only Sniper)
Attributions to the Core Community Creators
Shift To Sprint By: FmTrick