Average Playtime: 1 hour

Blake Stone: Planet Strike

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About

British military agent Blake Stone finds himself in a life or death struggle for control of humanity's future. After a five-year manhunt for the elusive Dr. Goldfire, the search has ended.
The trail has led Blake to the planet Selon, and to the abandoned STAR Institute Training Complex. If the reports are correct, then Dr. Goldfire is alive and has once again created a fiendish army of evil mutants.
Blake is going to need all his wits, skill, and the best firepower money can buy to put an end to Goldfire's plans. Blake's mission is clear - he must use all his resources to destroy Dr. Goldfire before he can unleash his new army of mutant creatures on the universe.Features
Go Boldly: 20 brand-new levels - all with wildly new designs and graphics.
Hmm, Upgrades: New actor traits and improved actor intelligence.
The Harder They Fall: All-new alien-like guards and four new bosses.
Sticks and Stones: New hazards, such as barriers and spikes.
Light 'em Up: Darker, more realistic levels with dynamic lighting conditions and more realistic weapon graphics.
Controller Support: Partial Xbox 360 Controller support.

Release date
Developer
Saffire
,
Cygnus Software
,
JAM Productions
Publisher
3D Realms, Apogee Software, Apogee, WizardWorks, WizardWorks Software
Age rating
Not rated
Website
https://3drealms.com/catalog/planet-strike_21/

System requirements for Classic Macintosh

System requirements for PC

Minimum:
  • OS: Windows XP, Windows Vista, Windows 7 or Windows 8
  • Processor: Intel Core Duo 2
  • Memory: 2 GB RAM

System requirements for macOS

Minimum:
  • OS: Mac OSX Yosemite 10.10.3
  • Processor: Intel Core Duo 2
  • Memory: 2 GB RAM

System requirements for Linux

Ubuntu 14.04 / Linux Mint 17, Processor: 2.0 GHz, Memory: 1 GB RAM, Graphics: 256 MB VRAM, OpenGL compatible.
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Last Modified: May 29, 2023

Where to buy

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dukendoom

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Sinkler

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Blake Stone: Planet Strike reviews and comments

Translated by
Microsoft from Russian
Preface: The Review is part of a series of great research 3D Realms Anthology incorporating 32 retro games from the illustrious creator Duke Nukem and Shadow Warrior. In This series of reviews I will not evaluate something and write pros or cons, will only be a general description mixed with my opinion. Thumbs up or down will only show, I liked the game or not and no more. Game Description: First-person Shooter of 1994, which was made on the basis of the engine of the first part of "Wolfenstein" and is a direct sequel to the Game "Blake Stone: Aliens of Gold". The Events of the game take place 9 years after the end of the original game and we again have to try on the skin of Captain Blake Stone. On story we have to stop the plans of treacherous Dr. Goldfire to seize the land. The Game presents new skins locations, as well as new monsters. Unlike the original we have only one episode and instead of moving through the floors, now we teleeed from level to level. In General, everything is the same as in the original. It is Boring, difficult and something is missing. And once again I liked only-control and sound series. The game Itself is not liked. Afternews: If You liked this review welcome to the group http://steamcommunity.com/groups/uojer-here you can see the recommended games, other reviews, as well as just chat in good company.
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Translated by
Microsoft from Russian
Enough secondary DLC to Blake Stone: Aliens of Gold, which was released as a standalone game. Apogee seems to have instructed to make his third-party studio whip up. So the game and looks-short made tracing, the levels are not memorable and are not noticeable. The Game is somewhere in the same row that the fan collection Master Levels for Doom, and maybe on the bar below, because let the developers will fans, then I would think that more interesting, but how much I know the public levels to the game no one did. Features: * Cover game sends to Kim Basinger and Dolfu Lundgren. * There is 1 new type of weapon and a scanner that helps to search for secrets. Some of the enemies were visually modified. The New types as such did not notice, can be 1 + part of the opponents can disguise under the objects of the situation (columns, statues; here recalls Corridor 7 that came out in the same 1994). * Based on the Wolfenstein 3D engine. * 20 levels, 4 secret. Total 24. * 3 intermediate bosses and 1 final. On 3 of 4 difficulty levels fall from the ~ 1 clip of the weapon under the digit 6. The Final falls in the ~ 2 complete clips of the weapon under the digit 6. In comparison with the original here it is extremely hilloy and does not bother at levels. * Part of the bosses from the original was lowered to normal opponents. The Sounds at the same time were imposed on them from other monsters that already existed. * 7 hours for complete passage with the collection of all the hole, all the secrets and destruction of all enemies. Pros: + No annoying endless electric opponents throughout the game, except 1 fragment in 1 secret level. In the original they sometimes were very often bothered. + Sound. + Graphical component, given that the basis in particular. Cons:-Extreme secondary. No fundamentally interesting innovations. Verdict? The Original came out in 1993 and contained 6 episodes. It was really a very good shooter with remarkable and different levels in architecture and theme, in which there was a place and replay. The Continuation on this background looks extremely hollow. Pass only once and then in case you want to put a logical point in the passage of the series and want to run on new, not the essence of what, levels, if you have already passed the original. Similar usable games for passing: (+ +) Corridor 7: Alien Invasion (1994), (+/-) Depth Dwellers (1994).
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