Castlevania: Lords of Shadow – Ultimate Edition
About
It is the end of days and ungodly powers isolate the Earth. The world's alliance with the heavens has been threatened by a dark and malevolent force - the mysterious Lords of Shadow. Across this shattered land, the souls of the dead wander unable to find peace, whilst creatures of evil wreak chaos and death upon the living.
Gabriel Belmont is a member of the Brotherhood of Light, an elite group of holy knights who protect and defend the innocent against the supernatural. His beloved wife was brutally murdered by the evil forces of darkness and her soul trapped for eternity. Neither living nor dead she realizes the horrific truth of what is at stake and guides Gabriel to his destiny and hopefully salvation for the world.
System requirements for PC
Minimum:
- OS:Windows XP – Service Pack 3
- Processor:2.4Ghz Intel Core 2 Duo
- Memory:1 GB RAM
- Graphics:Direct X9 compatible video card 512Mb Ram
- DirectX®:9.0
- Hard Drive:15 GB HD space
- Other Requirements:Broadband Internet connection
- Additional:Keyboard or Xinput compatible Joypad for control
Recommended:
- OS:Windows 7 or higher
- Processor:Quad Core CPU
- Memory:2 GB RAM
- Graphics:Direct X11 compatible video card with 1024Mb Ram
- DirectX®:11
- Hard Drive:15 GB HD space
- Other Requirements:Broadband Internet connection
- Additional:Keyboard or Xinput compatible Joypad for control
Last Modified: Dec 10, 2024
Where to buy
Steam
Castlevania: Lords of Shadow – Ultimate Edition reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
And Castlevania works in 3d!
Castlevania began as an ingenious 2d Platformer on the Nintendo Entertainment System in 1986. Many more 2d Platformers followed systems from Nintendo, Sega and Sony until 1999 on the n64 they tried to port Castlevania in 3d. Many well-known Video Game Characters had to leave gameplay technically Feathers during this Attempt-even a certain blue Hedgehog can sing a Song about it. And so the 3d Castlevanias slipped qualitatively on the n64. When the Spanish Studio Mercury Steam developed another Castlevania in 3d for Konami in 2010, many Fans were certainly quite sceptical-but This Skepticism was unfounded: Sure: With the 2D-plate's runs of earlier Times, this Game only has the Name and Setting Common. But a terrific Action Adventure Has come out for this: Lords of Shadow is gorgeous-and Showesome. When Gabriel Belmont steps out of the gloomy, rainy night into the Light, and the Water peels off on the Cape and Crucifix, I marvel again and again how visually impressive this now already older Game still is today. The Interaction with the World is strongly limited, but the Environment is incredibly Detailed For this: Whether in front of moisturizing forest, dark Walls or icy Lakes: The World that Gabriel Belmont travels lets you stop again and again and Stop. Over the Course of his Journey, we repeatedly encounter fascinating Characters and chilling, imaginatively crafted creatures that stand in The Vampire hunter's Way. This has to be eliminated in Melee with Crucifix and clever Dodge. Some of the Boss opponents are so big that they have to be climbed-Kratos Salutes. The Combat System is quite simple, because it is based on a few Attacks and the ubiquitous Dodge-but it serves its Purpose here. I haven't finished My Journey through the Vampire attempted world of Belmont-but if it continues as well as it started, be it recommended to any budding Vampire hunter!
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I'm very divided as far as this Game is concerned. Basically, I can't get anything away from this Style of play/Genre, but I have been tempted to buy it as Part of the Steam Offer.
The Game itself begins with an interesting, if superficial, story. Presumably Castlevania fans know more to do with it than I do.
You will be very well introduced to the game itself thanks to the Tutorial-it can be controlled excellently with the X-Box 360 Controller.
Graphic Effects are respectable and delight the Eye, but the Sound starts to get annoying at some point. The pseudo "Erschreck" moments seem badly artificial and otherwise you only ever hear the stupid "skin-blasting sound."
I Was most annoyed by the "finishing move," which one Triggers in opponents with the right Shoulder Button-with this one should plague the Opponent at the Mausoleum.
Although it worked so halfway with other Opponents, the Timing of this one didn't work out at all. Due to the Strength and Area Damage of the Opponent, one rarely gets to enjoy being able to "finise" more than 3 Times (if it fails, he wins new hitpoints and you lose them).
After reloading from the same checkpoint three times, the Lust passed away to me and I finished the Game.
Sometimes Hand on the Heart, dead than dead you can't beat an Opponent. If the finishing move were at least optional to be able to turn it off "before" its hit Points expire, now good. Okay, would be fair.
But so it's just frustrating. And frustrated Players make a big Arc for Follow-up titles. As a Game Designer, you should always take something into account.
But even with Tomb Raider it became clear that I AM NOT a Friend Of so-called "Quick time events" and they rather cloud my Fun of the Game.
I say it yes: My Genre is not, others may get on with it better and rejoice in it. For just under 7 EUROS you don't do much wrong, but again I wouldn't buy it. ^^ I actually lack a "NEW" INDICATION as to whether the Game would be recommended. I can't Recommend it. But don't advise against that either-it's just a Lot of Taste.