Average Playtime: 3 hours

Children of Zodiarcs

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About

Children of Zodiarcs is a story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst for profit.

Story
Professional thieves on the trail of an ancient relic, the group infiltrates the glittering halls of a corrupt noble’s private chambers in pursuit of their target, narrowly escaping the wrath of the city guards at every turn. Desperate to find an escape, they seek refuge in the city’s seamy slums and brave the sunless pits of the underworld. Out to get them are heavily armed city guards, rival gangs and psychotic families of subterranean cannibals. Abandoned by the system and used by selfish criminals, these young companions will be forced to come to terms with their own reality. But be warned - in the world of Children of Zodiarcs, no one escapes unscathed!

KEY FEATURES:
Combat Cards
Each of your party members’ attacks & abilities are bound to combat cards. Drawing different cards during battle provides you with ever changing combat possibilities every time you fight!

Empower Cards through Dice
Once you’ve chosen your attack, physics based dice allow you to roll for bonuses! Favoring symbols over numbers, these dice deliver attack, defence, healing, and special ability modifiers.

Influencing Lady Luck
To add yet more layers of stratagem to Children of Zodiarcs, you can craft dice to favour your play style, and re-roll up to two dice every time you throw. You need not fear being at Lady Luck’s mercy!

A World Full of Characters
Along the way you’ll come to learn about Nahmi - stolen from her homeland as a child, Brice - forced to survive on the mean streets of Torus; Zirchhoff - a charismatic bandit leader who employs young orphans to do his bidding: as well as many more mischief makers.

Building Decks
Each playable character comes with their own customisable deck. This allows you to tailor their skillset to the types of attacks and abilities you want to have in your hand during the heat of combat.

A Fully Orchestrated Score
Children of Zodiarcs’ music captures the feel of tactical RPG classics with its fully orchestrated soundtrack composed by the award winning team at Vibe Avenue.

Join Nahmi and her team in a harrowing tale of the downtrodden’s struggle for survival in a world where mystical forces are overlooked; and the people in power are solely concerned with profit. Do you have what it takes to overthrow a corrupt system?
Metascore
81
Release date
Developer
Square Enix
,
Cardboard Utopia
Publisher
Square Enix, Plug In Digital, Cardboard Utopia
Age rating
Not rated
Website
http://www.cardboard-utopia.com/gameplay-coz/

System requirements for PlayStation 4

System requirements for macOS

System requirements for Xbox One

System requirements for Nintendo Switch

System requirements for PC

Minimum:
  • OS: Windows 7/8.1/10 (32-bit or above)
  • Processor: Pentium G4400 /AMD Phenom II X2-550
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GT 630 /AMD HD R7 250
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
Recommended:
  • OS: Windows 10 (64-bit Version)
  • Processor: Intel i3-6300 / AMD A10-7850K
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 560 1GB /AMD HD 7850
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
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Last Modified: Oct 18, 2023

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Children of Zodiarcs reviews and comments

It was somewhat hard to fall on "Recommended" for this title. I have no qualms with the combat whatsoever. They set out on an original combat concept, and they delivered something good, not very deep, but definitely entertaining. A- (The ability to shuffle enemies around would have bumped that to an S+).

It's just. The story is such a goddamn bummer. I left completely empty and desensitized to everything. Don't go in expecting any form of payoff.

Translated by
Microsoft from French
Excellent turn-based game with the dice attack system that I loved in armello but with a concept pushed further since you can downright crafter their faces according to your characters and the rolls they need (attack, defense, draw a card , activate a bonus effect etc...). The music is top and the graphic style too, the story for now is nice and the endeant characters.
Translated by
Microsoft from Deutsch
Ah, this Game is so great! If you can do something with Games like Fire Emblem, Final Fantasy Tactics or even XCOM, you should try Children of Zodiarcs. The Combat System, combined with a Deck-building system and Cube Luck, is quite sophisticated. And it works! After 3-4 Hours I don't Feel like putting the Game away again. That is a good Sign. More follows, if I either have the Campaign through or it's eventually glued to me (I don't assume that).
Translated by
Microsoft from French
After launching the game, I remained taped 3h to my screen. Once the deck and the dice are unlocked, it really becomes a real thing to make skirmishes repeatedly! Maybe even a little easy when you have the right dice and the right cards... But I hesitate to play in difficult mode because I like to raise the level of my characters and crush the enemies! x) really addictive, I love the fight with cards and dice. Only downside, I feel it will be a little short for me. Really a nice little game to discover.
Translated by
Microsoft from French
Although a little game compared to the mastodont that the editor Square Enix creates it is not actually an independent (for me), but it is a good game more because of its engaging story than its strategy gameplay that plays too much on chance. you play with dice that can make you kill several enemies or do only a minor attack, but it still tactics. It may be a shame not to have a real choice in history, but it does not remove the quality of history, some passage will make you say "not that, it's not true it can not happen like that".
Translated by
Microsoft from French
T-RPG of the most classic, but with beautiful novelties:-the deck-build system for the skills and abilities of the characters-a dice throw for each action to reinforce them and sometimes get either care or a supplemantaire action-the possibility to make a build to each character according to our way of playing the leveling of the characters, this fact by automatic increase of the classical carracteristics of an RPG (force, ATT magic...) and then by obtaining new cards to Add in the deck, as well as the possibility to modify the grouping of dice (if you want to have more chance to obternir or one effect or another...) We find a custom-centered magic, a remote shooting, body to body with big mass... a short way to delight all fans of the genre!
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