Defense Task Force
About
Defense Task Force is a hybrid PC Tower Defense Game featuring units versus towers on a grand scale with a research tech tree and FPS quality graphics.
Your role as commander is to defend the platform that's built to harvest energy and power Earth. You can defend by strategically building fortification towers to defend the harvesting platforms against aliens called Kraken. As commander it's upto you how you use your resources against the Kraken.
In order to emphasis the in game graphics quality game trailers were created using the actual game engine.
Game Overview
The game is staged on a beautifully rendered planet with dynamic procedurally generated scenery. Many elements of the game including the enemy waves are generated procedurally offering a unique experience each game. Rather than a single master solution to each game level there are a whole multitude of possibilities. Instead of a linear 20 mission campaign, each mission is in part designed by the players choice of planet region, sector, and game level layout. Additionally a tech research tree provides an opportunity for the player to develop even more strategies as they progress through the game.
Defense Task Force features 25 different types of enemy units versus 10 types of towers deployed by the player. Each tower features completely different attack behaviors, 3 upgrade levels and individual attribute boosts. The player needs to invest their rewards from winning each game level into researching a deep technology tree to unlock these before they may be used in game. The choice of which technology to research has a direct impact on the strategy options available to the player. Great care is being taken with respect to game balancing such that there is no single super tower. The attack behavior of the ten tower types are both different and complementary to each other.
Two game modes normal mode and infinite mode will be available to the player. In normal mode the player needs to survive a predefined number of waves. In infinite mode the challenge for the player is to survive as many waves as possible.
Game Features
THE TEAM
Defense Task Force is made by an indie team of 2 best friends plus 1 developer. As a team we have bootstrapped this project to bring this game alive and will continue to extend the game keeping it fresh and entertaining to our players. We hope to raise the bar in the Tower Defense Genre.
Your role as commander is to defend the platform that's built to harvest energy and power Earth. You can defend by strategically building fortification towers to defend the harvesting platforms against aliens called Kraken. As commander it's upto you how you use your resources against the Kraken.
In order to emphasis the in game graphics quality game trailers were created using the actual game engine.
Game Overview
The game is staged on a beautifully rendered planet with dynamic procedurally generated scenery. Many elements of the game including the enemy waves are generated procedurally offering a unique experience each game. Rather than a single master solution to each game level there are a whole multitude of possibilities. Instead of a linear 20 mission campaign, each mission is in part designed by the players choice of planet region, sector, and game level layout. Additionally a tech research tree provides an opportunity for the player to develop even more strategies as they progress through the game.
Defense Task Force features 25 different types of enemy units versus 10 types of towers deployed by the player. Each tower features completely different attack behaviors, 3 upgrade levels and individual attribute boosts. The player needs to invest their rewards from winning each game level into researching a deep technology tree to unlock these before they may be used in game. The choice of which technology to research has a direct impact on the strategy options available to the player. Great care is being taken with respect to game balancing such that there is no single super tower. The attack behavior of the ten tower types are both different and complementary to each other.
Two game modes normal mode and infinite mode will be available to the player. In normal mode the player needs to survive a predefined number of waves. In infinite mode the challenge for the player is to survive as many waves as possible.
Game Features
- The main storyline features a campaign of 20 missions which would provide at minimum 15 hours of gameplay. The campaign structure is significant non linear aspects which make each level replayable in multiple different ways.
- The enemy waves are designed for infinite mode gameplay of never ending waves. The waves are composed of a total of 25 different types of alien enemy units plus 3 additional units which are spawned by other units. Each type of unit has differences based on speed, hit points, shield, strengths/weaknesses against tower types and special abilities providing for a large multitude of strategies to beat the players towers.
- The game features dynamic environments based on: procedurally generated background terrain, weather, and random events. Additionally the game level itself is based on a combination of environment and player selected game level layout (blueprint). These combinations provide very high replayability and variability of the same mission.
- The campaign is divided into 5 regions each containing 4 sectors to create a total of 20 missions. However the game level layout of each mission is dependent on the blueprint (energy mining platform) which the player researches and deploys for the mission.
- Ten types of towers are provided each with 3 upgrade levels. Additionally the third level tower can have its individual attributes such as rotation speed, damage, etc... upgraded individually. All of these upgrades must first be researched in a deep skills tree before they can be used in the game. Each tower type has a unique attack profile allowing the player to build a very wide variety of tower combinations. No tower is superior to others and to win the player must use a range of towers.
- Skills, unlock and research tree. The player uses energy gained from winning missions for both unlocking and researching. For the missions each region and sector must be unlocked before they can be played. Each blueprint (game level layout) must be researched before it can be deployed. Each skill such as global skills as well as tower upgrades must be research before they are available in game.
THE TEAM
Defense Task Force is made by an indie team of 2 best friends plus 1 developer. As a team we have bootstrapped this project to bring this game alive and will continue to extend the game keeping it fresh and entertaining to our players. We hope to raise the bar in the Tower Defense Genre.
System requirements for PC
Minimum:
- OS: windows 7 64 Bit sp2+, Windows 8.0, Windows 8.1, Windows 10
- Processor: Dual core CPU 2.0Ghz or better
- Memory: 4 GB RAM
- Graphics: DX11 (shader model 5) capable GPU with 1GB VRam or more
- DirectX: Version 11
- Storage: 4 GB available space
- Sound Card: DirectX 9.0-compatible, 16-bit
Recommended:
- OS: windows 7 64 Bit sp2+, Windows 8.0, Windows 8.1, Windows 10
- Processor: 3.0 GHz Quad Core Processor or better
- Memory: 6 GB RAM
- Graphics: DX11 (shader model 5) capable GPU with 2GB VRam or more
- DirectX: Version 11
- Storage: 4 GB available space
- Sound Card: DirectX 9.0-compatible, 16-bit
Defense Task Force reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Very good Defense Grid Clone!
Doesn't just look like that, it plays out that way.
If you like classic Tower Defense Games, you need to access it here.
The Bar for strategic Ambition is really high, Normal is already very demanding.
There are very different Towers that tolerate massive bonus points in properties in addition to the normal Level 3 Upgrades.
The necessary Unlocks are earned by points earned in the Missions.
New Cards and Campaign Progress are also played.
So If you play poorly, you need a lot more Start-ups.
In order to progress in the Campaign, you also have to survive a certain Number of Rounds, which takes longer and longer, which you should usually also use the larger purchased Cards with more construction Spaces, which you can choose freely.
The Game is all addictive, a reasonable Campaign with at least some story, firmly assigned cards with conditionally different Approaches to game Building, and less Upgrade Firlefanz, however, would have been desirable.
So you have to bring a lot of time now and a lot of Grinding if necessary, and if not everything is going perfectly, there is quickly half an Hour or hour of time hops, because it takes a lot of long time until there are just 60, 70, or even 80 Waves through, and then nipple just before the Wave Finish. t. I just bought the Game in the Deal, so you should definitely strike right away and not flare for long. :-)
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Quite a nice TD game.
For the various Missions, you can choose between already Free-to-face Templates (before Starting a Mission, you select your Base, so to speak, with which you want to Play).
Each Template (down to the Start card) requires Energy to be able to play these Games.
If you Lose too quickly, you can also lose Energy (After all, the Start card has to Replenished its Energy Costs).
The Towers are Standard Foods (although for a TD player almost all sorts of Towers, which are available in a TD game belong to the Standard repertoire [in the meantime it is very Hard to reinvent the "Wheel," there was almost everything Possible in this Segment]).
The Towers themselves can be further improved by Research, in addition to the playlLvL preconditions, the Costs of the Research itself are added (the above mentioned "Energy").
Towers can be set Seperate (Targets on Starke-rapid-first, etc., opponents).
The Game is divided into Sectors and Areas.
The Areas specify which Waves occur, the desired Map (own Base) you can then also Choose (depending on progress in the Campaign).
Thus, in the Initial Range (First LvL), two possible cards are available, of which the Second can not be used until the LvL Has been successfully completed (in the Second LvL you can then choose au the first two Cards, the Third will be Used if Successful Completion unlocked).
A Very nice Game, because also not too Much Dredproof, worth buying for TD lovers.
Even the inexperienced can have Fun with the Game.
I can't say much about the Performance, except that you shouldn't try to play on a Toaster (a reasonably sensible PC, on the other hand, is enough [like my: i7 2600k, GTX 660, 16 GB DDR3 1333-Ram. So not exactly a High-performance XD]).