Universal Combat CE
About
THE MOST ADVANCED SPACE COMBAT CAPITAL SHIP SIMULATOR. EVER. SERIOUSLY.
In Feb 2015, as part of the Battlecruiser twenty-five year anniversary celebration, a refresh of Universal Combat 2.0 was released for FREE for a limited time.
Universal Combat which was first released in 2004, was the spiritual successor to the infamous Battlecruiser series of games which made its debut in 1996. Then heralded as the most advanced capital ship space combat game, Battlecruiser 3000AD, the first title in the series, set the resulting standard for high-end capital ship combat games. You not only had control over a massive armed carrier in a vast universe with space and planetary bodies, you also had complete control over the carrier's systems (weapons, navigation etc), support crafts (fighters, shuttles, vehicles) as well as an entire crew that moved around the ship doing various things (e.g. engaging in combat with intruders).
When Universal Combat arrived, aside from new graphics technologies, it brought along with it a host of new features which were not present in the previous Battlecruiser titles. Such features included advanced fps controls which allowed you to not only deploy your carrier crew to planets, control them in combat etc, but it also allowed you to fight alongside them
In 2007, Universal Combat Collectors Edition was released as the final title in the Battlecruiser and Universal Combat IPs.
In 2009, following the 2008 release of Galactic Command Echo Squad SE (we also refreshed this game in 2014 and released as a Steam exclusive) which had improved space and planetary engines, we again refreshed the UCCE game and released it as Universal Combat Collector's Edition v2.0.
This ultimate space capital ship combat compendium spans over two decades and represents the evolution of hard core space combat sims. It contains all Commander scenarios from every game in the Battlecruiser and Universal Combat series:
Here is a sampling of the game features, out of hundreds of things that you can do in the game; most of which you can must make up as you go along. And this list doesn't contain any mention of the advanced game engine technologies, especially one of the most advanced AI systems you've ever encountered in a game.
There is no multiplayer in this version of the game.SUPPORT
There are no more updates to the base game. The final version was v2.00.03 released on 05-28-2015. You can view the changelog for more info. Due to the game being improved upon, future updates are only released via The Lyrius Conflict DLC which uses v3.x game engine kernel. You can view the changelog for more info.
In Feb 2015, as part of the Battlecruiser twenty-five year anniversary celebration, a refresh of Universal Combat 2.0 was released for FREE for a limited time.
Universal Combat which was first released in 2004, was the spiritual successor to the infamous Battlecruiser series of games which made its debut in 1996. Then heralded as the most advanced capital ship space combat game, Battlecruiser 3000AD, the first title in the series, set the resulting standard for high-end capital ship combat games. You not only had control over a massive armed carrier in a vast universe with space and planetary bodies, you also had complete control over the carrier's systems (weapons, navigation etc), support crafts (fighters, shuttles, vehicles) as well as an entire crew that moved around the ship doing various things (e.g. engaging in combat with intruders).
When Universal Combat arrived, aside from new graphics technologies, it brought along with it a host of new features which were not present in the previous Battlecruiser titles. Such features included advanced fps controls which allowed you to not only deploy your carrier crew to planets, control them in combat etc, but it also allowed you to fight alongside them
In 2007, Universal Combat Collectors Edition was released as the final title in the Battlecruiser and Universal Combat IPs.
In 2009, following the 2008 release of Galactic Command Echo Squad SE (we also refreshed this game in 2014 and released as a Steam exclusive) which had improved space and planetary engines, we again refreshed the UCCE game and released it as Universal Combat Collector's Edition v2.0.
This ultimate space capital ship combat compendium spans over two decades and represents the evolution of hard core space combat sims. It contains all Commander scenarios from every game in the Battlecruiser and Universal Combat series:
- Universal Combat Special Edition (3000AD, Oct 2006)
- Universal Combat A World Apart (3000AD, Oct 2005)
- Universal Combat Gold (3000AD, Oct 2005)
- Universal Combat (Dreamcatcher Interactive, Feb 2004)
- Battlecruiser Millennium Gold (Dreamcatcher Interactive, March 2003)
- Battlecruiser Millennium (EB Games Exclusive, Nov 2001)
- Battlecruiser 3000AD v2.0 (Interplay, Dec 1998)
- Battlecruiser 3000AD (Take2, Sept. 1996)
Here is a sampling of the game features, out of hundreds of things that you can do in the game; most of which you can must make up as you go along. And this list doesn't contain any mention of the advanced game engine technologies, especially one of the most advanced AI systems you've ever encountered in a game.
- Command 28 capital ships including carriers, cruisers, transports.
- Command 46 support crafts including fighters, shuttles and planetary vehicles.
- Command a crew of over 100 personnel including key personnel such a Flight Officer, Navigation Officer etc.
- Use fleet command & control to create a massive fleet consisting of your ships and other AI controlled ones.
- Direct control of various ship systems including shields, reactor, engine, cloaking, tractor beam, transporters and various advanced weapon systems.
- Track your ship's AI crew as they go about their on-board duties which include engaging hostile intruders, repairing ship systems, prepping support craft etc.
- Lead your marines into battle on planets using various weapons of mass destruction.
- Deploy an away team of (e.g. marines, engineers etc) in a shuttle, deploy them on various planetside missions; complete with advanced orders.
- Deploy probes to keep track of friendly regions as well as spy on hostile ones.
- Deploy mining drones on planets to mine for precious minerals which you can then sell for profit.
- Dock at various space stations and planetary bases to trade, repair, rearm - and of course engage the hostile ones along the way.
- Capture space stations for your alliance and use them as operational bases, including the ability to use their own fleet of support craft (cruisers, carriers, fighters etc)
- Play the freeform scenario and roam a large persistent galaxy.
- No shuttles? Don't want to risk being shot down? Use the transporter room to deploy your combat away team directly into hostile planets.
There is no multiplayer in this version of the game.SUPPORT
There are no more updates to the base game. The final version was v2.00.03 released on 05-28-2015. You can view the changelog for more info. Due to the game being improved upon, future updates are only released via The Lyrius Conflict DLC which uses v3.x game engine kernel. You can view the changelog for more info.
System requirements for PC
Minimum:
- OS: Windows XP SP2
- Processor: Dual Core
- Memory: 2 GB RAM
- Graphics: DirectX SM3.0 compliant with 512MB memory
- DirectX: Version 9.0c
- Storage: 2 GB available space
- Sound Card: DirectX compliant
Recommended:
- OS: Windows 7 SP1
- Processor: Quad Core
- Memory: 4 GB RAM
- Graphics: DirectX SM3.0 compliant with 1GB memory
- DirectX: Version 9.0c
- Storage: 2 GB available space
- Sound Card: DirectX compliant
- Additional Notes: Joystick, XBox360 Controller For Windows or Analog gamepad
Universal Combat CE reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Too bad it has received so many undeserved negative Reviews.
I don't know of any other Simulation that comes even close to UC ran's Features.
It's actually a Simulation, not an Arcade of Encasing. Anyone who wants to cherish from quest Marker to Quest marker and place anything that somehow appears on the Radar as a red Blib won't have much Joy.
Those who are unwilling, or able, are not to read a Manual either.
If you want to take care of not only Taxes, but also maintenance, Armament and its Crew-including Food, Weapons, Medicine, etc.-you can do so here.
Ground Attack on a hostile Basis is also possible without any problems. Ground Vehicles, Shuttles, Soldiers etc are all on Board, soldiers beam also goes. You can also come along yourself and support your Soldiers like in an FPS-but it's not that mine. There are clearly better Games for FPS.
If the Ship owns Hunters, you can put yourself in a Hunter as a Pilot or Co-Pilot and do everything a Hunter has to do.
Enemy Stations can be taken and must then be held. The AI will try to reclaim the one back.
You can fly both in Space and on Planets, the Transition is not seamless but works.
A Walk in Space is also possible.
You can also just sit down in the Shuttle and explore the Area, shop, etc. Just don't be surprised if the Strangest Things happen in time on the Ship. Those who are attacked in time may find their Ship damaged, their remaining Shuttles stolen And the Crew dead.
The Crew is also Trifly-stupid At the Beginning, but over time it also gets better and does not break their shuttle/hunters when they fly around with it.
Anyone who has accumulated Enough Exp can command entire Fleets. Exp can also be lost!
Not every Opponent appears red as it is not hostile to our Ship. However, if he dissects the Diplomat Transporter undisturbed, 5000 Exps have just pulled off.
So You always have something to do, to be considered and protected-even in ROAM Mode.
There's no real Story. But if you really master the Game, you can try your hand at the Advanced Operations, there are also Campaigns.
That was a whole Lot now, but gives a whole Lot more ...
Yes, the Game is quite difficult at First and seems unplayable at first.
The Manual Has about 100 Pages, you should actually read this through.
In addition, there is also a very well written Step-by-step tutorial To replay. That Alone has another 97 Pages.
The Controls are once again in an extra PDF. So You don't have to read * a * Novel to find out how to close the Game: ALT + q, GAME _ COMMANDS. PDF on Page 2 of 6 At the Controls I have nothing wrong. There Are quite a few Buttons, but there are also a lot of Features.
And most are also well occupied, so you can't do what can be done in battle from something pretty stupid (reactor/machine tata shields from the Airlock catapult ...)
Crashes only gives me ALT + TAB or WHEN Windows steals the Focus on me.
I haven't found any of the gamebreaking bugs yet.
The Graphics aren't an Everspace, of course, but soo ugly you're not either.
No, I play far longer than the bit of what is given here at Steam as playing time.
I have been there since 1998 (BC3000AD) and also have UC2.0 on the Record