Average Playtime: 5 hours


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The Dark Eye - Demonicon is a thrilling action-RPG set in the extraordinarily popular universe of “The Dark Eye”, a richly crafted fantasy world beloved by fantasy gamers across the globe.

The Dark Eye - Demonicon tells the tragic story of a brother and sister who become pawns of sinister forces in a world of cruelty and depravity. In this bleak yet magical world, their affection is both a blessing and a curse. Both are constantly threatened by mortal danger and demonic temptation, and must find a way through their tortured lives by facing serious moral decisions. Their common destiny will determine that of the entire continent, and will be decided by the choices they make. Hordes of fiends block their way to freedom and peace, and only through battle and magic they will truly become free of the darkness.

  • A third-person action-RPG featuring brutal melee attack combos and dazzling magic spells
  • Powerful storytelling with an elaborate narrative rich with twists, as well as believable conflicts and ethical decision-making opportunities
  • Action-packed battles, where pin-point timing and clever tactics play important roles
  • Unique magic system: a dark talent grants the player devastating mystical powers and changes his physical appearance
  • Comprehensive crafting system allows for creation of potions, poisoned blades and enchanted armor
  • State-of-the-art 3D visuals using the powerful Havok Vision engine
  • A richly detailed game world embedded in the extensive fantasy world of The Dark Eye
Release date
Noumena Studios
Kalypso Media, Kalypso
Age rating
Not rated

System requirements for PC

  • OS: Windows XP SP3 (32bit), Windows Vista / 7 / 8
  • Processor: 2 GHz Dual-core
  • Memory: 2 GB RAM
  • Graphics: Dedicated DirectX 9.0c compatible graphics card with 512MB VRAM and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and higher, NVIDIA GeForce 9600GT and higher
  • DirectX: Version 9.0c
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible
  • OS: Windows Vista / 7 / 8 (64bit)
  • Processor: 3 GHz Quad-core
  • Memory: 4 GB RAM
  • Graphics: Dedicated DirectX 9.0c compatible graphics card with 1GB VRAM and Shader Model 5.0 support
  • Additional Notes: Best played with Xbox 360® controller for Windows
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Last Modified: Sep 17, 2019

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The Dark Eye: Demonicon - Demo GDC 2013
Mar 30, 2013
Demonicon Gameplay (PC HD)
Oct 25, 2013
Das Schwarze Auge: Demonicon - Test / Review (Gameplay) zum düsteren DSA-Rollenspiel
Oct 25, 2013
The Dark Eye: Demonicon - Gamescom 2013 Teaser Trailer
Aug 19, 2013
Demonicon The Dark Eye Gameplay Part 2
Oct 27, 2013
Steam Gamer
Обзор Demonicon
Oct 27, 2013
View all videos
48,970 items
250 potions or poisons used
Belhalhar's Butcher
Played Demonicon through in Nether Hellish difficulty
Played Demonicon through without using a single healing potion
Belhalhar's Minion
Played Demonicon through in Hard difficulty
Tasfarelel's Shadow
view all achievements
49 items

Demonicon reviews and comments

Translated by
Microsoft from Deutsch
DRAGON AGE FOR ARME!!! Far too expensive for €40! All Quests and Side Quests made, everything collected, all Boxes, Traps, hiding places, but still in 17 Hours through!!! Total Playing Time just under 30Hours, because you absolutely can't Save in this Game, which makes it partly quite fruitiful if you try a la Elder Scrolls quickly something and it goes wrong. It's best to clean everything first and then collect it-saves time. Later one is so strong that as a quasi Half-demon you can laugh at enemy Borbaradians and Demons, but it is initially convulsive Fights in places. But the silly rumgerolle has an End as soon as you skillate up the evasive and Context Traits. I recommend Hiebwaffe (more Damage and best Weapons in the Game) and as early as possible right next to the Case talents and Combat Traits as the first weapon talent value skilly. Coarse Portal values as a Clue: The Axe cry (15TP-best in The Game) Falks Armor (RS:15 BE:8-best in the Game) humus chain (best in the Game) ... With Hiebwaffentalent 21 + 21KK + ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ AT:c.30/PA: c.25/Krit: About 33%/Konter: About 70%/Offensive: About 250%/Defensive: About 180% LE:ca.55/AU:ca.55/ES:ca.55 Actually, all you need is Demonic aura, the gift magic (Ice, Fire, Poison) is significantly worse than Melee damage. Fernkampf exists only as an alternative with Throwing Weapons (but you can't Skillen-worth it only initially and against the exploding Undead) Against tougher Opponents and Magicians: Hammer strike skill [Hiebgunm] (Magicians and Normal Opponents fall almost 1Hit) Therefore Endurance and Essence The chilli in the 19th ACT or 1. Pretty good Game after getting used to the limited Character Development and console-like Control and the character mastered the Fighting in the 2nd AKT. You can NOT jump and you can'T run either. But Still Goes quite well, always rolls in an Emergency-later ^ ^. Story is great, unfortunately the Decisions are also more Fake, because almost nix changes. The only thing you choose is the Faction in Warunk (Municipal Guard or Thieves Guild), which is combed through 3 times (minimal Changes to the setting because of the advancing Story) For €15 around clear buy recommendation, 61% is appropriate, but as a DSA Fan you give it Play thanks to the detailed Backstory and well-told Story probably 75%.
Translated by
Microsoft from Deutsch
A very "beautiful" DSA Game. This is the first Time that the black Country has been addressed in a DSA PC Game. The desperate Atmosphere there is captured reasonably well. The player character's gritty Background also fits the Area. The story approach shows there may also be more to it than the usual Rescue-the-princess plot. The Arc Of Tension is also quite well constructed. For that, the Story is quite linear. There are not so many relevant side quests. I was through in about 15 Hours of Play. With a little more Development time (or with more Success = Money = money = Addon/DLC) you could have got a lot more out of the Setting. Visually arguably one of the best DSA games. It certainly doesn't come with (at Shows) current Titles. But shouldn't Be allowed to do it at all, either. The Graphics are consistent and present the Setting well. It doesn't always have to be the latest Engine to produce a good Game. This Finding is already known in the face of the current retro fury. The Gameplay could have been a little more sophisticated. I like the Idea with the demonic Gifts very much. Is DA-like a bit borderline, but it's quite Fun. The Forces make the otherwise somewhat roren Fights a little more tactical (with Emphasis on "little"). The Skillsystem is also rather manageable, but quite fitting. You mustn't expect a real DSA rule system. Here, no World is simulated, but a very special Story is paid for, which does not need excessive Variety. Collecting and Identifying Witnesses (known from numerous MMORPGs) is purely optional. Those who are on it are happy that it fits the World of DSA to some extent. The much-vaunted Witcher effect (Decisions have noticeable consequences) is also limited. Unfortunately, the Game is too linear for the decisions (actually to be made) to have a significant impact on the course Of the Game. Luckily, the Content makes a very good fit into the Game world. And even if they don't cause sweeping Plot changes, one time or another They address the Emotions of not completely blunted players. Overall, I would just give the Game an 80% Rating. Players who don't even know DSA can deduct a few Percentage Points, as the Atmosphere of the game is supported a little by the background knowledge around the DSA world and especially around the Black Lands (Noobs don't know why they should have a muldy Feeling).
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