Average Playtime: 24 hours

Far Cry 4

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Far Cry 4 is a first-person shooter, which inherits traditions of the original Far Cry franchise. However, the plot of the fourth chapter is unique and has no direct references to the previous games of the series. The story is now set in the Far East, where the new main character Ajay Gale joins the opposition fighting the dictatorship. The open world lets players explore the entire environment of Kyrat – a tiny fictional region hidden in towering Himalayas. Ajay as a Kyrati-American travels to Kyrat to scatter the ashes of his mother in her motherland, but suddenly things go the wrong way, and he finds himself in the middle of the civil war between the powerful dictator Pagan Min and rebels from the Golden Path founded by his father. As the story progresses, players get new weaponry and equipment or customize the ones they have. From the very beginning, the whole map is not available, so to progress and to complete the story players have to open all the game areas by “activating” bell towers (traditional Far Cry mechanic) for establishing the Golden Path’s radio propaganda and defeating enemies’ fortresses.
Metacritic rating
80
Genre
Release date
Nov 18, 2014
Developer
Ubisoft
,
Ubisoft Montreal
Publisher
Ubisoft Entertainment
Age rating
Not rated
Website
http://farcrygame.com
System requirements for PC
Minimum:
  • OS: Windows® 7 (SP1) / Windows® 8 / Windows® 8.1 / (64-bit only)
  • Processor: 2.6 GHz Intel® Core™ i5-750 or 3.2 GHz AMD Phenom™ II X4 955
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD5850 (1 GB VRAM)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 30 GB available space
  • Sound Card: DirectX-compatible (5.1 surround sound recommended)
  • Additional Notes: Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
Recommended:
  • OS: Windows® 7 (SP1) / Windows® 8 / Windows® 8.1 / (64-bit only)
  • Processor: 2.5 GHz Intel® Core™ i5-2400S or 4.0 GHz AMD FX-8350 or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 680 or AMD Radeon R9 290X or better (2 GB VRAM)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 30 GB available space
  • Sound Card: DirectX-compatible (5.1 surround sound recommended)
  • Additional Notes: Supported video cards at the time of release: NVIDIA GeForce GTX 460 or better, GeForce GTX 700 series; AMD Radeon HD5850 or better, Radeon R9 series. Note: Laptop versions of these cards may work but are NOT officially supported.
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Last Modified: Jul 23, 2019
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What starts like a bombastic FarCry Title that everyone wants ends in a bitter Disappointment dangerously close to Homefront revolution ... If we have the Beginning of the feeling that the Missions are exciting and varied, after the first Chapter we have to realize that only a few Elements are added. Most Of it remains as usual. "Conquer Tower X," Save the Hostages, Repel the Attack, take in blah. Over and over again without it being very different from the previous Pattern. The Graphics are magnificent, you almost want to just sit somewhere and look into the Landscape. The villages also come to life very vividly. The NPCs harvest, run from A to B, sit gobbling in a Corner and smoke ... And much more. But what you also notice is that these free Patroulls have nothing to do all day but shout "EAGLE!!!" AND then shoot them out of the Air. In Places, you just shake your Head ... Even the completely sensely-exempt rum Barns into the Air, after the battles won, Is a paradoxical Behavior, which I have not yet been able to comprehend, in view of the scarcity of resources of the Rebels. From a dramaturgical point of View, certainly great and great, but lacks any Logic in View of the Story. What excited me was vehicle Selection. From Bajajaj to Golf2, everything is represented. Even little Bullis and Quads. The Driving Physics and Camerawork at the Wheel takes getting used to but better than in many other Game * hust * Homefront * hust *. The Game offers rudimentary Crafting, the Possibility to sell Loot and you have various Weapons at your disposal, which you almost all have to buy with looted Money. Especially with Regard to weapons, the annoying Limitation of the Essays is always negative. Either a Magazine Mod OR a Visir ... Either a this OR the ... It is therefore difficult to find or configure a perfect Weapon. The Penetration power of the Weapons is also described as "unrealistic" still very benevolent. While we can often get enemies done with targeted Head Shots, we often need entire Magazines for approaching Animals. Since then, I have only been hunting rhinos and Elephants with The Tank Fist, because they are apparently hardened even against Sniper shots in the Head and in Hail of bullets from Assault Rifles more of a Spur To see even more on the Wheel. The KOOP. Yes... High on rise and a Boon for me! It would be possible to play the Campaign in the Co-op as well, it said. Well and as is so often the case, it has not succeeded again here. Start the Co-op, which by the way presupposes that you have completed the first Chapter, and invite a Friend, all story missions disappear from the Game and we can only dedicate ourselves to the extremely repetive "Erove this, erove that, caper that" missions Until they hang us out of our Necks. Oh da ham ' but we're Fun! All in All, Farcry 4 is an Eye-catcher that comes across technically clean. There are many beautiful Details in the Game world and initially the Missions are really Fun, so you want to dive in properly. Unfortunately, the Joy then passes in the Course of later Chapters because there are simply far too many Elements 1:1 repeated. That wasn't my Case, but it's certainly a bit of a Flavour matter as well.
Great FPS with open world in a beautiful setting. Much better than FC3 IMHO.
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