Golem

Add to
My games
22
Add to
Wishlist 2
Save to
Collection

Click to rate

Exceptional
1
2
Meh
2
Skip
1

About

Golem is the first title from Highwire, an independent developer founded by industry veterans in Seattle. It is built from the ground up for PlayStation VR and features original music from Marty O’Donnell — award-winning composer of Halo and Destiny — and innovative VR controls developed by Jaime Griesemer — Game Designer on Halo, Destiny and Infamous Second Son.
In Golem, you play as an adventurous kid who has been seriously injured. You are stuck at home in your bed, dreaming of exploring the outside world.
You gradually develop the power to create and control stone creatures known as golems. You see through their eyes, direct their movements, and use them to explore beyond the confines of your room. At first, you can only build small doll-sized golems to send around your room, but eventually your powers will grow, until you can send enormous 15-foot tall giants to explore an ancient abandoned city.

Platforms
Metascore
59
Release date
Developer
Highwire Games
Age rating
13+ Teen
Website
https://highwiregames.com/golem/

System requirements for PlayStation 4

System requirements for PC

7 / 8 / 10
Processor: Intel i5 or Equivalent
Memory: 8 GB RAM
Graphics: GeForce 780
DirectX: Version 10
Storage: 4 GB available space
Read more...
Edit the game info
Last Modified: Dec 7, 2019

Where to buy

PlayStation Store
Steam
GOG

Top contributors

n

nonodie

3 edits
1

Sinkler

1 edit
121
+62
23rd D.I.C.E. Awards Nominees
65 games
1 cake
View all
100.00%
Inflow
Complete level 2
100.00%
Reservoir
Complete level 3
100.00%
Access
Complete level 1
100.00%
Power
Complete level 4
0.00%
We sleep no more!
Defeat 15 powerful Halberd Golems
view all achievements
30 items

Golem reviews and comments

Translated by
Microsoft from Russian
A Little story about the relationship of the girl and the creature called "Golem", narrated in pictures, slightly feel desperately me pixel shorts. I would like it to be more authentic, and the puzzles and landscapes were more diverse. Especially, it would be desirable, that the subjects with which it is possible to interact were better allocated from a background, for it is possible to get stuck simply not realizing that one or another object at all can be used. The Camera was corrected with patches, though, the problem is: "When you approach the landscape, you cannot see the details". I do Not know how it could be solved, maybe with a map, but in this game in some locations it would have to do three-dimensional. Of Course, only desperate people are taken for the production of puzzles. It is Worth noting that the developers do not try, at all costs, to prolong the time in the game, it is worth mentioning the quick scrolling running, which is very lacking in many platform-puzzling (and not only) games. Despite The disadvantages, the game is touching and lively, able to help pass a couple of evenings, as well as to make think over the questions of the Lemovsky type: Is it possible consciousness of the machine, and at what point does it appear?
Translated by
Microsoft from French
Good... It bother me to put a negative note because the music and the artistic direction are really sublime. We find ourselves in a game with the aspects of "rime" artistically. We run a girl who finds herself nose to nose in front of a core of Golem. Deciding to attach to it and help it to replenish itself. Very nice all this, but the first thing that is wrong is the playability "to the tablet", we click a place: we move to the point. Other interactions are limited to a mouse-based move on a predefined line. It was clearly designed for touchscreen and not suitable for PC. Moreover this mode of displacement makes the gameplay quite heavy and not responsive enough. You can also move the camera using the ASDW keys, in order to solve the puzzles. Second problem being that the AZERTY keyboard is unrecognized and no question of binder the keys in the options. Finally, and it was on this point that I ended up asking for reimbursement of the game. At a level where you play with the Golem version "dog", you have to play with a platform to cross the whole level. Except that this level contains an unanticipated move of the Golem that makes the resolution of the level impossible and was not anticipated by the developers. Impossibility to finish the level, inability to replay the level and icing on the cake... No automatic backup. If in spite of all this, you will venture into the game, do not forget to save it manually!
Read more...
read more