Gone Astray

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About

Gone Astray is a First-Person survival horror game which features rich atmosphere, believable interior and exterior environments.


Story

The story is set in the 70`s. You play as Josh, an outdoorsman who loves to be out in the nature. Every sunday Josh takes his dog, Trigger for a hike in the forest. Each sunday, a new location to explore. This hike turns out not to be one of the usual ones, as something catches Trigger`s attention and he runs off. As the day settles and the night is approaching you start running after Trigger. Before you know it you have gone astray.

Key Features

Short, intense and creepy story

Rich atmosphere, believable interior and exterior environments.

VR

This game works with the HTC Vive (without the controller), but VR mode is not supported so bugs can occur.
Platforms
Genre
Release date
Developer
Tom-Erik Nielsen
Publisher
Tom-Erik Nielsen
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows 7 64-bit
  • Processor: Quad-core CPU ~ 2.5Ghz
  • Memory: 4 GB RAM
  • Graphics: GTX 770 / HD6870 2GB or equivalent
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: DirectX-compatible
Recommended:
  • OS: Windows 7 64-bit
  • Processor: i7-3770K 3Ghz or equivalent
  • Memory: 8 GB RAM
  • Graphics: ATI HD 7970 or equivalent
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: DirectX-compatible
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

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Gone Astray reviews and comments

Translated by
Microsoft from Russian
Product received for free Gone Astray-a grim horror, in which Josh is looking for his dog. In some Places it seemed to me that it is very difficult to find a path, but there is really no big choice of way. At the same time, departing from the road it seems that you will never come back. The barking of dogs is Constantly heard, which as though says: the faithful dear go. In use only flashlight, but can interact with objects. When possible, a white hand appears on the subject when you hover. The game Itself is small, but there was no sense to lengthen it more, because then it would be boring. And so enough variety, relief. The Graphics in the menu can be screwed very good, and in combination with the black and white style looks very good.
Translated by
Microsoft from Russian
"Gone Astray" Horror with first-person view. We go in search of a runaway dog. Josh's dog escapes During the walk. Searching for a four-legged friend will bring the owner a lot of creepy surprises... Gameplay: https://www.youtube.com/watch?v=ed7Fg6-4P5k Game is very atmospheric. All done in black and white format. There is darkness and gloom. Here you will not see bright, iridescent colors. Even blood in the game of black shades! "Gone Astray" is close to the simulators of walking, but here you can pick up different things and interact with some objects. No Inventory! Items are used automatically where they can be applied. Riddles are easy. Basically they are reduced to repair of switchboards and inclusion of a light or an elevator. I am Glad that all objects and places of interaction are brightly illuminated, they are difficult to miss. Of the Cons: The game has no saves, if you leave the game, then you will have to go all from the beginning. In This introductory intro will have to look completely. You can't miss It. The Game is not very long, but I would like to be able to save or at least start with a certain point, not from the beginning! Another minus-The light of the lantern disappears, if you come close to the walls and other objects! Technically the flashlight is on, but you are constantly in total darkness, if you come to something too close. Looks like this: https://www.youtube.com/watch?v=himiEvEG0rg Want to warn in advance of those who will pass the game until the end. 1. Because Of the lack of saves, do not leave the game until you pass it. 2. After you are pushed into the elevator shaft, and you wake up without a flashlight and other items, do not rush to escape into the dark corridors. Nearby there will be a door (it is imperceptible and merges with walls). Go in and turn on the lights in the hallway that you are going to inspect. Use the plan of the building that hangs next to the switches. If you do not, and rush into the dark corridors, in total darkness can not get out! In this case, there will be nothing left to start the game from the beginning. After all the lantern with you is not, he stayed in the elevator shaft, it will need to pick up... You can read other reviews and subscribe to our curators. Welcome! 5 minutes of game
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