Hell Let Loose
About
You've never played World War 2 the way it was meant to be played... with lumbering tanks dominating the battlefield, crucial supply chains fuelling the frontlines, being a cog in the machine of colossal combined arms warfare. Hell Let Loose puts you in the chaos of war, complete with deep player-controlled vehicles, a dynamically evolving front line, and crucial unit-focused gameplay that commands the tide of battle.
Featuring sweeping maps modelled on real reconnaissance images and satellite data, the entire battlefield is divided up into large capture sectors - allowing for emergent and constantly unique gameplay that pits two forces of fifty players in a fight to the death across fields, bridges, forests and towns on an ever-evolving front line. When a sector is captured, it will generate one of three resources for your team, creating a complex meta-game that will influence your team’s march to victory.
An Epic Theatre of War
Take to the battlefield in 50 vs 50 multiplayer across huge maps. Choose one of 14 playable roles within infantry, recon and armour unit types, each equipped with different weapons, vehicles and equipment. Play as an Officer, Scout, Machine Gunner, Medic, Engineer, Tank Commander and more to experience every aspect of World War II combat.
Unprecedented Realism
Placing you on real-scale iconic battlefields of World War II is at the heart of the Hell Let Loose experience. Historical vehicles, weapons, uniforms are intricately detailed, and the combat is as brutal and bloody as it was on the day. Combat takes place on huge, to-scale maps from real battle locations, recreated using archival aerial photography and satellite imagery in stunning detail using Unreal Engine 4.
Fight Together - Win Together
Hell Let Loose is not about kill to death ratios and unlocks - teamwork is central to gameplay. Communication is essential. Players work together beneath the leadership of officers and their commander to take strategic targets on the battlefield and dominate the opposition. Hell Let Loose is a game that demands teamwork and communication not only to win, but to survive.
Unique Meta game
Fight for victory by breaking through the enemy lines on a large, evolving battlefield. The unique sector capture metagame require teams to make continual large scale tactical decisions as to where to attack or defend. Manage resources and supplies to call in support, re-inforce strong-points or flank enemies. Strategy is key to success.
Key Features:
• Fight in epic 50 vs 50 multiplayer battles
• Select one of 14 unique roles
• Take control of the full spectrum of vehicles - from the fearsome Panther tank to the humble Jeep
• Bombard and wipe the enemy from the field by taking control of heavy weapons - such as anti-tank guns and artillery
• Build defenses on the battlefield to fortify your position
• Use teamwork to smash through the enemy front line and push through to victory
• Play the game as the Commander and lead your team to victory using different abilities as you orchestrate your forces via the tactical map
System requirements for PlayStation 5
System requirements for Xbox One
System requirements for PC
- OS: Win7, Win 8 & Win 10 64bit
- Processor: Intel i5 4th gen @ 3.4GHz
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 960
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 20 GB available space
- Additional Notes: System Requirements subject to change as development continues
- Network: Broadband Internet connection
Where to buy
Hell Let Loose reviews and comments
Slow, very slow but when it hits its hits hard. The “HLL moments” are unlike other shooters and a ton of fun.
Journal Style Review:
The concept and idea of this game is very cool. A more grounded WW2 sim sounds like something I’d really enjoy. The review scores aren’t great but when I watched a couple review videos there were some real positives and really looks a game that will have its niche market. So when the game went on sale for ~30$ and I had just finished Elden Ring this was the perfect time to give it a shot. First night I didn’t like it. Two main issues. Movement and gunplay feels clunky, probably the movement more than the gunplay but the general feel of the game is stiff. I get the game is slower, I’m fine with that but slow doesn’t mean stiff. The other complaint, which I heard a lot about prior to playing, is there are a lot of lives I run across a large distance to get to battle and then die without seeing anybody. One game I started 6-6 and then ended up 7-23. That was painful.
Day 2 was much improved. I tried out a few different roles and weapons and had a lot more success. I’m also understanding the game mechanics and objectives more which is big. Biggest issues are the movement is bad. It feels like you get caught on every little corner or stick on the ground. Also the jump is maybe a 2 inch vertical and the vault is janky as well. I do like the feel of the guns though. Seeing an enemy across a field and firing a few M1 Garland shots to see him drop is great. I never thought I’d like the fact that there aren’t hot markers or even a kill feed but somehow it works for this game. It adds to the suspense when you don’t actually know if you got a kill until you have a safe moment to check the scoreboard (unless you get that headshot helmet ping). The vibe in HLL is unique and I’m having fun. I had a game where I went 18-13 and it was a lot of fun. Each kill right now is very satisfying.
Another aspect I’m enjoying is listening to the game chat of squad leaders. It’s funny hearing people take it seriously and treat it like war. There’s been some funny commentary that’s added to the entertainment.
Okay this game is great. It’s a lot of fun. Every day I play I’m getting the hang of it more and enjoying it more and more. I’ve started to try to be a squad leader and other important roles and I’m liking it.
Had my most talkative squad leader. Guy kept saying he was a retired military sergeant. He might of been. It was funny though. Constantly barking orders, and you know what, we did really well. He was a bit too slow and methodical for my liking but it did work. This game is best when you fully embrace it.
Now to talk about some negatives again. You need a full match. I played a few rounds that were only halfish full and it doesn’t play well. Second, you need to be in the right mood and you can’t just mindlessly run into combat. I had a couple games where the enemy was very well set up and I went like 7-25. It was awful. Spawn, run towards the cap point, die. Repeat. I’m justifying it by thinking I’m playing the objective but in reality I’m serving no purpose and having no fun. I need to remind myself to take it slow. Think about where to go and to actually take moments to slow down and look. Also we didn’t have good commander/SL chat going which was probably a factor.
I’ve played a decent amount now, level 3 on most of the infinitely classes. I’m really happy I bought this game. It’s unique and I’ve had a fun time with it. You need to be in a mood and there are definitely some games that can get frustrating if you team gets pinned or just sucks in general but if you have an even match it can be amazing. This game has the best “hidden behind enemy lines” vibes out of any game I’ve played. The suppression system is also excellent. And honestly I think the gunplay is great as well.
I think I’m going to put this game down for now with the intention on coming back with later updates. It’s starting to get a bit repetitive and it’s the type of game where you really need to be invested if you’re going to have fun. When console gets the Russian maps I’ll come back.
Final Score: B+