Imperialism: The Dark Continent

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You are in 1870s. The New World and Asia are divided among the European colonizers. There is only one continent, which mysterious depths still have never witnessed the presence of any European traveler. But everything will change very soon. The Scramble for Africa is just about to start.
In the game you act as the Minister for Colonies of any of the available countries. You send expeditions to explore new territories, and then you have to commence colonization, build colonial facilities and extract valuable resources.
There are 8 playable great powers: Great Britain, France, Germany, Italy, Spain, Portugal, Belgium and even Russia. Historically, some of them got a solid piece of the African pie, some others limited themselves to crumbs from the table, and some did not participate in the colonial race at all.
Colonial RivalryOne province can be simultaneously colonized by two or more powers - but there can be only one winner. There’ll be many situations where you will have to choose whether to spend an increased amount of your influence and grab the desired province at any cost, or leave it and concentrate on other regions.Economy and DevelopmentAfrica is full of natural resources and trade goods. Coffee, diamonds, peanuts, rubber... Some goods are ubiquitous, some are very rare. Expect that the richest regions can become the arenas of fierce struggle.
While expanding, do not forget to develop those lands that are already under your control. When you build new plantations and mines, you increase your income. When you build schools, hospitals, railways and cultural institutions, you increase the growth of your colonial influence, thus earning even more legitimate moral rights for further expansion!
Goals of the GameThe game goes until the 20s of the 20th century, and when the time is over, the results are summed up. There is no any strict final goal in the game - you define your goal by yourself. Conquer the whole continent? Build a railway from Cairo to Cape Town for Her Majesty Queen Victoria? Banish everyone from Central Africa, playing as Germany? Create New Brazil by uniting the Portuguese colonies? Or maybe suddenly emerge on the continent as Russia?History repeats itself - but not always and not in exact wayVirtual Africa lives its life: you will encounter a large number of events - both historical and random. All your actions and choices have consequences!
Variety of ActionsWhen the entire continent is divided into zones of influence, what should you do if, in your opinion, the boundaries were established unfairly? You have three ways of dealing with your European rivals:
You can attack the enemy who occupied the desired province and capture it by force. Without any doubts, it will lead to hostile and vengeful response. Or you can play on the greed of your rivals and try to buy out the colony you need. Finally, you can perform miracles of diplomacy, trying to negotiate the transfer of the desired colony, spending points of influence on it. Choose your actions wisely!
Platforms
Release date
Developer
Gamenesis
Publisher
Gamenesis
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows 7(x64)
  • Processor: 2GHz Dual-core CPU
  • Memory: 1 GB RAM
  • Graphics: 1Gb DirectX 9.0c compatible
  • DirectX: Version 9.0
  • Storage: 512 MB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.7
  • Processor: 2.5 GHz Intel® Core™2 Duo or better
  • Memory: 512 MB RAM
  • Graphics: 512 MB
  • Storage: 512 MB available space
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Last Modified: Aug 28, 2019

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Imperialism: The Dark Continent reviews and comments

Translated by
Microsoft from Russian
Early Access Review Imperialism: The Dark Continent-a Strategy in which you will feel lonely. The game will plunge into the times of great empires and colonial gains. You, having chosen one of the provided eight countries, will have to create, seize and improve colonies in Africa. There are various resources In the colonies. Resources can be agricultural, like coffee, or mineral like diamonds. Resources can be mined, thereby increasing the income of the Empire. Income can also be increased by building lucrative buildings in colonies. Spending the same money can be on research of new Territories and on acceleration of researches, and also on purchase of conquest of colonies which already are under anybody's control. Another similarity of currency in the game is the influence. Income of influence is provided by your colonies, and it is possible to spend it on colonization, acceleration of colonization and diplomatic subordination of foreign colonies. As for The alien colonies. The game has eight playable countries: Belgium, Great Britain, France, Germany, Italy, Portugal, Russia and Spain. Countries differ in what colonies they will have in the beginning and what lands will be explored. There are Also non-playable natives, who also own some lands. Here the problems of the game begin. The fact is that only you conquer Africa. The Rest of the country is also present on the continent, but no action is taken. As A result, it turns out that your expansion is not hindered and because of this play becomes boring. The Interest finally disappears after you have dominated the entire continent and actually passed the game. The Developers tried to provide replayability with the help of interesting achievements, but nevertheless they do not attract, because there is no challenge in it. Boredom also adds ease of gameplay, which nevertheless from the beginning is not quite clear, because the game has no training or tutorial. Moreover, in the beginning the gameplay is very slow, and then it accelerates so that you do not have time to keep track of what is happening. Of the pros in the game can still be called an extremely pleasant interfeis, which is made in the style of colonial times and in general pretty beautifully drawn. Accordingly, the interface is simple and convenient to use. Game mechanics in many ways resembles the game from Paradox Interactive, only without troops on the map, and made soundly. Everything worked well and the bugs were not noticed. In the end we can say that the game is still more pluses than minuses. The Problem with idle bots is probably only a bug and will be fixed in the near future, or this problem is observed only in my own. If the opponents in the game did something and the game would cost less, I would have 100% recommended it to everyone, and so the impression though positive, but still buy at your own risk. https://vk.com/gameofpatriot?w=wall-76691034_2458
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