Average Playtime: 6 hours

Jim Power -The Lost Dimension

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About

Jim Power: The Lost Dimension is a classic action-adventure platformer that brings the special agent Jim Power, to save our planet from the supernatural alien, Vaprak.

His forces are too strong, a direct attack would not be effective and that’s why Jim Power has to slip through the defenses and attempt to stop this threat. It’s up to the player to reach Vaprak’s fortress and send him back from where he came.

Upgrade your weapons, jump carefully through the platforms, eliminate the enemies and reach the peak of your skills to save the planet from the never knew evil.

Platforms
Release date
Developer
QUByte Interactive
,
Digital Concepts
Publisher
Piko Interactive, QUByte Interactive
Age rating
13+ Teen
Other games in the series
Website
http://pikointeractive.com

System requirements for PC

Minimum:
  • OS: Windows XP or later
  • Processor: Intel Core 2 or Athlon 64
  • Memory: 512 MB RAM
  • DirectX: Version 9.0c
  • Storage: 50 MB available space
  • Additional Notes: All included versions are emulated.

System requirements for PlayStation 4

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Last Modified: Oct 28, 2024

Where to buy

PlayStation Store
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Top contributors

Март

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Sinkler

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Jim Power -The Lost Dimension reviews and comments

Translated by
Microsoft from Russian
With The pedigree of what is sold on the Stie as "Jim Power-The Lost Dimension", it is difficult to understand... Don't take my word for it, because I haven't figured it out. I'll tell you my assumptions. Apparently, "Jim Power-The Lost Dimension" originally arcade the game (with slot machines), which was to get (or even received) ports on the PC and SNES. In Our time, the company Pico, which republishes, restores and finishing old games, released in the steam version for DOS and SNES together one product. What does it mean for us, in 2017 +? First, the control is calculated on the slot machine, not on the controller or keyboard. This is when you press the buttons, mounted into the panel, and move the character with a few fingers clamped handle. This control is more suitable for fighting and arcade flight simulators than platformer. It is more designed for planning than for spontaneity-even the reflexes for such games are honed thoughtfully and deliberately. Arcade platformer are much simpler than their console and computer colleagues, because the player behind the control panel simply can not react as freely. This is very well seen in Jim Power by the fact that enemies and design levels are toppornye, and control is clearly tight and devoid of habitual smoothness. Secondly, the original game seems to be released with some 3D-a little bit. The Slot machine was arranged so that the events on the screen were convex and multilayered-in any case something such promised in advertising. This explains the very strange background movement in DOS and SNES versions. The Background is as if ahead of the character, as if the whole game he ran a huge pole. In the arcade version with the 3D effect, perhaps it was somehow impressive, roughly like flying into the cinema objects of the film, but the usual game is very distracting. A modified version for SNES is attached to the steampunk version, where the background is replaced by the usual and rather beautiful parallax effect. What a relief! But It is still a park game that was pulled out of the slot machine, but did not get the slot machine out of it. Do you Want to play the Port of arcade game that is poorly adapted for your computer? In which complexity (in the version for SNES-one of the highest on the platform) is provided by tight control? I think not. P.S. it Turns out that the game was originally not an arcade machine, but on home computers (up to the modern standard PC). This also explains the tight controls: it went from the keyboard.
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