Kid Icarus (1986)

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Kid Icarus, known in Japan as Light Mythology: Palutena's Mirror, is an action platform video game for the Family Computer Disk System in Japan and the Nintendo Entertainment System in Europe and North America. The first entry in Nintendo's Kid Icarus series, it was published in Japan in December 1986, and in Europe and North America in February and July 1987, respectively. It was later re-released for the Game Boy Advance in Japan during 2004, and for the Wii's Virtual Console online service in 2007. A sequel to this game was released for the Game Boy in 1991, and a third entry to the series was published for the Nintendo 3DS handheld console in March 2012.

The plot of Kid Icarus revolves around protagonist Pit's quest for three sacred treasures, which he must equip to rescue the Grecian fantasy world Angel Land and its ruler, the goddess Palutena. The player controls Pit through platform areas while fighting monsters and collecting items. Their objective is to reach the end of the levels, and to find and defeat boss monsters that guard the three treasures. The game was developed by Nintendo's Research and Development 1 division, and co-developed with TOSE, who helped with additional programming. It was designed by Toru Osawa and Yoshio Sakamoto, directed by Satoru Okada, and produced by Gunpei Yokoi.

Despite its mixed critical reception, Kid Icarus is a cult classic. Reviewers praised the game for its music and its mixture of gameplay elements from different genres, but criticized its graphics and high difficulty level. It was included in several lists of the best games compiled by IGN and Nintendo Power. After the release of the Game Boy sequel Kid Icarus: Of Myths and Monsters in 1991, the game series lay dormant for 21 years. It was eventually revived with a 3D shooter for the Nintendo 3DS, titled Kid Icarus: Uprising, after Pit's inclusion as a playable character in Super Smash Bros. Brawl.

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Last Modified: Aug 28, 2019

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Sinkler

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Kid Icarus (1986) reviews and comments

You play as Icarus as a kid, before he died in the ocean, you know. If I remember correctly in Icarus lore, this is probably you climbing out of the labyrinth (without actually using your wings 'cause kids are dumb dumbs obviously). The gameplay is pretty much Ice Climber but without the block breaking mechanics, instead you've got enemies that actively try to kill you. Sometimes the climbing is pretty challenging and once you fall and there is no platform, you die and restart over. Just like in real life, if something is out of your field of vision it ceases existing. So if the platforms get out of the screen once when you get higher, and you fall where it would be, you die.

Overall, rating out of 100:
Story: 0
It's Icarus lore, and none of that is shown in the game.

Gameplay: 20
Enjoyed it more than Ice Climber, but mostly because the jumping isn't terrible.

Graphics: 10
Nothing phenomenal. But the animations are nice at least.

Sounds/Music: 10
It's pleasant.

That leaves Kid Icarus with a fallin' 40 out of 400! Next game there'll be a water level.
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