Average Playtime: 5 hours

Mechs & Mercs: Black Talons

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About

A devastating war has torn the galaxy apart. Dozens of planets and star systems have declared independence or forged new alliances, while governments fall and warlords rise to power. Chaos and corruption are everywhere and so to maintain order and negotiate peace between the ruling factions, private mercenary armies are called to action.

You are commander of the Black Talons company, currently stationed in the Oberon system. After an eventful campaign, the military Tzanar Union has overrun the planet of Genai and blocked all departure from the system: leaving you and the Black Talons stranded. The only means of escape is to help the Genai forces repel the invading army and recapture the planet.Features
  • Extensive campaign mode where the actions of the player have a direct impact on the local system’s balance of power
  • Persistent and fully customizable squads
  • Various unit classes with specialized roles and their own distinctive set of weapons, abilities and skill trees
  • 5 worlds with differing environments and weather conditions
  • Powerful mechs can enter the battlefield and turn the tide of combat
  • Customize and upgrade your base with weapons and infrastructure that will boost squad numbers, teleport soldiers or even bombard the battlefield
  • Faction relations influence a player’s progress throughout the game: either by giving access to unique units or interfering with missions
Platforms
Release date
Developer
Camel 101
Publisher
Kalypso Media, Kasedo Games
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows Vista 64Bit / Windows 7 32/64Bit / Windows 8.1 64Bit
  • Processor: 2.6GHz Pentium® IV or equivalent
  • Memory: 2 GB RAM
  • Graphics: 128 MB PCIe NVIDIA® Geforce® 6600GT
  • DirectX: Version 9.0c
  • Storage: 4 GB available space
  • Sound Card: DirectX compatible
Recommended:
  • OS: Vista 64Bit / Windows 7 32/64Bit / Windows 8.1 64Bit
  • Processor: Dual Core 2.4Ghz Processor or equivalent
  • Memory: 4 GB RAM
  • Graphics: 512 MB NVIDIA® Geforce 8800 GTX or equivalent
  • DirectX: Version 9.0c
  • Storage: 4 GB available space
  • Sound Card: DirectX 9.0c-compatible sound card

System requirements for Linux

Minimum:
  • OS: Ubuntu 14.04.1 LTS 32/64 bit / Linux Mint 17 Qiana 32/64 bit
  • Processor: 2.6GHz Pentium® IV or equivalent
  • Memory: 2 GB RAM
  • Graphics: 128 MB PCIe NVIDIA® Geforce® 6600GT or equivalent
  • Storage: 4 GB available space
Recommended:
  • OS: Ubuntu 14.04.1 LTS 32/64 bit / Linux Mint 17 Qiana 32/64 bit
  • Processor: Dual Core 2.4Ghz Processor or equivalent
  • Memory: 4 GB RAM
  • Graphics: 512 MB NVIDIA® Geforce 8800 GTX or equivalent
  • Storage: 4 GB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Mechs & Mercs: Black Talons reviews and comments

Translated by
Microsoft from Deutsch
A Mercenary Force operates in a Conflict on several Planets, deploying Infantry Groups and Mechs. There are Skill Trees and the Ability to customize equipment. It's bitter because a Game of this Kind could spark enthusiasm with me if the Implementation was good. Unfortunately, the Game not only suffers from outdated Technology, but also has numerous Flaws. I had the Hope the Developers would have improved by now (Dec 15), but it is still hair-raising. Presentation, Control and Balancing are insufficient. There are a few good Approaches, but at best the Fine-tuning is missing. At Worst, the rough Implementation ruins all gameplay. The fact that one cannot save in normal Game Mode during the Missions is, in my Opinion, pure Chicanery, for example. While undercover missions or if you want to avoid losing special Units, the Stakes must play all over again. One of the greatest Pleasures of one's own people is to disregard the set Orders and to run silently into the Enemy. So are mechs. There is an Order of movement stopping in the short term, but does not enforce any of the "hold on." Cover can often not be allocated cleanly, whether your own People stand properly is a Matter Of happiness. This leads to the effect that when you are attacked in two Places at the same time, you have to carry your own Troops in both Places throughout, even if you have given them clear statements. And not because the Opponent would vary his Attacks-Friend and Foe have the IQ of a Toast. The Main Missions are ok from the Plant. The optional Inserts are simply grotesque. Even with Stakes with small Mission rewards, the Opponent spams squads without End. Especially like with four Rocket Launchers per Unit. While they run senselessly into the next best Defense, it's just annoying, especially since Defense Towers can be erected, but don't stand it. The "AI" apparently does not need To spend supply points for hundreds of Soldiers, the Pace of Spam remains unchanged when you take the Points off it. At the End of such Stakes, their own Six-man squads each have quite 100-200 Shots. That's way beyond what I've seen in the Campaign so far. Light Infantry Is completely useless. There are no decent Scouts, nor Snipers, nor The Possibility of seriously hiding or better dodging. Unarmored Forces are armed mies and die instantly. So most of The time you carry out Frontal Attacks with heavily armored Troops or defend yourself directly on a Landing Point where you can constantly order supplies. Losses are indifferent as long as Units are not wiped out altogether. In principle, Own Soldiers are never healed in this mercenary future, but are always made up by the Mother Ship.
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