Milford Heaven - Luken's Chronicles
About
Milford Heaven is a RPG hack 'n' slash game with a top-down view. The city of Milford Heaven is under attack of Luken's monsters, that come from his castle. You, as a warrior, arrive at the town to find out this situation and decide to expore the castle to try to give Luken's reign of terror an end. And, maybe, get some wealth.
Features:
Features:
- More than a hundred scenarios to explore
- More than 20 kinds of monsters to fight with
- Dozens of itens to collect and use
- Retro art
System requirements for PC
Minimum:
- OS: Windows 7
- Processor: Intel i3
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics
- DirectX: Version 10
- Storage: 150 MB available space
- Sound Card: IDT High Definition Audio CODEC
Milford Heaven - Luken's Chronicles reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Funnier Than I thought.
Got the Game out of a Random Key and installed it only because of the Collectible cards (150mb isn't much after all).
And even though the Game is so incredibly simple, the Controls are so annoying (just with the Mouse, I play on the Laptop, meet the Opponents:D) I have an amazing amount of Fun in the Game. Have played it for about 40 Minutes so far, but will surely play it even more often, to the pointless Pastime.
The Graphics are just pretty bad, the Soundtrack starts to get annoying pretty quickly and the Possibilities are incredibly diverse ... Not:D
Also, it took me a Time to figure out how to level (bottom right in the Corner, if you have enough XP you still have to choose extra that you want to level up ... xD) and the Inventory, as with almost all Games, is far too small:D:D
But when mans get gifted, or stop pulling out of such a Random-key ... See it that way, it could be considerably worse:D
Translated by
Microsoft from Russian
Microsoft from Russian
A good toy, which is very lacking in the work of trifles-defects, which "spoil all the raspberry" (but about this last).
-Gameplay of itself is a screens "left-to-right" and on each of these screens there are some opponents, which should be as possible to "kiss" the mouse and latch to death, and then pierce all possible chests, barrels, etc. On the already cleared screen, having collected fallen loot (money, potions, shmotki). Oh Yes, the main difficulty in separating enemies will be their speed of movement: someone would be slow, but someone will be very noisy and while the player tries to extinguish it, the enemy will be able to carry a decent number of lives.
-The character has very limited (15 items) inventory and the ability to attach a better armor with weapons.
-Save points are Periodically caught.
_ And Then there will be a detailed analysis of minuses, which will not affect the final positive assessment (but the undercompleteness of the game remains on the conscience of developers):-No Cards, so you can get lost.
-Janky Interface and not explained how to work with it, for example, you can not replace one weapon with another, until you remove something that is already wearing a character.
-Sellers do not have sorting by types of items, they are scattered randomly. Selling and buying more than it should be requires too many clicks for such simple operations.
-There is a magazine with a task, which even write on which floor is a specific subject, BUT the game does not always show the floor on which we are, ie as in the case of the absence of a card leaves an extra confusion... _ The Main minus is the problem with the shortage of Lives. The biggest potion of health adds 10 lives (at the character 40, it means that only adds up to a quarter), and enemies are demolished these 10 points of health for 2-3 hits. Buying the same potions is TOO expensive, so in addition to falling potions there is only an additional way to replenish health in the form of getting a new level. Accordingly, having spent too many lives in the early stages of the game is quite possible to come a moment when the minimum of health, and restore it for further travel simply nothing.