Average Playtime: 4 hours

Morningstar: Descent to Deadrock

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Crash-landed on a desolate, alien planet, what should've been a routine work-for-hire job for Powell has become a deadly mission to save the merchant vessel Morningstar and her crew. With one man dead and the captain gravely injured, Powell is on his own to repair the ship and find a way to escape the strange gravity well of the empty planet they've landed on.

And if the situation weren't dire enough, the only signs of life on the planet are the remains of a much larger and better equipped ship and her crew, all dead, and not by natural means. What--or who--brought down these ships and is killing their crews? For what reason? And can Powell find a way off-planet before he shares the same fate?

  • Experience an immersive sci-fi adventure, packed with gorgeous HD graphics, brand-new puzzles and scenes, and an all-new, streamlined interface
  • Newly remastered cinematics display the haunting landscapes in beautiful high definition
  • Uncover the mystery of Deadrock through new and optimized puzzles and an extended storyline
  • The alien planet of Deadrock comes alive with full voice acting and engrossing sound effects
  • Includes an atmospheric remastered soundtrack with over 30 minutes of original music
Release date
Red Herring Labs
Phoenix Online Publishing
Age rating
Not rated

System requirements for PC

  • OS: Windows 7
  • Processor: Intel Celeron 1.8GHz
  • Memory: 2 GB RAM
  • Graphics: Integrated
  • Storage: 556 MB available space
  • OS: Windows 7
  • Processor: Intel i3 2.4GHz
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce GTX 550 Ti
  • Storage: 556 MB available space

System requirements for macOS

  • OS: Mac OS X Lion 10.7.5
  • Processor: 2GHz Intel Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 9400M 256 MB
  • Storage: 568 MB available space
  • OS: Mac OS X Yosemite 10.10.1
  • Processor: 2GHz Intel i3
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 9600M GT 256 MB
  • Storage: 568 MB available space
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Last Modified: Sep 17, 2019

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Morningstar: Descent to Deadrock FULL WALKTHROUGH 2015
Feb 21, 2015
Morningstar: Descent to Deadrock Gameplay | HD 720p
Feb 17, 2015
Brain Games
Morningstar Descent to Deadrock Gameplay (PC HD) [1080p]
Feb 17, 2015
GameTron | N...
Morningstar: Descent to Deadrock Gameplay (PC HD) [1080p]
Feb 17, 2015
MorningStar: Descent to Deadrock Play-Thru Ep. 01
Feb 17, 2015
Morningstar: Descent to Deadrock Walkthrough Gameplay Part 1 - Crash-Landed
Feb 18, 2015
View all videos
1,208 items
Find Earth on the star map
Baggage Inspection
Search all cargo containers
Blast It!
Blow up stone pillar at gorge
Away Party of One
Get out of Morningstar
Recovering Data
Find all log cards
view all achievements
16 items
The end of Morningstar - Descent to Deadrock
Good morning (no cam) ಠ_ಠ
MorningStar Descent to Deadrock... starting on deadrock
View all streams
3 items

Morningstar: Descent to Deadrock reviews and comments

Translated by
Microsoft from Deutsch
I didn't think such a technically simple Point ' n ' click adventure could still be so exciting today. The Game is a polished Version of an earlier flash game and that's how it still feels. You really have (almost) only static Rendered images, a simple Inventory and interaction is limited to Clicking on Hotspots as well as pulling in the scene of Inventory objects. That Simplicity didn't bother me at all, though. I find The Graphics very successful. It is mostly static and overlaid with a few Real-time effects such as Fog. The Film Sequences also convinced me, they were great. The Sound also plays a very big Role. Both Music and Language contribute to a dense Atmosphere and turn the Game into an experience. The Story is ok, not sensational, but exciting enough. :) I find the Radio With which you can get tips from your Colleague at any time, if you can't get any further. I had to make Use of it in some Places. The Inventory, on the other hand, would have been designed differently. Since it occupies only a narrow Column, but there are relatively many Objects in it, you have to scroll around painstakingly again and again. A Full Screen Mode would have helped, especially if you want to combine objects in the Inventory. The Playing Time is rather short at 2 Hours, but fine for an indie project with a small Team.
Translated by
Microsoft from Deutsch
Hello The Game makes me spontaneously think of a Visit to a Nobel Restaurant. Very nicely done, delicious, but clear portion ... A point & click in quite beautiful Rendering Graphics, which, however, seems a little lifeless, because rather static. For someone who thinks back to Myst with Horror and above sweats may get a Shortcoming. The Puzzles are kept quite simple (I personally only got stuck a bit in one Place, but after some Time came without a Solution (none gave yet). The Interaction Possibilities do not overload in time. As a result, the Game develops a certain Dynamic that benefits the Story. I felt the Sci-Fi setting refreshingly unusual, the Story quite spanking and well told. However, there could have been some additional Content clearing questions, exploring Secrets. (Enough for a Substitution) But that would only be the Dressing on the Salad, after all it is about Survival and Escape from the Planet, and that is quite well tasted. Dynamic Gameplay and Concentration on the Main Action strand as well as Avoiding unnecessary Paths result in the fact that the Game is over quite quickly. Very fast. In Fact, one of the shortest Games I've played (lt. Steam 3h). The Game is in English, which can be a deterrent for some, but the Speakers do not overlap and speak quite clearly and understandably. Conclusion: Nice to look at, beautiful Story, well told, delicious, but it should have been a bit more ... Who is aware of this and who may afford the Appetizers can long.
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