Average Playtime: 1 hour

Multiwinia

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About

Multiwinia is a sequel to Darwinia. The game is set in a virtual world formerly known as Darwinia that was created as a science experiment. Its virtual tribes eventually went to war on each other to control the world that was now renamed Multiwinia. The Multiwinians are two-dimensional creatures, hence the subtitle Survival of the Flattest. The world around them, however, is surprisingly three-dimensional, albeit with very minimalistic, intentionally low-polygonal graphics that are meant to represent a virtual simulation. Hence, Multiwinia is all about gameplay, not the plot or visuals.
You control a tribe of Multiwinians, who look as small, static, vaguely human-like silhouettes. Each tribe is distinct from another in color only. There are six modes, each with its own conditions of victory; those are Assault, Blitzkrieg, Capture the Statue, Domination, King of the Hill, and Rocket Riot. Some of this modes require Multiwinians to capture certain points on the map or to destroy a specific enemy unit, such as a weapon of mass destruction. Each mode allows both a single-player game against the CPU and a multiplayer for up to four players. The controls in Multiwinia are innovative and somewhat unusual yet intuitive. A WASD-controlled camera is meant to allow a variety of views on the map.

Platforms
Metascore
76
Release date
Developer
Introversion Software
Publisher
Introversion Software
Age rating
13+ Teen
Other games in the series
Website
http://www.introversion.co.uk/multiwinia/

System requirements for macOS

  • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
  • Processor: Intel Core Duo 1.66GHz+
  • Memory: 1GB of RAM
  • Graphics: 64MB of video memory
  • Hard Drive: 64 MB

System requirements for PC

  • Supported OS: Windows XP or Vista
  • Processor: 2.0 GHz CPU
  • Memory: 512 MB RAM
  • Graphics: GeForce 6200 or RADEON 9600 series
  • Hard Drive: 64 MB free space

System requirements for Linux

Ubuntu 14.04 / Linux Mint 17, Processor: 2 GHz, Memory: 1 GB RAM, Graphics: 64 MB of VRAM.
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Last Modified: Nov 22, 2023

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Multiwinia
Nov 19, 2011
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3,319 items
Designer
Known for7
23.81%
Wrong Game
Nuke one of your allies spawn points during a co-operative game
23.81%
Genocide
Kill a total of 1,000,000 enemy Multiwinians
23.81%
Aggravated Assault
Finish defending a game of Assault without giving up a single Control Point
23.81%
Master of Multiwinia
Win a game on every single map available
23.81%
Explorer
Play at least 1 game on every map
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Multiwinia With Keaza! Livestream
@TheRealIndie plays the indie RTS Multiwinia
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Multiwinia reviews and comments

Translated by
Microsoft from Russian
The Game is really addictive. The Trick of the game is an interesting strategic component of the game. It includes everything from choosing the location of The 1st City to various options of winning strategies. IMHO: It is difficult to play this game solely for fun, even if you play with friends. A Person should be interested in playing it; If it is not, it is better to play some kind of bottom product of the game-Proma tisoftware CS: GO or WoT. At the moment I have played in a tsiva about 60 hours, and it is enough for criticism of its gameplay. I would Like to say that both the sing, imultipleer both are bad. About The single You have two choices: either play with a completely goofy AI, which is not even able to normally capture the city (Instead of entering melee troops into the city, he will want to examine the spaceship from afar), or With the same in mind AI, but with huge initial stats (On the 7th difficulty you have it exactly on science never overtake). In Multiplayer, everything is bad in the players themselves, and in general there are not many people play. Such opponents usually fly out when the game begins; There are players unsociable, aggressively minded morally and generally those who simply do not know how to play (more precisely those who play not for the sake of interest). Among such people, unfortunately, there are also my "friends". On the one hand it is better so, than with randomized people. On the other hand, these are the zeros, the lamours, the "Ilitnye" and the "cultural" dudes. Such people play not for the sake of communication or own interest, but for the sake of pathos of the person. They say they want to play themselves, not like everyone. For example, frankly, I quite often do war with other players, mostly it is something like guerrilla attacks, ie harming the infrastructure of the player (be it robbery workers and destruction of improvements or ordinary Accumulation of troops at the borders). But This is the whole "salt" of the tactical component of the game. She adds interest to the game: how to properly protect yourself, how to interact with other opponents, how to use Naseoenie, etc. But some just want to "get more" with their druzjazhkami, peaceful and foolish to evolve (if they Inexperienced in this case) and imagine grandiose battles "shoulder to shoulder" with his brother Neontsiist (God forbid I confuse the terms "nazism" and "fascism", he will burn me in the oven for that!) As a result, such players are at the very end of the list of development, and their Destroy sometimes even before the 60-70 stroke (I know by experience). Especially amusing those who in advance to the end of the game intends such tactics to create alliances in FFA. As a result, they go to the scientific victory and still lose, because not only their own, but also the lured cities give science, yes-yes. Miracles also give science, imagine! Such "Rotten" Druzjashki will not leave each other in trouble (if suck, then together), but on the other players to wake furiously, calling them Roosters, ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ mi and etc. Such here caught good "friends" In general, what I want to say, play smart games and interesting people.
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