Average Playtime: 3 hours

Ninja Pizza Girl

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About

Ninja Pizza Girl is a serious game about self-esteem, bullying and resilience – and pizza delivering ninjas!

Its deeply-woven story follows Gemma, a sixteen-year-old girl working as a pizza delivery ninja for her father’s independent Pizzeria. In a world where slums teeter on top of skyscrapers, where powerful mega-corporations exploit the poor and where quality pizza is hard to come by, Gemma must fight to keep her ideals, her family and their business intact in face of the most merciless enemies known to any teenage girl – other teenagers.

"Deftly tackling bullying, self awareness and self acceptance, not to mention the challenge of keeping a pizza hot, Ninja Pizza Girl is a beautiful and important game." - Rhianna Pratchett

"Ninja Pizza Girl is a beautifully presented, challenging-but-not-brutal platformer that delivers not only pizza, but important messages about self-worth and bullying. Any young people in your lives—and you!—need this game!" - Karin Weekes

  • Accessible flow-based gameplay that welcomes beginners while challenging speedrunners.
  • Face enemies that shove, trip, throw garbage in your hair and upload videos of their abuse.
  • Unique "health" system that tracks the player's self-esteem
  • A mind-melting original soundtrack by the amazing Max Maars who was featured on Triple J's "Unearthed"
  • The only videogame to feature the phrase "No Pants. No Pizza."

Ninja Pizza Girl. For Honour. For Family. For Pizza.
Metascore
82
Release date
Developer
Disparity Games
,
Disparity Games Pty. Ltd.
Publisher
Disparity Games, Jason Stark
Age rating
10+ Everyone 10+
Website
http://disparitygames.com/ninja-pizza-girl

System requirements for iOS

iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2

System requirements for Linux

Minimum:
  • OS: Ubuntu 10.10+, SteamOS+
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: DX9 compatible. Anything made since 2004 should work.
  • Storage: 1800 MB available space
Recommended:
  • OS: Ubuntu 10.10+, SteamOS+
  • Processor: Core i5
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GTX 460 or AMD Radeon HD6850
  • Storage: 1800 MB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.7+
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: DX9 compatible. Anything made since 2004 should work.
  • Storage: 1800 MB available space
Recommended:
  • OS: Mac OS X 10.7+
  • Processor: Core i5
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GTX 460 or AMD Radeon HD6850
  • Storage: 1800 MB available space

System requirements for PC

Minimum:
  • OS: Windows XP+
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: DX9 compatible. Anything made since 2004 should work.
  • DirectX: Version 9.0
  • Storage: 1800 MB available space
Recommended:
  • OS: Windows XP+
  • Processor: Core i5
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GTX 460 or AMD Radeon HD6850
  • DirectX: Version 9.0
  • Storage: 1800 MB available space
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Last Modified: Oct 22, 2019

Where to buy

App Store
Nintendo Store
Steam
PlayStation Store
Xbox Store

Top contributors

Sinkler

1 edit
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Ninja Pizza Girl - Trailer
Nov 4, 2014
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Ninja Pizza Girl reviews and comments

Translated by
Microsoft from Deutsch
Ninja Pizza Girl is a Platformer That still has a Time limit, as in good old Days, which also makes Sense, since you finally deliver Pizza in the Game and that should still be hot. Associated With this is a Scoresage System for one's own Performance, which goes from F (Order failed) to A +, a Rating I have never seen and will probably never see. Means that High Score Hunters will already find an Incentive System here to play the Levels maybe even several times and not just to ride through the Game. The Replayability is also given in that almost every Level allows a Series of different, almost labyrinthine paths to the Destination, which also keep different Collectables ready. In turn, you can use them to buy new Clothes for the Character Gemma In the Ingameshop or to treat her to small Boosts. There are also other Goodies you can buy to unlock a Steamer-like here and there to equip The Game with a big Head mode or because you would like to see more Drawings of Gemma. But Whether you really want to do that, I put in the Room, because that directs me to the Presentation of the Game. That is, at best, useful. Effects, figure and Level Design Are not unsightly, but show the limited Skills of the Developer clearly. So if you want to Look At something Hübsches to Look at, you play something else. Animations also save, which is why substitute character Portraits are recorded With changing Facial expressions as soon as something relevant to the story happens. Again, you have to say that the Drawings are not very pretty, but they are neatly housed in the Game. In the Case of sound, this is similar, because even after about three-quarters of the Game, the same Music still plays in the Background as in the first Level. The Music itself is variable and adapts to its own ingamelation With merging Technobeats. This works quite well and thus also provides a nice Feedback, if you have just achieved a certain amount of Gameplay Flow. Gameplay Flow is also the Keyword at the End. Because when all The elements of the Game work together, it can be Fun and motivating. However, there are technical Inconsistencies here and there, which sometimes ensure, for Example, that you get stuck or float with the Character, which then of course kinddies your own Run. In this Context, I should probably mention briefly that there are various Obstacles and also Opponents. These Opponents are other Ninjas who either put a Leg up of the Character or push it over to keep it From Progressing. If they are successful or if you fall unlucky In the Game, then they are always right there to laugh at the Player or to think with moderately intense Swear words. The Presence of these Opponents is also justified by storyimanently, but the Story itself is not worth the talking about. That Is why I am now slowly stopping with Appreciation. Conclusion: Playing This Game does not enrich your Life, but may be a nice Pastime. I personally wouldn't recommend it, simply because the oversaturated Market offers significantly more interesting Titles and doesn't really trump the Game in any Area. It's just there and doesn't do much wrong, but those with only a limited Time Quota at Their disposal are Wasting it here mMn. I'm not going to keep playing it because of that either. The two Hours I spent doing it are enough for me. On a positive note, perhaps, there are different Presets for different Controllers. The fact That the Developer has made an Overall effort can already be recognized and recognized.
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