Average Playtime: 3 hours

Oblitus

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About

Test your limits against a brutal and mysterious world as Parvus, a curious warrior with no memory and a heavy burden. Raise your spear and cast ancient spells as you battle hostile creatures and towering bosses in procedurally-generated 2D landscapes that are both beautiful and dangerous. Answer the call. Break the cycle. Change your destiny.
Key Features:
  • Intense difficulty to challenge even veteran gamers
  • Explore four procedurally-generated realms that change each time you play
  • Gorgeous 2D environments featuring dynamic lava/water, realistic lighting, and more
  • Every playthrough is a unique experience with multiple endings to discover
  • Spear-based combat requires both precision and agility
  • Magic system with 22 unique enchantments
  • Unsettling music and immersive sound design with a haunting and mysterious atmosphere
  • From independent developer Connor Ullmann and Adult Swim Games
Platforms
Metascore
69
Release date
Developer
Connor Ullmann
Publisher
Adult Swim Games
Age rating
Not rated
Website
http://games.adultswim.com/

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: Dual Core 2.7 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel Integrated
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

2 edits
53
11.11%
Final Boss Killer
Beat the Final Boss.
11.11%
True Ending
Reach true ending.
11.11%
Builder
Collect all artifact pieces.
11.11%
All Boss Killer
Beat all bosses in one run.
22.22%
Underworld
Unlock the Underworld.
view all achievements
14 items

Oblitus reviews and comments

Translated by
Microsoft from Russian
This Is a really bad game, the merits of which are nicely drawn backs and good music, so do not be fooled by the beautiful screenshots and discount, as I did, this game you really do not need. Of The disadvantages here there is a low full-screen resolution, Koryjaye combat system, wooden animation of enemies, some inappropriate hardcore when you die once anywhere you start ALL over AGAIN (wondering why it was done?) and the total ambiguity of the final Goals of the game: it is unclear where to go, what to do and why; Appearing at the beginning of the game you are free to go to any side naturally not knowing what you need. Overall, everything Is bad. Oh Yes, I forgot, the local water is just something, as it was possible in the 2015year of the mind is not applied, on the violins it is prudently not shown, but just look at the video to the game.
Translated by
Microsoft from Russian
As if the two-dimensional Dark Souls, even all enemies are also reborn in the transition from one world to another. And it's still crooked... If not worse at least, the mechanics is very reminiscent of a series Of hollow. But here everything is quite crooked and it is not known whether there will be polishing. First, everything starts in the window. And it is necessary to transfer the game in full screen. In General, there is a similar attitude to the PC players, as from Software. That's just there is a cult game with a complex world, and then some kind of 2D similarity. In the rest, there are also blocks, parings, javelin throwing, punch, tumbling, even jumping there. We can walk in any direction. Even Though more like a Metroid game. Also we go on two-dimensional labyrinths and look for all sorts of nishtyki. And death here is final with the transition again to the main menu. Yes even if you just go to the main menu and do not save in the game, then again start first... And I did not understand where. Besides, he killed the boss of one and seemed to keep his habit, but no. The Game is brutal. However, here it is not so long, as Solsa and catch up not a problem, that only there is a sense... The rest of the game is very crooked. In Addition to full-screen mode, graphics settings are not available at all. The movement Itself as if on the old flash games. Just Liked the idea, drawing and sound-creates the right atmosphere. And in the rest, who are we, where we are, etc. guess it yourself. I Do not recommend because of the lack of Russian translation, cloud conservation and overall curvature of the project. Besides, there is something grasping, but not in this form. It is more difficult to aim With a controller than with a clover. Full screen Resolution-standard 1280 x 720. But The worst thing is that the preservation process is unclear. Or Here it is intended to pass in one sitting.
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