Average Playtime: 7 hours

Planetbase

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Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet. In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You will have to ensure that they have a constant supply of oxygen, food and water to stay alive. You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base in a harsh environment, where you are always one step away from total failure. Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be.Features: Four different planets with different conditions and increasing difficulty. Harness solar and wind energy (if available) in order to power the base's structures. Grow hydroponic Vegetables and synthesize Vitromeat to feed your population. Mine and produce raw resources, process them, manufacture goods, and establish a production chain. Carefully manage the colonist immigration flow to ensure you have the people with the right skills. Survive disasters like meteors , sandstorms or solar flares and defend your base from intruders . Mechanize your base by creating your own bots that will help with the more arduous tasks. Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists .
Metacritic rating
70
Release date
Oct 15, 2015
Developer
Madruga Works
,
Madruga Works Limited
Publisher
Madruga Works
Age rating
10+ Everyone 10+
Website
http://planetbase.madrugaworks.com
System requirements for macOS
Minimum:
  • OS: Mac OS X 10.8
  • Processor: 2 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: 512 MB VRAM
  • Storage: 650 MB available space
Recommended:
  • OS: Mac OS X 10.11
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: AMD/NVIDIA card
  • Storage: 650 MB available space
System requirements for PC
Minimum:
  • OS: Windows Vista/7/8/10
  • Processor: 2 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: 512 MB VRAM (Shader Model 3)
  • DirectX: Version 9.0c
  • Storage: 650 MB available space
Recommended:
  • OS: Windows 7/8/10
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: AMD/NVIDIA card
  • DirectX: Version 11
  • Storage: 650 MB available space
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Last Modified: Jul 16, 2019
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Exceptional
Meh
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Translated by
Microsoft from Deutsch
UPDATE: First of all, I want to thank the Developer for the Answer. I have to agree With You in part that there are more positive Arguments than I have stated (you have listed the Arguments below). I would even say I wrote the Review out of Emotion. Nevertheless, as I said, I would like to see a Laboratory or a Research Institution where you can explore something yourself instead of importing all the Plans. (E.g. With many Tomatoes, develop the Genetic Tomatoes or use Semiconductors to explore the larger Solar Panels.) The Game is beautifully designed in itself and it's really Fun at the beginning. Unfortunately, these were already the positive Arguments. The Negatives Are that it gets boring very quickly. After the first or second Hour you actually have everything and just wait to build even bigger. No new Buildings or anything else. Not Even a Laboratory or something like that, where you can develop something yourself, such as new Buildings or Optimizations. In Addition, if they blow one out every Year, the Updates do not contain any Content. Only little Things like Bug Fixes etc. The Game would have so much Potential, but the Developers don't seem to want to implement it.
Translated by
Microsoft from Deutsch
I'm completely torn back and forth here whether the Game is good or not. The Bottom Line, though, is that I decided to forgive a Thumbs down. This has the following Reasons: In the Endless game you have four Planets with different Weather conditions to Choose from. At the Start, however, you always build the same Buildings first, so that the Basic Disposal is made. Then you farm the 2 (and there will no longer be) Basic Building Materials to build more Buildings. And always so on. No More Monotony is possible. Micromanagement is almost non-existent. The different Weather Conditions (which often do not have a major Impact on the Game per se) and the occasionally emerging Attacks of Pirates or similar (you can stop by not looking for any more Collonists) are not enough for Variety Bringing in. The Number of Buildings and the interactions that go with them is also very manageable. Theoretically, you already have Access to all Buildings quite early in the Game and only have to have enough Resources. Only the extra missions are sometimes very violent and Require concentration and Reflection from Start to Finish. Any resource that has been built up too much could cause the Mission to fail. If you want a little Baseball Without thinking big, you've come to the right place. There's not much more in it, unfortunately.
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