Average Playtime: 5 hours

Project Zomboid

Add to
My games
Add to
Wishlist 61
Save to
Collection
#163

Click to rate

Exceptional
108
203
Meh
82
Skip
23

About

The game combines the genres of survival horror and role-playing game. The main theme of the game - survival during a zombie apocalypse.

It has an open and changing world, many opportunities for the manufacture of useful things and cooperation with other characters, to fight hunger, injuries, depression and paranoia.

Plot

The game takes place in Knox County, Kentucky, USA.

As a result of the epidemic, a huge part of the population of the district became infected with an unknown virus and turned into a zombie. The few survivors will have to fight for survival.

The player plays as one of the survivors. The game does not have any definite ending, it cannot be won and it will end when the player’s character dies - and it depends only on him how late it will happen.

Gameplay

The game begins with the creation of a character.

The player can choose the name, gender, race, hairstyle, initial clothing, as well as the presence of a beard and chest hair in a male character.

Then begins the creation of character and part of the background of the character. You can choose the character's profession before the apocalypse. Subsequently, this will affect some of the skills (for example, a former policeman shoots better, a builder builds defenses better, nurses heal wounds more successfully, cooks cook better, etc.).

You can then choose the positive and negative traits of the character. The negative ones include obesity, laziness, poor eyesight, chronic fatigue, constant thirst, etc. For the chosen negative traits you get points - these points can be spent on the positive traits of this character, such as agility, strength, high disease resistance and even luck.

After creating a character, you (or rather, a character) find yourself in a randomly selected house on a game map. The zombie apocalypse has already begun, and your character has to look for a way to survive. In the game, not even very moral ways are allowed to do this: you can loot and rob, you can create a group of honest people and resist both zombies and bandits.

In addition to winning battles, the hero needs food, water, sleep, rest, and fellowship to survive - constant loneliness can lead to depression.

The complexity of the game increases constantly and gradually - the activity of zombies increases, electricity and water supply are turned off, and the products deteriorate. However, the player is able to provide a lot for himself - to cook food on a fire, collect rainwater, grow food.

However, no action can ensure eternal survival - sooner or later the character dies. The slogan at the beginning of each new game is pessimistic: “This is the story of your death.”

System requirements for Linux

Ubuntu 14.04, Mint 17
Processor: Intel 2.77GHz Dual Core
Memory: 2Gb Ram
Hard Disk Space: 1.23 GB
Video Card: OpenGL 2.1 compatible dedicated graphics card
Sound: OpenAL compatible sound card

System requirements for PC

  • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    Radeon 4xxx series (or below) graphics cards / Please make sure to try the demo before purchasing!

  • OS: Windows XP, Vista, 7, 10
  • 64bit OS required
  • Processor: Intel 2.77GHz Dual Core
  • Memory: 2Gb Ram
  • Hard Disk Space: 1.23gig
  • Video Card: OpenGL 2.1 compatible dedicated graphics card
  • Sound: OpenAL compatible sound card

System requirements for macOS

  • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

  • OS: OS X 10.7.3, or later. 
  • Processor: Intel 2.77GHz Dual Core
  • 64bit OS required
  • Memory: 2Gb Ram
  • Hard Disk Space: 1.23gig
  • Video Card: OpenGL 2.1 compatible dedicated graphics card
  • Sound: OpenAL compatible sound card
  • Controllers currently unsupported in Mac
Read more...
Edit the game info
Last Modified: Apr 21, 2024

Where to buy

Steam
GOG

Top contributors

Sinkler

2 edits
121
21
+171
Indies/Lesser-Known Gems/AAs
174 games
17 cakes
+98
Only for the gameplay
101 games
48 cakes
+29
Survival games
32 games
2 cakes
View all
I Survived 100 Days in Project Zomboid
Jan 27, 2023
MadMavn
I SURVIVED 500 DAYS IN PROJECT ZOMBOID | A Movie
May 5, 2022
ThatGuyPredz
Can I Survive 100 Nights at HOME in Project Zomboid?
Dec 4, 2022
ambiguousamp...
Why Project Zomboid Is So Awesome
Nov 3, 2022
RoboKast
I Survived 200 Days in Project Zomboid
Mar 3, 2023
MadMavn
Things I Wish I Knew When I Started Project Zomboid! Tips And Tricks For New Players.
May 19, 2021
MrAtomicDuck
View all videos
767,255 items
Composer
The Adventures of Steven Seagull - Follow @Sacriel on socials
Base Building /w Steven Seagull - No Mods - Follow @Sacriel on socials
Seagull died, next hero! - No Mods - Follow @Sacriel on socials
View all streams
157 items

Project Zomboid reviews and comments

8.0/10
«Can’t stop playing»
«Constantly dying and enjoy it»
Translated by
Microsoft from Deutsch
Early Access Review I really want to like Project Zomboid, seriously, but it doesn't work. The Game itself has a Lot of Features, but they do not harmonize at all. The Struggle to survive is unfortunately absolutely boring In PZ as opposed to similarly stored games like State of Decay or Dead State. Why is This? At the Abstinence of the Meta-game. The above titles deal with Tasks, Radio Messages, collective Pressure, Interactions with NPCs, etc., Etc. All this is missing PZ. Sure, you have to collect certain Materials for certain Construction Projects, but that's pretty boring and feels more like Work. There is only a small Range of seam And Ranged weapons. Crafting is mainly limited to Components and Cooking. Assembling weapons yourself a la Dead Rising? Bad Ad. There are no NPCs. The Multiplayer may be a possible Substitute, but in my Circle of friends no one else plays PZ and with Strangers it is not so fun. Without NPCs, of course, there will be no Basic Management. The Combat System is very rudimentary and lacks Variation. There are no special Moves to learn over Time. Now it can be argued that some of these Features wouldn't fit PZ (like the addressed Dead Rising style gun Crafting) and I even agree. The Problem is that there really isn't a Feature in PZ, which makes it great positive of The Mass of survival games. I bought the Game before What-know-me and Wie-langer time, at that time there were still NPCs, they were then taken out at some point and I have been waiting ever since. And anyone who flirts with buying can adjust to long Waits just like me. PZ has been as far as I know since 6 (!) Years in Development. It's after Duke Nukem Forever on my personal Place 2 of the slowest Developed games. Really, you can pause PZ for a Year and you will have to look for new Content with the Magnifying glass. I can't explain why the Developers of this Game take so long to bring new Features into the Game. What's left in the End is an ambitious Project with a lot of Potential that is only extremely slow to be exploited. Whether PZ will ever finish is in the Stars. According to The current Speed Of development, the time could be in 2025. And yes, I am serious about this is, in my View, a realistic Assessment. If I have not died by Then due to old age, I will be happy to look back in. At The moment I can only advise everyone else against the Purchase, unless you have a few Friends who want to play the PZ or play. In Multiplayer, it might even be Fun. However, I can only advise individual players against the Purchase.
Read more...
read more