Average Playtime: 2 hours

Sang-Froid - Tales of Werewolves

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Sang-Froid: Tales of Werewolves is a tower defense game. It is based on the Native American and Canadian folktales and prominently features mythological creatures like werewolves and wendigos.


The game is set in Canada in the XIX century. The protagonists are two brothers O'Carroll who set their differences aside to save their sister. Every night, a pack of werewolves and other monsters attack her house. If they fail, the Devil himself will abduct the poor woman. The brothers have to hold on for three weeks in the midst of December.


The player assumes the role of one of the brothers and controls them from the top down view. The goal is to defend the house and other buildings. The game is divided into days and nights. By day, the player can prepare his or her defenses by setting traps. The protagonists have a limited number of action points and money to spend on the traps. The more buildings there are, the more action points the player has, but also the more difficult they are to protect.

By night, the werewolf invasion puts the player's preparations to the test. Enemies come in waves by random numbers. However, the player has all important information about the strength of the opponents. The protagonist can fight the monsters directly using his axe and a musket. The latter is ranged but has limited ammo and a long loading time. The player can also intimidate the monsters so that they will not attack his or her character.

Release date
Artifice Studio
Plug In Digital, Artifice Studio
Age rating
Not rated

System requirements for PC

  • OS:Windows XP, Vista or 7
  • Processor:dual-core
  • Memory:2 GB RAM
  • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
  • DirectX®:9.0c
  • Hard Drive:4 GB HD space
  • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
  • OS:Windows XP, Vista or 7
  • Processor:Intel Core i5 or better or AMD equivalent
  • Memory:4 GB RAM
  • Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
  • DirectX®:9.0c
  • Hard Drive:4 GB HD space
  • Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
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Last Modified: Nov 30, 2023

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Sang-Froid: Tales of Werewolves Gameplay
Aug 23, 2012
Let's Look At: Sang-Froid - Tales of Werewolves! [PC]
Feb 26, 2013
Sang-Froid: Tales of Werewolves - Debut Trailer
Aug 23, 2012
GameSpot Tra...
Sang Froid Tales of Werewolves - Intro (loading screen) Song Full Version
Mar 29, 2013
Ionko Gueorg...
IGN Plays Sang-Froid: Tales of Werewolves - Lumberjack Werewolf Slayers
Feb 27, 2013
Check Out - Sang-Froid Tales of Werewolves
Apr 5, 2013
Force Gaming
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6,986 items
Inflict damage to 3 enemies with a single Ballista.
Cold Blooded
Intimidate the Invisible Beast for at least 5 seconds.
Inflict damage to 7 enemies with a single Mortar.
I'll Save You!
Save your brother's soul without hurting the host body.
My Jacky-boy!
Save Joséphine with Jacques O'Carroll.
view all achievements
33 items

Sang-Froid - Tales of Werewolves reviews and comments

Incredible, a game inspired by Quebec and Innu folklore! Even if it's not my type of game at all, a mix of tower defense and real-time strategy, its scenario and Quebec dubbing won me over. Recommended.
Translated by
Microsoft from Deutsch
Nevertheless, Sang-Froid-Tales of Werewolves is not particularly impressive, but the Mix of Strategy and Action makes for a demanding And entertaining Gameplay. The Plot of the Game revolves around the O 'Carroll siblings in snowy 19Th-century Canada. After an Incident in the Village of Wolvesvale, Joseph and Joséphine seek Refuge in their Brother Jacques'S remote Forest Hut. Once There, however, the Compulsion between the Brothers is supposed to be the most small Concern of the Family members. So not only Wolves attack the House at night, on top of that the Sister suddenly hovers over her Bed like obsessed and talks strange in front of her. While diabolical Plans are literally hatched in the village and an old Prophecy seems to be fulfilled, the O 'Carrolls must protect themselves from more Attackers on the coming Nights. Unfortunately, the nice Story is told in less impressive Cutscenes. May The Comic-style videos still make a good Impression, those with the 3D character models seem downright cheap. This is primarily due to the fact that the Movements of the already low-detail Figures are poorly animated. This is also evident in the Character Portraits in the Shops, where the respective Trading Partners also have only modest Facial Expressions. Otherwise, the Presentation is quite solid. The Comic Look is simple and the language and Sound Effects are not outstanding, but the Title scores with atmospheric musical Accompaniment. The Game consists of a total of twenty Chapters in which one has to protect the Surrounding area of Jacques Hütte every Night from Waves of attacking Creatures. First of all, it is important to plan the Defense On the Area map. Knowing the Type, Number and Route of the Enemies, you can prepare for the Attack accordingly. One influences the Movement of the Enemies and places various Traps at the appropriate Points. This is quite important, as most Defense Devices need to be activated manually. This is then done in the second Part of The game. Here you control one of the two Brothers in the Third-Person. In addition to the Traps, an axe and Rifle are available to give Werewolves and other Opponents the last Rest. Once a Chapter has been successfully completed, Money and Experience points beckon. This buys new Weapons or other Equipment And improves The Effect of various Traps, as well as Combat Techniques. This helps immensely as the Area grows as The game progresses, more Buildings need to be protected and the Creatures become increasingly dangerous. Sang-Froid-Tales of Werewolves combines Strategy and Action in a refreshing Way. Without good Planning, a Mission can quickly fail because you are inferior to an Enemy herd In direct Combat or do not reach an endangered Building at the other End of the Map at an early stage. Therefore, there is not much Room for Error, which does not make the Game unfair, but quite demanding. But even in the Action Part you are demanded a lot, Traps have to be triggered at the right Time and Enemies have to be distracted. Moreover, even Battered Werewolves in direct Combat are still proving to be dangerous Adversaries. Unless you're at an Orcs must Die! Fallen, but places more Emphasis on the Strategy aspect and seeks less but more demanding Fights, should have its Pleasure in this Game.
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