Serpent in the Staglands
About
A campaign within the world of Vol, a fully realized setting inspired by the late bronze age in a Transylvanian landscape, with unique politics, races and gods steeped in history. Featuring a chosen party of five, you role-play Necholai, a minor god of a celestial body who descends to the Staglands for a moonlit festival only to find the way home blocked and immortality slipping away. Seeking answers and aid, you take on a mortal body and the guise of a traveling Spicer. This isn't a story of good and evil, saving the world or being a hero, it's about intrigue and your adventure of survival in a harsh land.
While the game rolls the dice for you, you'll traverse the Staglands on a path narrated by your own wits and choices. A tabletop inspired experience with adventure-game like navigation, Serpent in the Staglands offers no auto-populating map markers, checklist quest grinding and rigid story exposition.
Examine hand-drawn maps in your inventory for secret locations, diagrams of foreign languages, note encounters of interest in your in-game journal and figure out on your own how best to smuggle Spices. Roleplay, investigate, and pray to the RNG god when combat begins.Serpent in the Staglands features:
For more gameplay information and official forums, please visit: http://serpentinthestaglands.com
While the game rolls the dice for you, you'll traverse the Staglands on a path narrated by your own wits and choices. A tabletop inspired experience with adventure-game like navigation, Serpent in the Staglands offers no auto-populating map markers, checklist quest grinding and rigid story exposition.
Examine hand-drawn maps in your inventory for secret locations, diagrams of foreign languages, note encounters of interest in your in-game journal and figure out on your own how best to smuggle Spices. Roleplay, investigate, and pray to the RNG god when combat begins.Serpent in the Staglands features:
- Party-based, real time with pause combat focused on macro tactical decisions and creative party skill combinations
- Classless role-playing system: create builds via any combination of the over 100 magic, combat and aptitude skills available to create or find up to 5 unique characters
- Non-linear storyline to explore as your adventure allows
- No level scaling or story-blocked map barriers impede your adventure
- Dynamic item use, including an incantation book, hand-drawn maps, and a herbology kit for brewing potions
- Combat designed for minimal pause spamming and without cooldowns, instead focusing on pre-buffing, positioning and auto-triggering skills
- An unmarked map filled with wilderness, cities, towers, temples, dungeons and caverns to explore.
- Write your own journal notes for quests, puzzles and leads as you investigate. The game won't hold your hand or tell you what to do.
- Huge variety of enemies and challenges, including monsters, rogue mages and mutilated outlaws, which all can have the same spells and skills you do
For more gameplay information and official forums, please visit: http://serpentinthestaglands.com
System requirements for macOS
Minimum:
- OS: Mac OS X 10.6 +
- Processor: 2.4 GHz Pentium IV or equivalent AMD Athlon processor
- Memory: 3 GB RAM
- Graphics: 512 MB +
- Storage: 3 GB available space
System requirements for PC
Minimum:
- OS: Windows XP +
- Processor: 2.4 GHz Pentium IV or equivalent AMD Athlon processor
- Memory: 3 GB RAM
- Graphics: 512 MB +
- DirectX: Version 9.0
- Storage: 3 GB available space
System requirements for Linux
Minimum:
- OS: Ubuntu 10.10 +
- Processor: 2.4 GHz Pentium IV or equivalent AMD Athlon processor
- Memory: 3 GB RAM
- Graphics: 512 MB +
- Storage: 3 GB available space
Serpent in the Staglands reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I played the game for 16 hours. I give up. I regret this purchase and don't think it is worth 20 $.
I am a fan and veteran of the Baldurs Gate series, Fallout 1&2 and Dark Sun: Shattered lands. I like old school RPGs. I thought I would get an old school game with a rich world and a good story here. Serpent in the Staglands did not deliver either.
I like the graphics. The setting has potential. About the rest:
Dungeons:
The dungeons are monotonous to the extreme. You go through level after level of the same tiles and the same monsters and the same useless loot. At the end of the dungeon there often simply is nothing but a dead end. The same goes for forrest areas. They all feel like a chore... I feeling I never had in Baldurs Gate.
Atmosphere:
The world is poorly fleshed out. There is almost nothing to do and no reactivity from the NPCs. In some cases you can trigger special responses with the skills (nobility, linguistics, etc.) but that is rare and does not change the fact that the NPCs are nothing but quest-giving-machines. They dump quests and exposition on you and in most cases it does not matter if you are friendly to them or not. If you liked cool conversations like in the original Fallout... you will not find them here!
Story:
Haven't come across anything worth being called a story in 16 hours. I know... I WISH I was joking.
The fact that there is no quest log and no journal is supposed to make the game more immersive... but because of the shallow world and the shallow NPCs it does not work. There is so little to do in the wirld and so little side quests that you really don't even need to write down anything.
Maybe the makers of this game wanted to do the Dark Souls approach: Not telling the story explicitly, but telling it trough obscure hints and the environment. If so, they failed: Dark Souls had a rich and immersive world. Serpent in the Staglands would be shallow and unimmersive even without the bugs.
Bugs:
The game is still full of bugs... even after coming out of Early Access which is basically free extended Beta-Testing. For example: Sometimes after reloading a quicksave, the game spawns all previously killed enemies in the area right on top of you. Made me ragequit once.
Combat:
Combat is extremely repetitive. There are a great many spells and abilities... but you don't need them and most of them do essentially the same (hit harder / hit faster / get hit less). You get by with a few combat buffs for your fighters and ONE heal ability for your designated healer. Since the game does not have a class system, most characters feel very similar. Most magic and traps are gimmicks, nothing more. The AI is incredibly stupid, so don't expect much strategy.
With most enemies hit&heal is enough. The rest can be kited very easily.
Conclusion:
Serpent in the Staglands is impressive for a game made by 2 persons. It is also not worth 20 $ and not worth my time. I regret that I put in 16 hours. I was holding out for the story to get better... alas it never did!