Average Playtime: 6 hours

Shadow Warrior 2

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Shadow Warrior 2 is a first-person adventure and the second part of the original's title released in 1997 reboot. The company responsible for the original is 3D Realms. Gameplay The player controls the protagonist with the arsenal of 70 weaponry including melee weapons, firearms, and throwables. The weapons may be customized: there are three gem slots in each one with the gems improving different characteristics in the armament. Due to the detailed battle system, it is allowed to cut an enemy into pieces and tear him apart in different ways, shooting, for example, his limbs off. A hero moves through levels, overcomes obstacles and climbs walls. There is no linear structure to the game as early missions can be replayed and newer location re-explored — that is one of the contrasts with the previous installment the title is made. Non-story-related levels are generated procedurally — it means their layout differs from time to time. There is a four-player cooperative mode, in which a party can walk through the same campaign levels together. Plot The narrative centers around Yakuza — the gang is trying to force Lo Wang — the protagonist — to accomplish the job of reclaiming a piece of jewelry from a local Shrine. The story circles around relationships between the characters, mutations due to ancient relics and the adventures in Indiana Jones style.
Metacritic rating
78
Release date
Oct 12, 2016
Developer
Devolver Digital
,
Flying Wild Hog
Publisher
Devolver Digital
Age rating
Not rated
Website
http://www.shadowwarrior.com
System requirements for PC
Minimum:
  • OS: Windows 7/8/8.1/10 x64
  • Processor: Intel Core i3-6300 (2 * 3800) or AMD A10-5800K APU (4 * 3800) or equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 560Ti (1024 MB) or Radeon HD 6850 (1024 MB) or better
  • Network: Broadband Internet connection
  • Storage: 14 GB available space
Recommended:
  • OS: Windows 7/8/8.1/10 x64
  • Processor: Intel Core i5-5675C (4 * 3100) or AMD A10-7850K APU (4 * 3700) or equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX NVIDIA GeForce GTX 970 / ATI Radeon R9 290 with 4 GB of Video Memory (4096 MB) or Radeon HD 7970 (3072 MB)
  • Network: Broadband Internet connection
  • Storage: 14 GB available space
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Last Modified: Jul 23, 2019
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Microsoft from Deutsch
So, after I finally finished the Game completely: The Game is mainly about butchering yourself with a Variety of Weapons through ever larger Hordes of Enemies. Each of these Weapons has three Slots to pack Upgrades into, sometimes a Weapon has already edged one that cannot be removed. The Upgrades themselves can later be combined in a Forge (this costs money) to get even better Upgrades. The higher the Level and the Level of difficulty, the better the Root. In addition, you can perform (exp bar is represented by the Dragon at the bottom right, I noticed quite late) and can distribute Skill Points. The Game is best to play at one of the higher Difficulty Levels, with the most difficult can still be upgraded further if the Level is high enough. Players from the (Steam) circle of friends would be optimal Tactics in general: Shoot-> in case Of Success loot out/flee-> repeat (with Sword) Problems at the game:-Sometimes, when Wang pulls himself up at an Edge, he falls through the World and is stuck Then, for Example, under one roof (occurring about 6 Times in my Playing Time) Sometimes you can save yourself by wild hustle, but mostly not. -The Game sometimes stains a bit and stops for a Moment, this could be more or less a Problem depending on how many Projectiles are just coming to one. -The Game uses the same level again and again, which is not necessarily a Disadvantage, but you should expect too much Variety positives: + definitely a lot of Fun and Replay Value (New Game +) + Looootz! + many different Enemies with many different (random) Sizes, Resistance and Damage bonuses, which can be broken down into a Multi-frequency of Fragments. + The Levels themselves are very nicely designed (as beautiful as you can find something before it is inevitably burned, etched or simply destroyed), there are many Secrets (really secret), as well as many Eastereggs. + Weapons rotation: For consistent Survival, it is important To adapt weapons and Upgrades to the opponents and take Advantage Of weaknesses of those (Boom!) + Story and Characters are Wangtag (who likes this [for Example, me]), with a lot of "humor" and quite a lot of "Humor" and quite a lot of Dramatic Scenes admittedly little Respectability. + Side Missions with funny Fights (they are not), which are certainly not more Of a hard time than the Story missions (are they) + Burn, decompose, icy, shock, cut up, explode, sawed, tough, crumble your Enemies (etc.) As a Conclusion, it would be to say: Mok! Metzel! Waghhh!
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