Shantae and the Seven Sirens
About
Shantae and the Seven Sirens sends the belly-dancing, hair-whipping, half-genie hero to a tropical island where Shantae and her friends encounter other Half-Genie allies, but they soon learn there’s trouble in paradise. As Shantae gets caught up in the island’s sinister secrets, she’ll use all-new dance abilities and instant-transformation Fusion Magic to explore the nonlinear, interconnected world where she’ll visit multiple towns, overcome treacherous labyrinths, and battle dastardly bosses. The game also features a new collectible card system that grants players the freedom to augment Shantae’s powers to suit their own style of play.
System requirements for macOS
System requirements for Xbox One
System requirements for Nintendo Switch
System requirements for PlayStation 4
System requirements for iOS
System requirements for PC
Minimum:
- Requires a 64-bit processor and operating system
- Processor: 4th generation core-i processor or better
- Memory: 8 GB RAM
- Graphics: AMD Radeon(TM) R7 250 or better
- DirectX: Version 11
Recommended:
- Requires a 64-bit processor and operating system
Last Modified: Dec 16, 2024
Where to buy
GOG
PlayStation Store
Xbox Store
Steam
Nintendo Store
Shantae and the Seven Sirens reviews and comments
Completed as of writing this review: Base Game with some optional things
The Metroidvania genre returns to Shantae once again! After what Half-Genie Hero had to offer, I was really hoping to get on board with this game. However, it did unfortunately have some setbacks.
The mechanics are fine, really solid level design that is strongly expanded upon the abilities you get in the game. But I also felt this would be too much of a hassle to fully complete, as the world of this game is too big for my liking, so I decided to not 100% the save slot like I usually do in Shantae games. The music, as being composed not by Jake "Audio Guy" Kaufman, was also very forgivable, sadly. The other nitpick I have is the art style, which feels like it's all over the place. Yet another style change 5th time in a row for dialogue art. It looks good, but initially felt clashed with the 1/2 Hero sprites. The cutscenes were also fine, although felt unnecessary.
Anyway, the game is okay and I would suggest Shantae fans check it out. Maybe you will enjoy it more than I did, I dunno.
The Metroidvania genre returns to Shantae once again! After what Half-Genie Hero had to offer, I was really hoping to get on board with this game. However, it did unfortunately have some setbacks.
The mechanics are fine, really solid level design that is strongly expanded upon the abilities you get in the game. But I also felt this would be too much of a hassle to fully complete, as the world of this game is too big for my liking, so I decided to not 100% the save slot like I usually do in Shantae games. The music, as being composed not by Jake "Audio Guy" Kaufman, was also very forgivable, sadly. The other nitpick I have is the art style, which feels like it's all over the place. Yet another style change 5th time in a row for dialogue art. It looks good, but initially felt clashed with the 1/2 Hero sprites. The cutscenes were also fine, although felt unnecessary.
Anyway, the game is okay and I would suggest Shantae fans check it out. Maybe you will enjoy it more than I did, I dunno.
«Sit back and relax»