The Beginner's Guide
About
A game from the creators of Stanley Parable, the Beginner’s Guide is a narrative-driven walking simulator, where players are dropped in the world, narrated by the Davey Wreden, writer, designer and director of the game. Players are taken on a tour through the games, that narrator once found on his friends' computer and now was sharing the findings. While they travel together, the narrator will explain little tricks and exploits he found in the game. Or telling the player, what his friend Coda really meant to do or show.
Beginner’s Guide is a linear narrative story, so players won’t have to solve complicated puzzles. There’s no possible or intended way for players to die, and the game is mostly explorative. Unlike Stanley Parable, The Beginner’s Guide is a linear experience, based entirely on the writing and emotional bond player establishes with the narrator over the shared experiences and discoveries. After the chapters of the game are completed, players can return to any of them at any time, turning off the narration, to explore the levels alone.
System requirements for macOS
- OS: Mac OS X 10.8 or higher required
- Processor: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
- Memory: 2 GB RAM
- Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher
- Storage: 4 GB available space
System requirements for Linux
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHz
- Memory: 2 GB RAM
- Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
- Storage: 4 GB available space
- Sound Card: OpenAL Compatible Sound Card
System requirements for PC
- OS: Windows Vista/7/8/8.1/10
- Processor: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
- Memory: 2 GB RAM
- Graphics: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher - *NOT* an Intel Express graphics card).
- Storage: 4 GB available space
- Sound Card: DirectX 9.0c compatible
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The Beginner's Guide reviews and comments
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"If we opened people up, we would find landscapes." -Agnès Varda
Looking at your reflection in the mirror and not knowing what you're looking at is a horrifying feeling. I mean, we are ourselves. I am myself, myself is me. If no one could understand me, recognize me, that's alright, because at least I know who I am....right?
Sometimes the answer to that question is a resounding "no". And if you're the 'creative type', the kind of person that makes something—art, music, games, anything—you'd at least expect that although no one else might get what you're making, that you would. Personally, 99.99% of the time I make something, I don't have a single clue what it means, why I subconsciously chose to do that. Sometimes, I can live with that notion. Other times, it scares the absolute fuck out of me—fear of the unknown.
I mean, I know how the process usually goes. Random inspiration, random inclination to make something; proceed to make said thing, allowing the subconscious to take control of the steering wheel and create; finish the work, subsequently look at it and think: "what the hell did I just make?" Then I'd spend a good portion of time trying to put the pieces together. Sometimes I can, sometimes I can't. Then after all that, I share what I made.
It's a strange phenomenon, letting go and allowing your subconscious to flow through your nervous system, grab the reins, and work its magic. You have to allow yourself to become completely vulnerable across all fronts. The result of that process, in my opinion, yields the most genuine and authentically 'you' results. By letting go, you free yourself from any outside influence, channeling that energy of yours that is unique. I create all of my art this way. And no one has yet to really understand anything that I have made. Anything. And most people haven't even tried.
It's not their fault that they don't get it, or that they don't want to get it, or that they don't want to try to get it. It's not my fault for making something so seemingly difficult to comprehend. There's nothing wrong with not understanding something. Sometimes, you don't need to 'understand' something at all, but rather feel it. But at the end of the day, what I created is an extension of myself. It is me. It's not all that I am—my existence goes far beyond one work or several—but it can serve as a reflection of myself, or a reflection of a fragment of myself.
I don't find joy in making things. I really don't. I have made lots of things, and I can't say I enjoyed making a single one of them. It's a stressful and emotionally draining process. I usually get that random inclination to create when I feel like absolute shit, which is admittedly more often than not. Nonetheless, I create anyways. I continue to create. It's like I'm driven to, although I suspect that eventually one day, I will stop. I don't know why, but I will.
I share what I make, against my own will, in an effort to get myself more comfortable with being 'open' and 'confident'. I've gone an entire lifetime without sharing any fraction of my being with anyone. I guess it's like a plea to the world, as if I'm standing on the top of a building with a giant megaphone, shouting: "LOOK AT ME! LOOK AT WHAT I MADE! LOOK AT HOW I THINK AND FEEL!" I don't make things for attention. In fact, doing that is pretty counter-intuitive I think. I guess I just want people to acknowledge my existence in some way, to take what I have to say seriously. We all deserve that.
At the end of the day, I really make these things for myself. No matter how many times I share them, no one really looks at them. Most of the views I have on my works are my own. It's a lonely landscape, but it is mine—and I wouldn't trade it for the world.
"If we opened people up, we would find landscapes." -Agnès Varda
Microsoft from Deutsch
Microsoft from Deutsch