Average Playtime: 6 hours

The Great Whale Road

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The Great Whale Road is a story-driven RPG set in the Early Middle Ages. Travel through an ancient world, sailing along the North Sea and battling foes in turn-based combat. Interactive historical fiction comes to life through its digitally hand-drawn art, colourful characters, atmospheric soundtrack, and deeply researched lore.

Fight, trade and discover the story of your village and its heroes. Are you worthy to lead them to renown and riches?

Gameplay is split into two seasons. Winter to manage and plan for the year ahead and summer when you sail the whale road and visit other towns and villages. You and your warband have to fulfill a quest each year, while ensuring that you have sufficient food to feed everyone through the long months of winter. Digitally hand-drawn locations are connected by an atmospheric side-scrolling sailing mode. Grid based tactical combat means that Valhalla can be just a warcry away.



  • Storyline about the Danes from Úlfarrsted, a village on a small North Sea island just off the coast from the Danish-Saxon borderland.
  • A story-driven campaign from the north of Denmark to the south of England.
  • Character quests
  • Character progression
  • Equip characters with weapons and armour sets.
  • Four combat classes and associated warcries.
  • Land and sea combat environments.
  • An event system which covers all areas of medieval life from farming to family feuds.
  • Dynamic trade system.
  • Ship and settlement upgrades.



Sunburned Games is an independent studio based in Valencia, a city rich in history and also rich in sunshine. Sunburned Games' vision is to create hand-crafted gaming experiences with historical authenticity and strong narratives.
Platforms
Metascore
61
Release date
Developer
Sunburned Games
Publisher
Sunburned Games
Age rating
Not rated
Website
http://www.the-great-whale-road.com/

System requirements for macOS

Minimum:
  • OS: 10.7 or later
  • Processor: Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: 1GB VRAM
  • Storage: 6 GB available space
  • Additional Notes: Please note that the game is optimised for 16:9.
Recommended:
  • OS: 10.7 or later
  • Processor: Quad Core CPU
  • Memory: 8 GB RAM
  • Graphics: 2GB VRAM
  • Storage: 6 GB available space
  • Additional Notes: Please note that the game is optimised for 16:9.

System requirements for Linux

Minimum:
  • Processor: Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: 1GB VRAM
  • Storage: 6 GB available space
  • Additional Notes: Tested with SteamOS, Arch Linux, OpenSUSE
Recommended:
  • Processor: Quad Core CPU
  • Memory: 8 GB RAM
  • Graphics: 2GB VRAM
  • Storage: 6 GB available space
  • Additional Notes: Tested with SteamOS, Arch Linux, OpenSUSE

System requirements for PC

Minimum:
  • OS: Windows 7 (32-bit)
  • Processor: Dual Core 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: 1GB VRAM
  • DirectX: Version 11
  • Storage: 6 GB available space
Recommended:
  • OS: Windows 7 or later (64-bit)
  • Processor: Quad Core 2.5 GHz
  • Memory: 12 GB RAM
  • Graphics: 2GB VRAM
  • DirectX: Version 11
  • Storage: 6 GB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

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The Great Whale Road reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Early Acces Stand 09.10.2016 Have been getting the Game to me a long Time ago because the Design Reminded me a little of Banner Saga. I suppose that is also so intentional. Since this is an Early Access title, of course, a lot can still change, so consider my Recession a Snapshot. I rate according to a simple School Node system that is certainly familiar to Most of the Here (1-Good 5-Surtn bad) Sound/Music: Satisfying (3) The Sound effects in the Fights lack a little Bit of Force, but this is a matter Of pure taste. The Music repeats itself continuously (Early Access) Currently no Voice-over Control: Good (2) Sets very comfortable with the Mouse taxes, the Clicks are very accurate to my time, so there is nix to complain about. Story: Good (2) The Reason I bought the Game was the Setting, the Idea behind it is nice and at least something halfway different from the usual Elves and Orcs. In the End, you are a Clan Head who has to get his Clan through, so you have to "manage" the City and to go on Prey or Missions. The Way you are slowly introduced to the Game is pleasant and at the same time a bit demanding. System: Good (2) The Combat System is a typical Witchfield board. This is what the FIgurs are moving on, who have 2 Skills attack and defense (and of course also Movement). Playing cards were inserted to make the Fights a bit more "tactical." These are all Variants of Boosers that are known from usual Card Games. + 1 Attack 3 Defense etc. Nothing new, but makes the otherwise right-wing fights nicer. Something that was at least new to me. You start every Fight with your Starting House and only then draw your Heroes (Companions). This is pure Luck if you have to wait 1 Lap or 2. Every Hero you get to it has its own Story, its own patterns of Behaviour. That's really nice and I'm hoping for more depth in the final Version as well. As In Banner Saga, travelling is like an Umbrella on which you can see your Ship swimming. Every now and then something happens, and you decide for diamonds, which you want to do. Example, you see a stranded Ship, what do you want to do? Continue? Looking for Survivors? Looking for Stuff? Language: I have not looked again now, but I only have available in English, I simply recommend you use a Translator in the Background with "more unusual" words that have not been learned at Oxford English. Difficulty: I have put more in the sand In various Strategy Titles than here. It is, I contend, average. You should never run face to your Opponent's Fist In a tactical game either way. That is also true here. Xcom Strategists will pretty certainly have no Problems, neither Will people who have put all the People through in Banner Saga. Why buy this Game in Early Access in the First place? I cannot tell you this in a sweeping way, everyone has to decide this for themselves. For me it is clear, the Setting and the Implementation agrees with me a lot. Furthermore, for Friends of relevant Literature, be it in Film or Book Form, the Excursion is also something nice to be Jarl yourself;) So I hope the View Has helped you a little.
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