Average Playtime: 4 hours

The Red Strings Club

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About

The Red Strings Club is a cyberpunk narrative experience about fate and happiness featuring the extensive use of pottery, bartending and impersonating people on the phone to take down a corporate conspiracy.
The professed altruistic corporation Supercontinent Ltd is on the verge of releasing Social Psyche Welfare: a system that will eliminate depression, anger and fear from society. However, the bartender of a clandestine club and a freelance hacker don't regard this evolution as an improvement but as brainwashing. Alongside unwitting company employees and a rogue empathy android, the duo will pull all the strings they can to bring down this scheme.Cyberpunk Thriller NarrativeUncover a mysterious corporate program that promises a blissful existence while debating what does happiness means and what lengths are permissible to obtain it.Psychological BartendingRead your customer's’ mood and mix the perfect cocktail to manipulate the client's emotions in order to gather the information you want and progress your agenda of stopping Supercontinent's plans.Genetic Implant PotteryDesign genetic implants at a high-tech lathe to change the attitude and direction of the corporation’s most influential executives.Vocal Corporate EspionageAssume the voice of important figures in the Social Psyche Welfare project and play their own motivations against each other over the phone to uncloak their plans.

Metascore
80
Release date
Developer
Deconstructeam
Publisher
Devolver Digital
Age rating
Not rated
Website
http://www.deconstructeam.com/en

System requirements for PC

7 / 8 / 10
Processor: Intel Pentium D 915 (2800 MHz), AMD Athlon 64 4000+ (2600 MHz) or equivalent
Memory: 1 GB RAM
Graphics: GeForce 7600GS (256 MB) or Radeon HD 2600 PRO (256 MB)
Storage: 400 MB available space

System requirements for macOS

OSX 10.9.0 or later
Processor: Intel Pentium D 915 (2800 MHz), AMD Athlon 64 4000+ (2600 MHz) or equivalent
Memory: 1 GB RAM
Graphics: GeForce 7600GS (256 MB) or Radeon HD 2600 PRO (256 MB)
Storage: 400 MB available space

System requirements for Linux

Ubuntu 14.04, 16.04 or later
Processor: Intel Pentium D 915 (2800 MHz), AMD Athlon 64 4000+ (2600 MHz) or equivalent
Memory: 1 GB RAM
Graphics: GeForce 7600GS (256 MB) or Radeon HD 2600 PRO (256 MB)
Storage: 400 MB available space
Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libcurl3:i386 libgtk2.0-0:i386 libopenal1:i386 libglu1:i386 and dependencies.

Notice: this game comes with a 32-bit binary only

System requirements for Nintendo Switch

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Last Modified: Oct 10, 2024

Where to buy

GOG
Steam
Nintendo Store

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The Red Strings Club reviews and comments

(Warning: spoilers!) 

The first two thirds of the game or so are brilliant: it combines fun gameplay with an engaging mystery and interesting philosophical questions on the nature of happiness and a functioning society. However, the third act drags to a screeching halt with extremely tedious gameplay, and the ending is both depressing and unsatisfying. I also find it a bit hypocritical for the game to be preaching about social justice (the whole "do you think women should continue to be oppressed" question) when it deadnames and overly sexualizes a trans woman and the black gay character gets killed off.  

There are better cyberpunk games out there to play instead of this. 
No amount of cyperpunk and lovely pixel-art graphics will outbalance the boring mechanics of mixing cocktails and sculpting vases.
Translated by
Microsoft from Deutsch
What The Red Strings Club is: A narrative Point-and-click chamber game with Unique minigames, in which you make twisted Stuff with cocktails to get to the Light of the Dark Secrets of a Big Corporation's future. What it's all About: Vision of The future, Hackers, Artificial Intelligence, Capitalism, Neuropsychology, Game Theory ... Typical Cyberpunk. A capitalist Vision for the Future with Hackers hurling against Large Corporations and Loners trying to live off information gathering. What it's all About: The Red Strings Club is a Game that highlights people and human Emotion, in a World where negative Emotions can simply be eliminated with an Implant and where only cold Success can be achieved. It's about Considering why emphatic Skills are always undervalued. The Story has its downright ridiculously unsubtle Moments, but for that it doesn't confuse, leaving room for subtle Storytelling in other Places. I can't imagine how difficult it is to find the Balance between Subtlety and Clarity-The Red Strings Club did it. Conclusion: Anyone who has ever wanted to take a Test to find out how well you can listen and perceive subtle Things should play this Game instead. It's worth it.
Translated by
Microsoft from Deutsch
Remeber the feeling you get, when the teacher asks you something in class and you only vaguely know the answer? It is hit and miss? If you are correct, you feel a shy sense of success, if you fail to answer correctly, it is frustrating? Well, this is what you get in this game in my oponion. Red Strings Club really has a unique approach to story-telling. You, a bartender, set the mood for those seeking shelter in your bar by crafting drinks tailored to the a certain character trait. Depending on the character trait that you "activate", you will get a different answer for your question. Sometimes the answer you would have hoped for and sometimes not, if you did not set the correct mood. While the idea is great and not too similar to what "VA11 HALL A" does, it is also slightly frustrating at times. The game somewhat lives from being vague in its options, at times however too vague. You sometimes have very little to work with and you have to draw conclusions on what is availible to you. At times it felt the game's progression did not follow the "good path" because my chances of doing the correct thing where comparable to rolling a dice. The story itself was fascinating and delivered a lot more think about and ponder than anything else in this genre imho. However, the gameplay itself and the way you interact in the game where it bit of a letdown, I did not enjoy "playing" the game, I would rather just have listened to what it had to say. On the other hand, it was just about clear enough to not be confusing, this is something that a lot of games do not get right with a similar approach to storytelling. It is definitly a game that you can play multiple times, which makes up for the short game time. I just completed the game in just about 2 hours (while being stuck at one point due to what I would consider an UI issue for about 20 minutes). If you value a philosophical story, well written dialogues and are able to look over flaws in gameplay, I would recommend this game. If you actually want a "game", then better leave this out and watch a walkthrough.
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The feelings this makes you go through are an incredible experience; questioning your own reasoning has never been this great.

The soundtrack is so unbelievably good that it deserves its own recognition: 
«Sit back and relax»
«Underrated»
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