Average Playtime: 3 hours

The Tomorrow War

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About

The Tomorrow War is a space sim based on the trilogy of novels written by a famous Russian author, Alexander Zorich. These books are dedicated to the intergalactic war of two mighty empires. Along with the graduates of the military-space academy players will witness different stages of the conflict between United Earth Empire and Konkordia.
Gamers will participate in local operations and in huge space battles, meet alien races and fight against unofficial military organizations and of course take part in the final battle.
The 27th Century. There is peace on Earth. Mankind has discovered ways to travel outside of the solar system and planets thousands of light-years away have been colonized. The United Earth Empire is at a cross-roads as an old enemy decides the galaxy has room for only one Empire.
300 years ago one of the human colonies turned to Zoroastrianism, an ancient human religion. They formed a new nation called Konkordia and then increased the population through cloning their people. Konkordia has already conquered more than 30 planets and has become a powerful star nation. While The United Earth Empire has signed peace with Konkordia there was always tension in the relations between the two states.Key features:owerful game engine capable of modeling whole planetary systems. The engine allows continuous flights from space into the atmosphere of a planet and landing on any part of the planet
Adjustable settings - from a hardcore space sim to a near arcade game
Dozens of NPCs and locations
Different types of spacecrafts - from fighters to ferry ships

Platforms
Release date
Developer
CrioLand
Publisher
1C Company
Age rating
Not rated
Website
http://www.1cpublishing.eu/game/the-tomorrow-war

System requirements for PC

Minimum:
  • OS: Windows XP/7/8
  • Processor: 2.4 GHz or higher
  • Memory: 512 MB RAM
  • Graphics: ATi 9600/nVidia 5600 128 MB or higher
  • DirectX: Version 9.0c
  • Storage: 8 GB available space
  • Sound Card: DirectXcompatible
Recommended:
  • OS: Windows XP/7/8
  • Processor: 3 GHz or higher
  • Memory: 1 GB RAM
  • Graphics: Ati X800/nVidia 6800256 MB or higher
  • DirectX: Version 9.0c
  • Storage: 8 GB available space
  • Sound Card: DirectXcompatible
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

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The Tomorrow War reviews and comments

Translated by
Microsoft from Russian
It was hard, but I passed. Despite The fact that the game is focused on the arcade, most of the time you just fly on autopilot, less-fighting and communicate with the NPCS. Despite many minuses, in general the game is not bad, I though not a fan of Cosmossimov but it was interesting to go to the end. I did not expect anything From the game, so I did not disappoint in it:) Still was included in the set of 1C with a discount. The Gameplay of Flying and landing ship Management is quite simple. Flying in large space, especially the whole squadron, is a pleasure. We have to Fly on different ships. It Pleases that landing on planets is realized directly, that is without podgruzok, and it is taken into account such things as overheating at entrance in atmosphere, influence of gravitation. Most landings are performed on autopilot, but manually, sometimes you have to sweat hard. I Also liked it-it is possible to fly in the belts of asteroids, see the black hole and explosion supernova. Fighting fights are dynamic, enemies try to maneuver and in every way to get away from the line of fire, but sometimes there is a "chase for the tail", when you chase the enemy, and he is behind you-and so you spin in an endless cycle, until someone else does not kill him. Alone To destroy the opponents rarely succeeded, because your companions often meet them to the first of you. And while you arrive, there is nothing left of the enemy. There are also ground fights, which mainly have to carry tanks, buildings and anti-aircraft. Speaking of weapons, it's pretty meager, the whole game will have to be luzed with lasers and machine gun. Ships Allow to fly on a set of ships which are well traced, even it is visible to the pilot behind a wheel, the set guns and flavoring on a frontal. It is Evident that there were attempts to make an RPG-component, but it came out as strange-at the beginning of the game give the opportunity to equip the ship with different weapons and equipment, and at the end of the opportunity to clean and have to use a default. Still incomprehensible inventory of the hero, in which things just lie and I so to the end of the game flew with a box of cognac. The Plot Frankly I did not understand)) 0 At First it was understood, but then finally got confused in the atmosphere and just performed missions. Although It is kind of interesting, but the end of the Niochem. There are even 3 different rollers with the ending, which hints at nonlinearity. But seeing one, immediately understand how they will differ from each other, so as said comrade Alexandra: Originally posted by Alexandra: It no longer matter Therefore, the replay is zero and no more desire to pass. Mission Over missions in general excellent work, each mission was unique and different from the previous ones. In particular, due to the fact that, as it progresses, tasks in the mission are constantly changing and supplemented by others. Dialogues Yes, the models of characters are scary, but for those years they are not so bad. The More frightening their animation-these axes movements and shaking jaws, which have to look over and over again, because the lyrics are already lazy to read. By the Way, the dialogues themselves are mediocre, although sometimes you can catch Lulzy, especially when they speak on the radio. Music Musical accompaniment is good, creates atmosphere both at flight at full speed of orbital engines by passing stars, and in hot fights. But at the bases at all there is some kind of a lute, and from the voices of some characters ears on the forehead climb. Bugs Them a lot, almost every third mission had to reboot, but if there is patience and desire to pass through, they can be overcome. Most problems are solved by loading save/restarting the mission, except for the 15th. The Result is an Average game, it is difficult to call it bad. But Considering that the developers from Russia, at least for the sake of it is necessary to play and evaluate. It Can be seen that the game had a great potential, which, unfortunately, was not fully implemented. If you are thinking to play, I highly recommend to watch the video with Gemyleem, but not from the beginning, where the neighbor to the middle of the game-personally I have after that interest only increased. Rating: 6... -"All you little ASP!"... Well OK 6.5 Durandalei of 10 P.S. Backgrounds for the profile is still HS... Well seriously... How could it be with such chic ships and beautiful planets not to make any normal background? :(
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