ThiefRL2 Web
About
Sneak into mansions, map them, steal all the loot and escape! Coffee-break turn-based stealth inspired by Looking Glass Studios' Thief games. The randomly-generated mansions are loosely based on Chinese courtyard houses, with symmetry, enclosed gardens, and a public-to-private gradient from the entrance northward.
When guards give chase, run diagonally around corners to gain distance (not unlike Pac-Man) or leap out a window.
Rust/JavaScript rewrite of ThiefRL2 (a 2016 7DRL entry), to be playable in web browsers.
Written by James McNeill. Testing by Mendi Carroll and Mike Gaffney.