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Resident Evil: Village review
by Cire89

Really entertaining game, less scary than RE7 but variety as fuck. Great Visuals on PS5 with smooth 60fps. Ethan become a bit more memorable. 

Great game! 

Other reviews14

What a ride! Started slow but as soon as you enter the castle, and solve the puzzles there, it just sucks you in. 
As for scares, it's only inside the castle, after that it's not as scary, which is a plus for me.
I finished it in around 6 and a half hours. Pretty good!
«Blew my mind»
«Can’t stop playing»
«Blew my mind»
I went in completely blind, didn't even know it was a continuation of 7. I was pleasantly surprised. Great story, interesting environments, and gut-churning hand-based horror.

Date Completed: 2021-07-26
Playtime: 10h
Enjoyment: 9/10
Recommendation: Top class horror
Just a cohesive linear AAA-game, of which there are not enough in our time.
This is a fantastic entry in the franchise, I've really enjoyed the shift towards the first-person perspective and how the series has used it to bring back some scares. The flow of the world at times felt clunky, I enjoyed the amount of missable areas, but the exploration felt too easy compared to the earlier games (that this seemingly takes more influence from), while also being a little bit too open and indirect compared to RE7 (which is a very effective linear experience). 
But most importantly, this game strikes a perfect balance between some legitimately fucked up and interesting horror with the larger action set pieces of the 4-6 entries. House Beneviento stands out as one of the highlights for me, not just in this game, but in the franchise as a whole. This game, even more than RE7, returns to one of the prime factors that stood out as the main source of horror in the original trilogy, which is grotesque body horror, and RE8 has plenty of that. 
Concise Review:
Amazing graphics (excellent lighting when played in a dark room) and a very cool setting/environment. Entertaining story and characters. The atmosphere and sound design is very effective at building tension. Not as scary or disturbing as biohazard but still plenty of effective spooky elements. I jumped and yelled on more than one occasion.

Movement feels slow and gunplay feels loose but for the survival horror genre it’s alright as it forces you to make shots count. Still I wish the gunplay felt a bit tighter.

Journal Style Review:

First impressions. Graphics look really good. The sound design is adding to the intensity. I loved Mia getting shot out of nowhere. The opening didn’t mess around which I appreciated. I’m liking the new setting. The initial werewolves and werewolf chief attack was great and the spooky witch cackling afterwards was great.  This game isn’t as scary or spooky as the last but the jump scares have still got me early on. It is intense.

Just got into the castle. I’m really liking this game. It’s a great horror action adventure set in this awesome setting. I turned on ray tracing and it looks very nice. Great start.

The cutscenes have pretty much all been great. I loved when Ethan got his hand cut off and then he just sticks it back on. The big fat merchant is also great. Solid characters.

I loved escaping the Nic cage sounding guy’s trap sequence. Very fun. And the graphics just look soo good.

I loved the castle section. Not sure how I feel about the big lady turning into that weird tentacle monster after that knife stab. I was liking the other style more but we will see where this goes. I’ve really enjoyed the first 3.5ish hours of this game.

I loved the hag again. She’s great. I’m happy the game went back to the “village” vibe, for the time being. It got me really good on the look out the window jump scare. There have been good creepy jump scares throughout.

The graphics look amazing, specifically the environment with ray tracing on. Really enjoying this game. It’s fun. It’s tense. I’m digging the story. I like it a lot.

Dollhouse and goo baby section was very creepy. I yelled a lot. I loved it. The atmosphere and change of pace was great.

The fish guy wasn’t bad either. Not as good as the previous boss sections but still decent.

I love Heisenberg. He is a great character. Big fan of the voice actor channeling Nic Cage. His level was cool too. I like the robot corpses. Not quite as scary as the some of the other sections, although, this is probably also due to it being later in the game and me being less scared of death.

Final Heisenberg section and then the Chris redfield section was great.  Nice change up. Wish the combat felt smoother during that section though. I don’t know how to change the sensitivity to feel better. Loved the section though.

Conclusion to the story wasn’t anything special, but I expected a really dumb ending so it was actually better than I had hoped for. Great game. I’ll be playing the next resident evil game. Sign me up for one more and make it something entirely new once again.

Final Score: A-
Beaten 5/21/21
The route Resident Evil is going is in the right direction ever since 7, even though it is not as horror intensive as RE7 they still tied in some great elements of horror while catering towards the fans who enjoy the action combat sequences in the previous RE games. The setting is one of the best in the franchise as well as for the unique designs for all 5 bosses. My only complaint would be some areas just feel better and more complete than others (Benevento and Dimitrescu). This could be looked upon as subjective as the two areas mentioned are heavily influenced by other RE games which accounts for my bias. 

Characters: 9
Gameplay: 8
Story: 8
Music: 8
Personal Bias: 7

Final Score: 8
Absolutely stunning entry into the series. I love that RE8 is exploring new genres of horror. This game balances pacing with its scares in such a clean way. Also, that ending!!!!
«Blew my mind»
«Blew my mind»