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A masterclass in game design.
The worlds are a bit too big.
It's fun, but the progression is slow and tedious. It would be nice if the XP were shared between all characters, allowing you to pick a different character each run.
The game always crashes after the first cutscene, with a message that AMD detected a driver time out. Other people have faced this issue with the specific game too.
The threat level for each stage is a nice innovation over the Mega Man games.
They removed some good parts from the original (the vibe and atmosphere) and left in some bad parts (the clunky controls).
Described with one word, this game is slow. The pacing is slow, the character speed is slow, even when sprinting, and the loading times are too long.
The movement is too slow. The healing well doesn't work if you come back to it. The map is unclear.
First there was Spyro the Dragon, and now there's Kao the Kangaroo! It's a fun game though way too easy. There are a few bugs, and the English voice acting is not the best.
One of the best roguelites ever.
OvO Game is one of the most fun and challenging platformers I’ve played. The movement feels smooth, and every level keeps you hooked with clever obstacles and fast-paced action. It’s simple to learn but takes skill to master, which makes it really satisfying. If you enjoy quick reflex games with clean visuals and great design, you’ll love it. You can play it online here: https://playovoonline.com
«Can’t stop playing»
I played Skyscrapersim for the first time!
It's a fun roguelike. Points of improvement:
1. The localization to English
2. When you can select multiple paths, it would be nice to get more information rather than just the name of the level. E.g., I want to avoid the chase sequence levels.
3. The traps are not very visible.
4. Some things are unclear. I did not know about hellbreaks until I read about them. Also, it took me a while to figure out what the counters when you buy upgrades are.
1. The localization to English
2. When you can select multiple paths, it would be nice to get more information rather than just the name of the level. E.g., I want to avoid the chase sequence levels.
3. The traps are not very visible.
4. Some things are unclear. I did not know about hellbreaks until I read about them. Also, it took me a while to figure out what the counters when you buy upgrades are.
It recognized my controller but I couldn't use it (Epic Games). Also, it's weird how after defeating the first boss, if you collect the dragon powerup first, the animation is triggered and you cannot pick up the coins the boss dropped.
Low difficulty, vague story, but still fun.
Emblematic Metroidvania. They got everything right.
It's worth a playthrough. However, the pace is quite slow and the English localization could be better.
There are many dialogue options, but they have no impact whatsoever since the game has only a single ending. Also, the bomb guide could use some polishing. But it was a unique, enjoyable experience overall.
It's a good game worth playing through. Like many other players, I also got stuck at the start. The locked gate looks solid and there is no visual cue to indicate that the robotic arm can go through it. Also, the interface of the game sometimes feels like you need to find the right pixel as some interactions are not very visible.