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[7/10] The Elder Scrolls IV: Oblivion Remastered is a fantastic return to the past for fans of this installment in the series, and a great opportunity for a new generation to experience one of the most compelling open-world RPGs—now in a modernized form. The magic of the original game remains: the beautiful music, the stunning new visuals, and a well-designed open world full of dungeons and abandoned locations scattered across the map, each hiding treasures and stories waiting to be discovered.
However, the game suffers from a lack of polish and refinement. Numerous bugs often disrupt the experience—especially frustrating when you're unable to complete a side quest due to a glitch. The biggest deduction in my final score comes precisely from these technical issues and the clear lack of finishing touches.
If the developers had taken more care, this game could easily deserve an 8 or even 9 out of 10. And, most likely, a few months after this review goes live, that may indeed be the case—once Bethesda patches things up and makes sure everything works as it should.
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[8/10] Steel Seed proves that it’s possible to approach the Souls-like genre in an original way—and honestly, I’d love to see more games like this in the future. It offers an intriguing story and brings its own creative twist to the genre, including some innovative mechanics like controlling a drone.
While the game does suffer from a few technical issues and not everything feels fully thought through—such as the skill system, which would have worked better if upgrades were bought with in-game currency rather than earned through challenges (since this forces you to backtrack through already explored areas just to unlock abilities)—these flaws don’t take away from the overall experience.
Steel Seed remains incredibly engaging, enjoyable, and just plain interesting. I’m genuinely glad it didn’t turn out to be yet another copy of existing games like AI Limit, or an overhyped Souls clone like The First Berserker: Khazan.
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[3/10] I don’t know what happened, but Spirit of the North 2 turned out to be a surprisingly weak game. So many elements feel mismatched or poorly thought-out, it's full of bugs, and on top of that, it’s just boring and painfully stretched out. It feels like no tester—or even anyone from the dev team—actually played through the game from start to finish to see what works and what doesn’t. Alternatively, it might be the result of a strong-willed team leader whose opinion was the only one that mattered, with no real brainstorming happening during development.
It genuinely saddens me to write this review, because I’m a huge fan of the first game, and I honestly don’t understand why the developers abandoned their original concept in favor of something that feels like a mismatched patchwork of ideas taken from other games. This isn’t an indie gem anymore—it’s a product designed based on market analysis, rushed out to start making money as quickly as possible. But hey, the bugs and issues will be fixed in patches… right? Sounds just like almost every game launch in recent years.
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[7/10] The Precinct is a game full of love for old-school police TV shows and the vibe of the '80s. Its intriguing story and well-thought-out gameplay make it a captivating, small-scale production that will definitely offer you plenty of fun. If the developers decide to release a few updates and fix the issues, The Precinct could become a really solid title. But for now, it’s simply — or perhaps even already — a good game. If you’ve ever wondered what it would be like to play a classic GTA-style game from the other side of the barricade, you’ve come to the right place. And if you miss those old-school isometric games in this style, this one will surely hit the spot for you too.
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Assemble with Care has a cool idea, but the execution is shaky. The visuals are nice, the music is calm, and the atmosphere tries to be cozy. But instead of relaxing, you get slow and frustrating controls. Objects spin and move randomly, I have no idea what platform this was originally made for, but definitely not for PC. The game only works if you click slowly and precisely like a surgeon, only in the exact spots the game allows. Otherwise, the objects start jumping all over the place...
There are constant long dialogue windows that pop up during the assembling and cover half the screen. You can’t skip or speed them up, and it gets really annoying. The story is way too pushy, trying hard to force emotions, even when all you want is to calmly solve some puzzles.
After you finish assembling, they let you spin the object you just worked on and spun during fixing, but they take away mouse control, you can spin the object, but you can’t quickly move on to the next level)) And moments like that happen a lot. The PAUSES there are way too many, uncomfortably many. The game feels artificially dragged out, no idea why they did it.
Looking for chill gameplay without constant unskippable pauses? Maybe that exists somewhere, but not here. This is more of a story with a few puzzles than a real relaxing game. It might work for woke folks, but not for most players.
There are constant long dialogue windows that pop up during the assembling and cover half the screen. You can’t skip or speed them up, and it gets really annoying. The story is way too pushy, trying hard to force emotions, even when all you want is to calmly solve some puzzles.
After you finish assembling, they let you spin the object you just worked on and spun during fixing, but they take away mouse control, you can spin the object, but you can’t quickly move on to the next level)) And moments like that happen a lot. The PAUSES there are way too many, uncomfortably many. The game feels artificially dragged out, no idea why they did it.
Looking for chill gameplay without constant unskippable pauses? Maybe that exists somewhere, but not here. This is more of a story with a few puzzles than a real relaxing game. It might work for woke folks, but not for most players.
«Waste of time»
«Boooring»
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one of the best open-world video games and it have a great system when we talk about conversations 💛
I didn't hate this game but the metroidvania aspect was pretty light. It's light and goofy which was nice. Some of the combat combos didn't work the best because of how you activate them. The final boss fight was a pain in the ass as well for no particular reason than being a sponge.
This is a great run based game with a lot of variety in your arsenal. There are also plenty of characters to work to unlock that play vastly different from each other.
«Constantly dying and enjoy it»
«Better with friends»
While this plays much better than the first game, the story is so dumb. I remember enjoying this on PS2 back in the day much more than this playthrough. There is a lot of variety to the weapons and a few decent vehicle segments. Bosses are very boring because they are just bullet sponges that take minutes to kill for no good reason.
They made a lot of good changes from the first game and QOL improvements to really make this a much more enjoyable play. I still found the gameplay and build crafting to be fairly shallow but with the addition of a companion you can have a good balance of styles to get you through.
This is a very good deck building game with a lot of cool hidden stuff underneath for you to figure out. I loved the creepy theming and sound design. I ended up putting it down because I was having way too much RNG issues screwing me over. It goes in a really cool direction and the design of it is very well done I just can't waste time with RNG heavy games anymore.
«Constantly dying and enjoy it»
I enjoyed this game for them most part but I do wish they would have focused more on the outlaw and scoundrel side of the story instead of falling back into the Rebellion vs Empire trope that just about every other SW game has. I will give it credit for not having any jedi in it. There was a lot of potential in the systems that didn't really go anywhere. Most of your upgrades will be maxed out fairly soon in the game, especially if you do a good amount of contracts. I found it annoying that a lot of the ship upgrades only had one or two levels to them, leaving you a fairly basic toolset. The story was meh for the most with Nix carrying most of the weight. I am surprised the platforming and climbing weren't better seeing as this is Ubisoft who has an entire franchise built on climbing walls. Granted this is Massive, you'd still think some of that would trickle down. What really ruined this game for me was after getting a little over half way through the game it started crashing like crazy. I think I had to have experienced at least 25 crashes in as many hours, if not less, when finishing the game up. I haven't had technical issues like that on console in a very long time.
«Buggy as hell»
«Boooring»
Doom: The Dark Ages is an absolute masterpiece of game design. It’s a game polished in every detail, incredibly diverse despite its simplicity—you walk around and shoot things—yet it still offers a gripping story that, at least for me, is genuinely compelling to explore. The graphics are stunning, with zero performance drops on the PlayStation 5, absolutely no bugs whatsoever, and a towering badass who sends chills down our spines every time he appears on screen. In Doom: The Dark Ages, the Slayer is more himself than ever before, and honestly, this game is perfect. The only flaw I pointed out isn’t even something that gets in the way of the fun in any meaningful way.
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5/10
6/10
6/10