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Lifechanger.
«Blew my mind»
«That ending!»
Calm
«Sit back and relax»
«OST on repeat»
I've got anger issues now.
«Constantly dying and enjoy it»
«That ending!»
Exceptional
LOve it
«Sit back and relax»
«OST on repeat»
Exceptional
The first game I completed. It helped me with the BIG SAD.
«Sit back and relax»
«Underrated»
I liked the writing, I liked the style, in the end what didn´t let me finish this game was that the skill system and way the skill checks are distributed can softlock you in a critical narrative moment. I wasn´t too hyped about the proposition of reloading the same check until i hit the 8% chance so I stopped about midway through the game. Still I'd recommend it for an interesting layered take on an interesting mix of point and click mixed with wacky-political RPG Elements.
«Sit back and relax»
Well the manual isn't even available anymore so theres that
Kinda fun but pretty dumb
This definitely has potential for people who want to get their retro kicks in, but for a preview it sucks
Charming graphics, but jump in the wrong place and the whole game breaks. Lack of music and sound effects really doesn't help anything either.
Not worth the 10 bucks for sure, but a charming physics game nonetheless
The story line is shit. 3/4 of the game is spent played as abby on a pointless quest. The story would have been better if ellie got her revenge and after started on a quest to search for the fireflies again in hopes of righting Joel's wrong, and hopefully finding someone that can use her to make a cure. Instead abby takes over the game just to fuck off in the end. Smh. Wait until this game is at a $20 mark down or just borrow it from some sorry soul that already has it.
«Disappointment of the year»
«Waste of time»
Literally awesome
«Can’t stop playing»
«OST on repeat»
Often I hear from people of my generation that they don't like videogames because they don't have the skill or the patience, playing games nowadays make you wonder what are they talking about since a lot of games or at least most of the commercial ones are designed to be beaten, playing Super Thunder Blade make me reconsider this way of thinking if you were a 7-year-old kid, if your first game experience was Super Thunder Blade or a game like this, surely you will get the impression that videogames are hard and also boring.

Super Thunder Blade can crush your fun and entertainment in a matter of minutes, you control a blue combat helicopter and go through 4 stages of pure mayhem of random bullets and obstacles, the controls are so stiff and slow that they can be considered an enemy per se, and once you get familiar with them with a lot of luck you'll advance. Every single screen is designed to take you down, the game scrolls at high speed although you can hover to take breathers, it seems more like an arcade game where the main objective of the game is to take all your money since you can die in a matter of seconds after you respawn. Enemy projectiles trace you down pretty easily, is more like they follow your trail by just a couple of frames so is easy to get hit, but to me what makes things worse were physical obstacles, they come in the form of buildings, trees and mountains, combine them with the projectiles and you'll be having a ridiculous challenge, an unfair challenge most precisely, and that's the problem with this game or this kind of games of that era, they are mostly punishing in an unfair way that they can make you question if gaming is a hobby you enjoy.

The game looks pretty bland and generic and sounds terrible, nothing is catchy and the worst part is the sound when you get hit, is an annoying noisy sound that you'll be going to hear again and again and again, the funny part is that it plays when you get hit and also when the helicopter crash into the floor, so you're going to hear it twice whenever you die.

Maybe I'm just n00bing hard and I'm saying a lot of junk but for any casual and semi-hardcore or hardcore player I would say that stay away from it, you'll be better playing any game.
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«Ugly as my life»
«Oh God i managed it»
Phenomenal achievement in gaming and storytelling. 'The Last of Us Part II' is a truly immersive experience which is challenging, thought provoking, and beautiful. The team at Naughty Dog should be super proud of what they have created. 

Before playing the game I made sure I knew practically nothing about other opinions on the game. I didn't want their thoughts to hinder my experience of the game. I made sure to finish the game at a solid pace to ensure nothing was ruined or spoiled for me. This made me shocked at the amount of hate that was directed towards the game. I initially couldn't understand why people disliked the game so much. However, I do believe there are some valid points why people may dislike the game. I understand the story is not for everyone. For instance, Joel right at the beginning, Ellie being an unplayable character for a couple hours in the game, Abby being a character who takes a quite long time to develop a connection with, and so forth. It's challenging. Whilst I believe Naughty Dog did an excellent job at making these creative decisions work.

I honestly didn't want a game that just did what a lot of other games do; satisfy fans. I feel some of the best creative projects (that be in film, gaming, music, etc.) are those which do something new and unique. Naughty Dog have done just that. They made me not want to kill the person that killed one of my favourite video game characters ever. They made me realise how revenge serves no purpose. That revenge is something that feels like it will make things right, however, it does the exact opposite. It destroys people. It destroys Abby and Ellie. More importantly, it destroys the people they love.

Neil Druckmann does an excellent job with the writing. The dialogue feels authentic, and the world in which these characters inhabit feels real and lived in. One criticism I hear a lot is how Abby is an unlikable character. This may be because she is so different to Ellie or maybe because she is somewhat emotionless for a large part of the game. However, I don't think the pure fact she is unlikable means the writing is poor. She is just different. She takes a while to grow and to realise that she is in fact flawed as a person. She wants to present herself as unbreakable and emotionally tough, whilst deep down, she knows that is not who she is. She has room to love, and Lev is the person who offers her that chance to love.

At the end of the day, The Last of Us has always been a series looking at morals and the choices we make in life. Joel made a bold choice to save Ellie at the end of the first game, even when he knew that would prevent the world from finding a cure. Ellie and Abby make bold choices to avenge the death of those they love. They kill many along the way and that's because they are inheritably flawed as people. They are blinded by passion and love. This is why I think The Last of Us Part II is a masterpiece. It's complex, layered, and truly spectacular. 

Also, if you haven't played the game, don't listen base your opinions on the game on what others have said. Video games are after all different to every other medium because they require you to be a 'player'. Immerse yourself in this world. Immerse yourself in this story. I promise you it will be worth your time. 
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«Blew my mind»
Exceptional
'arrttyuukkkj
«Blew my mind»
«Just one more turn»
God awful
«Buggy as hell»
«Waste of time»
No Return Review:
Well I’m obviously a sucker so I bought the Part 2 Remaster. Full price too. Just really wanted to play that Roguelike mode and I’ve only played the campaign once and one of these days I want to play it again. 

It’s so fun. I’m loving it. Even when I die. Which can happen quickly. I just love the gameplay. It’s intense. I’ll pull off a desperate last second headshot on a guy running at me with an axe or some shit like that. It’s thrilling.

Joel’s 12 round revolver is so good. I just wish he could dodge.

Lev is pretty fun too. I love the bow so Lev awesome.

Abby might be the best. I won with her. It was intense still. Also very fun. 

This game mode is a lot of fun, primarily just because the gameplay of TLOU is so good. But I love it.

I’ve unlocked every character and I’ve beaten 5/6 bosses. Rat king is last. I’m loving the game mode. I’ve had tragic deaths, comical deaths, insanely clutch finishes, and perfect encounters. And all of it has been fun.

Beat the last boss. The Rat king. Funny enough I found him to be one of the easiest. I might keep playing a few rounds here and there. I’d like to beat all the challenges I think but I’m not sure if I will. This rogue like was awesome because TLOUS is awesome, my one complaint is I wish they had a stats page that showed how many runs you’ve attempted and succeeded on and all that. I also wish there was something else progression wise. Besides a few more random challenges there isn’t much more to do besides try to get high scores just for the sake of getting high scores which doesn’t do anything for me.

Original Journal Review:

The graphics, animation, and art design are fucking incredible. The different environments from the snow, to the lush overgrown abandoned city, to the sewers, to the infected buildings, to a burning cult  village, it all looks amazing. I especially enjoyed that the game is in Seattle. Seeing century link field and other seattle landmarks recreated so well really added to the immersion. There is a bar that you go loot and fight enemies in and I’ve been to that bar. It’s just another reason why I feel this game was made specifically for me. The cutscenes and character models are amazing. The voice acting is amazing. Are you getting the pattern here? It made me question whether this is the best looking game ever made. And then it answers the question. Yes it is. 

The combat feels so intense. I don’t know exactly what it is. I’m having difficulty describing why it feels so much better than other games of this genre. On paper it’s pretty much the same type of gameplay as tomb raider. But it feels so much better to play than tomb raider. I think it comes down to a lot of small things packaged together so well. I’m playing on hard and the fear of death is real. Every kill in this game feels intense, exciting and scary. Every death is unsettling and disturbing.

The sound and music is so effective at making you feel what emotion they want you to feel. The repeated use of the guitar throughout the story is very impactful.

The crafting, upgrades and gun customization is simple but effective. It isnt doing anything new. It doesn’t need to. The creative level design, beautiful environments, and the fear of running out of supplies adds plenty of motivation to explore and loot. But you never spend so long searching and looting that you lose sight of what your character is trying to accomplish story wise.

I am early on still but at the 12 hour mark I really like the story and how they tell it. I love playing as Ellie. I love what they have done with Ellie. 

And then the big Abby twist happens. I can see why people would be upset about this. It’s wrong for them to be upset, but I can see it happening. It’s a big story cliffhanger and you need to build up Abby’s customization and perks again. For a very brief moment it feels like you are losing gear and abilities. But they do a good job in quickly giving you new cool items and guns to use. And Abbys missions are sweet. They are even better than the early Ellie missions. The creepy cult bits were great. The skyscraper crossing level followed by the descent through the infected building level was amazing. And the patient zero hospital bit followed by the rat king boss was fan-fucking-tastic. That was so good. Then they follow that up with the sniper scene! This game is incredible. Next we get burning scar island ending with that big scar fight with the sickle and arrow. Sweet Jesus. This game is so much fun. It is currently on a 6 ish hour stretch of being absolutely perfect. It jumps from one unreal section to the next. I can’t believe people are complaining about this game. I can’t believe it.

And now the ending. What a sad ending. Right in the feels. That’s going to stick with me for awhile. Brutally effective. Incredibly well done. The ending to first game left me thinking about it for weeks. This ending will be no different.

After reading the reddit comments about this game they have left me sad. How can people miss the point by so much? How could they not hear what the game is saying? This is why democracy doesn’t work. Because of the people.

The only valid criticism I’ve seen is about the pacing of the game. But even then, the pacing is deliberate and the pacing decisions are made because they result in the best story telling possible. As a result, the pacing of gameplay is sacrificed. Switching up characters and not knowing who you will play as and for how long makes it difficult to plan your upgrades. And you become attached to Ellie. It’s difficult to want to play as Joel’s murderer. It’s difficult to jump back 4 days with such a story cliffhanger. It’s difficult to give Abby a chance and care about her backstory. It’s almost like that’s the point...Also, the ending to the game is anticlimactic from a gameplay perspective. But, even that makes sense because you don’t even want Ellie to go back and hunt Abby down! When Ellie says she can’t let it go it’s painful to see her leave again. You don’t get this big beautiful action sequence to end the game. That’s not the story they are telling.

Now for the serious journalism part of the review. The big topics that need to be discussed. That main debate that everyone is focused on. Are Abby’s arms too big? Are they too big for a women? No that’s ridiculous. Are they too big for a women in the apocalypse? No, her camp is doing fine and she’s been hitting the gym for years. But are they so big that I wasn’t able to focus on her story for about 45 minutes because I could only focus on how big her arms were? Yes. Was I exclusively going for head locks just so I could see those puppies in action one more time even though it wasn’t beneficial or practical? Yes. Did I take momentary breaks to pump out a set of curls so I could get swoll and feel more like Abby? Of course I did, and then my arms got tired and my aim was shaky.

I was late to the game on Naughty Dog because I never had a PlayStation as a kid but since then I’ve thoroughly enjoyed the last three naughty dog games. The last of us used to be my favourite linear story game of this generation. Uncharted 4 I think is the best action adventure game of this generation. And this one is better than all of them. I can’t wait to see what they do next. Good luck cyberpunk. It is going to be a very hard task to beat this game.

Final Score: A++
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