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Hail to the Rainbow was an incredible surprise — a mind-bending mix of brutal puzzles, oppressive investigation, and puzzle-adventure mastery wrapped in a Soviet cyberpunk world straight out of 1984. Sergey Noskov, working solo, delivers a haunting universe, a heavy and gripping story, and gunfights that hit way harder than expected.
I was blown away by the secrets you slowly uncover, the suffocating atmosphere, and the brilliantly crafted totalitarian lore. The only downside is the occasional AI-generated imagery that stands out — but everything else? Pure euphoria.
Compared to 35MM, this is more ambitious, more narrative-driven, and absolutely worth diving into. At 13.49 € (-10% promo), it’s an essential pick on PC.
Full review (FR)
https://rogueh24.fr/test-du-jeu-hail-to-the-rainbow/
Masterpiece!
Cronos: The New Dawn hooked me for 15 hours straight — a sci-fi survival horror where Bloober Team mixes twisted zombie fusions, clever time-loop mechanics, and a grime-soaked Nowa Huta that’s as hypnotic as it is disturbing. The atmosphere is suffocating, every bullet matters, and the story twists genuinely hit hard.
The early game is brutal and some puzzles can be frustrating, but once the pace settles, the game turns into an incredibly addictive stress machine. Compared to the Dead Space Remake, Cronos leans more into temporal mechanics and a distinctly Polish identity — perfect for binge-horror fans.
At 59.99 € (49.99 € on promo) or via Game Pass, it’s a must-play on PS5, Xbox, and PC.
Full review (FR)
https://rogueh24.fr/test-du-jeu-cronos-the-new-dawn/
Hey all, so here’s a funny one — a buddy randomly sent me https://menace.com/en-in while we were complaining about boring websites. I opened it expecting clutter, but it was smooth and straightforward. I ended up scrolling way longer than I planned, just exploring everything for fun. Even showed it to my sister, and we joked about how it’s weirdly addictive without trying. Sometimes a simple, no-nonsense site is exactly what you need when life feels annoying as hell.
its aight
Onimusha 2 Remaster delivers a solid and honest comeback — a true PS2-era slash fest brought back with a visual upgrade that surprises without betraying the original. Cutting through Genma is still a blast, the bosses keep their bite, and the feudal atmosphere holds up surprisingly well in 2025.
That said, the stubborn camera and a few repetitive sections quickly remind you that this is a faithful remaster, not a reimagining. Compared to something like Nioh, it’s far more old-school and rigid — but for nostalgic fans, that’s exactly the appeal.
At 29.99 € (19.99 € on promo), it’s a strong experience on PS5, Switch, or PC.
Full review (FR)
https://rogueh24.fr/test-du-jeu-onimusha-2-samurais-destiny/
The Alters kept me hooked for 25 hours straight in its frozen cosmic nightmare. 11 bit studios pushes survival storytelling to a new level with a brilliant twist: your own clones becoming your crew — friends, rivals, or outright threats. Their personal stories hit hard, the “what if” versions of Jan are fascinating, and the base feels alive with drama, tension, and small human moments.
The early game can feel a bit frustrating with fast-draining resources, but once your operation stabilizes, the loop becomes hypnotic. Expeditions are tense, choices intertwine beautifully, and the finale pays everything off in a powerful way. Compared to Frostpunk, this one is more intimate, character-driven, and emotionally charged — a different flavor of despair, but just as compelling.
At 34.99 € (29.99 € promo), it’s an easy recommendation on PS5, PC, or Xbox. A memorable alter-ego survival experience — and a perfect fit for Game Pass.
Full review (FR): https://rogueh24.fr/test-du-jeu-the-alters/
❌ Played on 11.28.2025
Mainlining is a cybercrime hacker game with a Windows XP aesthetic, where you work as part of a cybercrime investigation team. You use an old-school PC interface to track criminals involved in online drug sales, firearms trafficking, and more. The gameplay is a puzzle where you gather evidence, infiltrate websites, and track suspects.
The first case had me buying drugs to gather proof, backdooring into the seller's website, and downloading server files. The concept is interesting, but the game’s limitations are frustrating. You can’t resize windows, go backward in your notepad, or close previous tabs—basic PC functions that should be available. These restrictions make the gameplay feel unnecessarily tedious and reduce immersion, turning straightforward tasks into cumbersome actions.
The pixelated graphics fit the aesthetic but hinder usability. The artistic choices are cool for the retro feel, but they come at the expense of basic functionality, making simple tasks frustrating.
At $15 MSRP, I can’t recommend this game. Even if it were free, the limitations and obtuse gameplay left me frustrated. Despite working in IT, I managed to finish the first case, but the overall experience didn’t leave me wanting more.
Rating: 2.3/5 – Not a bad game, but the restrictions on basic functionality made it hard to enjoy.# Mainlining
T
Feels like a REPO rip-off, but it’s fine if you just want to have fun with your friends. The mimic system is interesting and well-made.
«Time-tested»
A super fun game to play with friends. The difficulty is well-balanced, challenging enough but still accessible.
«Just one more turn»
«Time-tested»
What makes Monkey Mart (https://monkeymartgame.io) a complete experience is not the number of missions or the size of the map, but the clear sense of achievement the game brings.
Play space waves (https://spacewavesgame.io) recreates space in a unique way that is enigmatic, enchanted, and very perilous.
Inazuma Eleven: Victory Road brings the magic back. Level-5 delivers electrifying anime-style football, an emotional story, and an addictive scouting loop that keeps you up all night hunting rare players. Every decisive Hissatsu feels hype, the legendary cameos hit hard, and the massive Chronicle Mode is a dream for longtime fans.
The early grind and a few annoying bugs hold it back, but once it clicks, the game becomes pure euphoria. Compared to the older entries, it’s bigger, prettier, and far more ambitious — the comeback fans have been waiting for.
At 59.99 € (49.99 € promo), it’s an essential pick on Switch, PS5, or PC.
Full review (FR): https://rogueh24.fr/test-du-jeu-inazuma-eleven-victory-road/
There is something really charming about this game, maybe the art style or the whimsy. I'm a big fan of Toriyama's art style, especially when it has this heavy shading like it does here. I also appreciate this being an underrated work of his that lends itself to this open world style of game more readily. That being said, the open world is pretty boring and doesn't really add much to the game. The vehicle gameplay is fine, I love the tank and the armor but some of the other bots lack viability in most cases. There is some on foot combat that is fine but honestly unneeded. The stealth segements are definitely unneeded. I'm assuming these play a part in the manga in some way otherwise I have no idea why they are even here. There is a crafting system that is very gated which makes it kind of a pain to interact with. I also never got a crafter in the hub town so early on I was fast traveling to another place to make everything and then going back to the garage, which wasn't ideal. The fast travel system was good. It's on demand and you can use it just about anytime aside from a few instances where you need to fully travel. The story itself is fine in the first half but then it gets conveluted and sloggy after the fakeout ending. The gameplay stayed good for the most part, some spongy enemies near the end but I felt like I was always more powerful up until the end. The game definitely overstays it's welcome by a few hours because of some heavy padding in last third of the game. Idk what it is with these Japanese open world games and thinking they need to do this before the end of the game but it is not a positive aspect. Overall though it was a fun game and I enjoyed how upbeat and silly it could be. I also love the Metal Slug style tanks.
The setup for this game is great, if just a little trope ridden. On paper, I should love this because it has a lot of things that I like. It ends up being brought down by a handful of bugs, movement issues and some dumb choice options and lack of conveyance. There was more than a few times that I ran into a choice that looks like it means something else and a one specific one that is a complete gamble. I understand there is an element of failure hear to create replayability but I'm also not going to go back through several hours of this game because of one dumb choice they could've made clearer. Also, this is not a rhythm game. Get that heartbeat shit out of here.
I really thought I would like this one more than I did but it fell pretty flat for me. I disliked most of the characters for one reason or another. Like other DP games, I think this is intentional to some extent. The story here was all over the place and some of the things characters do are off the wall insane. There are some good aspects and others that just make zero sense. The ending is also pretty bad.
Of Ash and Steel nails the feel of a raw medieval RPG: no modern QoL, just pure wandering, survival, and discovery. Exploring Greyshaft, finding secrets, and crafting your first weapons is genuinely satisfying, with a Gothic-like atmosphere that really works.
But the long, dragging intro, stiff combat with messy hitboxes, and bugs that can block quests keep it from reaching its full potential. Ambitious and charming in its old-school jank, yet too unpolished to shine.
At 23.99 € (-20%), it’s a niche recommendation — purists only.
Full review (FR): https://rogueh24.fr/test-du-jeu-of-ash-and-steel/
Hard Reset Redux is a remastered cyberpunk FPS that throws you into the neon-soaked streets of Bezoar City as Major Fletcher battles swarms of robotic enemies. The story barely matters, serving mostly as a frame for relentless, old-school shooting.
Redux tunes the 2011 original into a faster, smoother experience: improved movement, added dash, rebalanced weapons and more stable performance. The shooting remains gloriously excessive — energy rifles, explosive chain reactions and physics-heavy mayhem define almost every encounter. It’s a refreshing callback to Painkiller and classic Quake design: arena fights, big explosions, zero filler. But the level structure reveals its age — corridors feel repetitive, enemy types quickly loop, and environmental hazards often do more work than combat AI. The visuals stand strong in their stylized neon grit, though some fans argue Redux sands down the original’s harder edge.
Short, loud, linear, and wildly satisfying, Hard Reset Redux delivers pure action comfort food. A flawed but exhilarating power fantasy that still holds up surprisingly well.
Rue Valley held me captive for eight straight hours—its 47-minute time loop is a masterstroke, constantly shifting your understanding of its sun-scorched town and the damaged souls who inhabit it. Every reset reshapes the story, unveiling new layers through sharp, intimate conversations and puzzles that deliver genuine “I’ve got it!” moments.
The emotional reveals hit hard, the desert ambiance settles deep under your skin, and the game tackles personal healing with a refreshing lack of melodrama. I did get frustrated early on by freezes and loop-breaking bugs, but recent patches have smoothed out most of the rough edges.
Compared to Disco Elysium, Rue Valley is more introspective, tighter in scope, and built around repetition rather than sprawling dialogue trees. It’s the kind of game you finish in one long, reflective evening. At around €29.99 (often down from €34.99), it’s a little gem worth discovering on Switch, PS5, and PC.
Full French review: https://rogueh24.fr/test-du-jeu-rue-valley/
Dispatch hooked me the same way a weekend binge-worthy series does. AdHoc manages to revive the Telltale formula—only sharper, funnier, and more emotionally grounded. The superhero rescue team is both hilarious and genuinely touching, and every choice feels like a moral trap (“Should that be the person I send?”). Each episode ends with a perfect cliffhanger that makes it impossible to stop.
The writing is razor-sharp, the performances are spot-on, and the game channels the satirical energy of The Boys without drowning in cheap gore. Aside from one annoying puzzle that broke the flow for a moment, the rest is pure narrative joy—smart twists, memorable character arcs, and finales that stick with you.
Compared to The Wolf Among Us, Dispatch feels more modern, more comedic, and more confident in its branching structure. I instantly replayed it just to explore all the outcomes. At €39.99 (often discounted from €49.99), it’s a must-play for narrative game fans on PS5 and PC.
Full French review: https://rogueh24.fr/test-du-jeu-dispatch/