A Step Into Darkness
About
A Step Into Darkness is an indie horror game in which you play as a journalist desperate to redeem himself after he made the biggest mistake of his life.
Your boss sends you to a mission to the woodlands, for you to find and document the most mysterious creature ever witnessed by human eyes, the “Darkness”. Your reward: the life of the only person you have ever loved. This is the first episode of three. It immerses you into the story without throwing you into any intense gameplay.
A Step Into Darkness - Episode One is a free game that features approximately an hour of gameplay.Story
Martin Preston is a journalist who made the biggest mistake of his life. In a dark night, he heard noises coming from his garage. He held his pistol tight and investigated. He shot a shadow in the dark, believing to be taking down a burglar. He was mistaken.
Now, his loved one is in a coma and he will soon run out of money to pay for her treatment.
He is contacted by his boss, Adrian Woods, who offers him a chance of redemption. If Martin uncovers the origins of the "Darkness", as the grand finale of the "Earth's Untold Horrors" series of documentaries, Adrian will cover the hospital expenses of Martin's love, in full.
Armed with nothing but a camera, Martin must enter the woods and delve into the mysteries surrounding the monster 'Darkness' and its murderous activities. It may seem a suicidal mission, but desperate times call for desperate measures.Key features:
Your boss sends you to a mission to the woodlands, for you to find and document the most mysterious creature ever witnessed by human eyes, the “Darkness”. Your reward: the life of the only person you have ever loved. This is the first episode of three. It immerses you into the story without throwing you into any intense gameplay.
A Step Into Darkness - Episode One is a free game that features approximately an hour of gameplay.Story
Martin Preston is a journalist who made the biggest mistake of his life. In a dark night, he heard noises coming from his garage. He held his pistol tight and investigated. He shot a shadow in the dark, believing to be taking down a burglar. He was mistaken.
Now, his loved one is in a coma and he will soon run out of money to pay for her treatment.
He is contacted by his boss, Adrian Woods, who offers him a chance of redemption. If Martin uncovers the origins of the "Darkness", as the grand finale of the "Earth's Untold Horrors" series of documentaries, Adrian will cover the hospital expenses of Martin's love, in full.
Armed with nothing but a camera, Martin must enter the woods and delve into the mysteries surrounding the monster 'Darkness' and its murderous activities. It may seem a suicidal mission, but desperate times call for desperate measures.Key features:
- Full length cutscenes
- Extensive story-line
- Fully voice acted characters
- Approximately 1 hour worth of gameplay (Episode 1)
- An original soundtrack composed by composer Brett James.
System requirements for PC
Minimum:
- OS: Windows XP SP2+
- Processor: Dual core processor (2.2Ghz+)
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8800GT (or AMD equivalent)
- DirectX: Version 9.0
- Storage: 760 MB available space
- Sound Card: DirectX®-compatible
Recommended:
- OS: Windows 7 SP1+
- Processor: Quad core processor
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTX260 (or AMD equivalent)
- DirectX: Version 9.0
- Storage: 760 MB available space
- Sound Card: DirectX®-compatible
A Step Into Darkness reviews and comments
Translated by
Microsoft from French
Microsoft from French
Okay, first of all, let's focus on the positives.
A step into darkness is free. That's it, that's done. So I suggest you move on to the negative points.
And be lenient, I beg you, I must make a concentration effort to organize my thought, as they are legion. Negative points, I hear. Choosing the one who will have the honors to start me up facing a real dilemma. Would I launch the hostilities by talking about history, uninteresting as well as disjointed? This game is (was?) supposed to be the first episode of a series. In terms of introduction, we have seen more enticing. Would I evoke the graphics, ugly as possible, if not insipid? I might as well draw your attention to some tags, inappropriate for the first (multiplayer...?!), questionable for the second (horror). Unless, of course, the goal was to signal to the potential player that this product is one, horror. Which I doubt. The horror, then. It would still be necessary for the player to have reasons to wet his pants or jump. There, bernic, quedalle, niet, Nada; zob skin, if you prefer.
Otherwise, we could lean (but will have to lean very low, watch your back) on the sound effects and the quality of the dubbing, of a grimy amateurism, despite the updates. Or I could list you some whatnot which I was given to attend during my few sessions of play: problems of resolution (I refer well to the size of the screen, not to my unwavering willingness to inflict a turt same), the floor which is sometimes not the same dimensions as the room (Chapter 3), black screens when leaving the game (Yes, I consulted my doctor, it is not blindness, even if everything suggests that...) and finally, the icing on the cake
, the fly on faecal molding, always in Chapter 3, a house built in spite of all common sense. That is to say on a slope; but mostly sloping. Nice confession of ignorance, isn't it?
In short, I could spread out in detail about all this, but not... then I would have to shower and I already gave last month. I like to tell you more about what's going on behind the scenes. In particular, these bugs related to successes, for which we had to fight two or three months so that they were solved. Uh, deleted, I meant. Yes, deleted, the nuance is revealing. Why am I always unhappy, then? Simply because the communication around the game and the speech that was served to us on the Forum will inherit the hair to the highest point. The guy explains that he can no longer really work on A step into darkness, justifies his slowness in bringing solutions to the problems by the fact that he already works on other projects, including porting this game on a newer version of unity. But... but... but I want to scream: bugger of donkey (believe that a whole other Word, by far less courteous, burns my lips), already finished this game, before moving on to something else!?!
It seems to me struck at the corner of common sense (here, again!) than to think: if I mess up my first game in a lamentable way, if I pick myself up as a mayrde on communication and managing the various problems encountered by the players, I myself size the same a reputation that is likely to be fatal. Democratize the development of video games is good, but... Please! leave it to those who know how to do it.
Verdict: 0.5/5-A.k.a. the half-point of pity.
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