Average Playtime: 3 hours

Act of Aggression - Reboot Edition

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About

Act of Aggression – Reboot Edition brings the techno-thriller RTS game Act of Aggression to a higher level. The Reboot Edition offers a full gameplay overhaul: new resource system, playable builder units, new base buildings, simplified research system, and many major mechanic improvements for smoother and more dynamic gameplay in skirmish mode against the AI and in your multiplayer battles. Either launch the original game or Reboot Edition as you see fit, and experience the new benchmark of real-time strategy games.

With three global super-powers, there can be only one victory.

Across three distinct factions each armed with the greatest modern and prototype military weaponry, head into some of the world’s most volatile conflict zones, building bases for mass production, establishing resource supply lines, and waging war in Eugen Systems’ explosive RTS.

Build and manage the cogs of war in a return to strategic base-building, resource harvesting, and dynamic tech-trees. Capture banks and enemy soldiers to generate cash income. Upgrade units with specialization and unlock new skills. Embark on an epic single player Campaign with a thrilling original story, and fight throughout the world on realistic environments. Compete online in visceral PVP battles and become the best commander!

Act of Aggression Reboot Edition brings new features to skirmish modes:

  • Streamlined Economy: Manage two resources: oil and cash, allowing you to focus on the action. Unit expenditure is up-front, meaning no more micromanaging production lines.
  • New Base Building System: Like a traditional RTS, base building units are selectable. Build directly from the builder (or destroy your opponent’s builder!)
  • New Airstrikes: You no longer control the planes mid-flight. They go directly to their target and strike, much faster than previously.
  • Huge balancing update and unit model improvements as well as UI tweaks and changes: for example, all units now accelerate and decelerate faster, with more streamlined, action packed RTS gameplay.
Platforms
Metascore
71
Release date
Developer
Eugen Systems
Publisher
Focus Home Interactive
Age rating
Not rated
Website
http://www.actofaggression-game.com/

System requirements for PC

Minimum:
  • OS: WINDOWS VISTA/WINDOWS 7/WINDOWS 8
  • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
  • Memory: 2048 MB RAM
  • Graphics: 512 MB 100% DIRECTX 10 COMPATIBLE AMD RADEON HD 4870/NVIDIA GEFORCE 9800 GT OR HIGHER
  • Storage: 15 GB available space
  • Sound Card: DIRECTX 10 COMPATIBLE
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING AND GAME ACTIVATION
Recommended:
  • OS: WINDOWS VISTA/WINDOWS 7/WINDOWS 8
  • Processor: AMD/INTEL QUAD-CORE 3 GHZ
  • Memory: 4096 MB RAM
  • Graphics: 2 GB 100% DIRECTX 11 COMPATIBLE AMD RADEON HD 7870/NVIDIA GEFORCE 660 OR HIGHER
  • Storage: 15 GB available space
  • Sound Card: DIRECTX 11 COMPATIBLE
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING AND GAME ACTIVATION
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Last Modified: Oct 1, 2024

Where to buy

Steam

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Sinkler

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Act of Aggression - Reboot Edition reviews and comments

Translated by
Microsoft from Deutsch
Gameplay Preface + Singleplayer Act of Aggresion is a fabulous RTS Game And is from the same Creators as "Act of War." The Game definitely comes into the question as a slightly more complex Succession of C & C Generals. The Story is as follows. You will fight against each other in the near Future as one of 3 Parties. There's the Us Army, Chimera, and the Cartel. The US Army is trying to pacify nations with War and is fighting against the Cartel, which wants to plunge the World into Chaos in order to profit from it. In addition, there is a United Nations Special Forces unit Called "Chimera," Which also fights against The Cartel your Game in the Campaign usually as Chimera, and from time to time the Us Army, thereby also unlocking mini Missions of the Cartel. The Story is rather "boring" but the Missions are varied and tricky. There are 3 Resources to Build your Units and Base, and an impressive Selection of Units. Unfortunately, however, the Game comes very Beginners unkindly over and a Tutorial is practically as good as not. The Multiplayer The Multiplayer has been very successful. There are the normal "Battles" that are waged against the Computer and a proper Multiplayer. There are many mefits to fight your Wars, because there Really are every Type of Unit apart from Ships. In Addition, there are many Multiplayer Cards that do not get boring. Very very well managed. PRO Very many Units &. Upgrades Varied Singleplayer Missions Many Multiplayer Maps Super Multiplayer Mode Battle Mode Against the AI Modern Graphic Good Sound and pointed Music Steamcollection Cards, Steamcloud, And Steamachievments Contra Not entry-level Boring Story The Cards are sometimes a bit murdiously conclusion &. Compassion Act of Aggresion is a more complex Command &. Conquer Generals 2, and is a Must-have for any RTS friend. Combute 9/10 If you liked this Review, follow our review Program
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Translated by
Microsoft from Deutsch
Act of Aggression, it could have been so much more. After my initial Enthusiasm, however, they gave way to Zero within a few Days. The Campaign is truly monotonous, uninspired and, by and large, superfluous. After only a short Time I lost my Mood and devoted myself entirely to the Multiplayer or Ski power part of the Game. The Entry Hurdle is enormous, even on a slight setting the AI opponents are extremely strong, only after many Battles do you see the first Victories. The Course Of the game itself is absolutely cloudy and hardly distinguishes from each other among the respective Factions. Generally, there are virtually no tactical Variations, the Build-order dictates about Victory and Defeat. If you play without Hotkeys, the Overview on the Cards is completely lost, there are no unit riders at the Edge of the Screen as you know them from other Games, a Function or Shortcut to select all Units does not exist either. Defensive Players do not see any Land, it is played extremely aggressively and rapidly, the few Defenses are virtually useless, as well as missing Mines, Trenches, tank locks etc. This means that you have to produce Units practically permanently. While in other RTS the individual Units have a certain Weight, in Act of Aggression it is not the Class but the Mass that Counts, only in massive Spam units are meaningful and potent. The Multiplayer Mode is a Disaster in my Eyes, but this is less due to the Game itself, more due to the Players. When games are started in the Lobby especially for Beginners or Beginners, one to two experienced players always join them and destroy the Newcomers within minutes. Positive in Act of Aggression, on the other hand, is the technical Part, virtually no Disconnections, Crashes, etc., it runs very stable. In Short: + Good Technical Implementation + Global Chat + Possibility to counter Superweapons-partly unfair Fellow Players-Units are only usable in Mass-Triste and inconsequential Campaign-No Tactical Diversity-Buildorder determined over Victory/Defeat-Spam & Rush leads Always to Victory-In fact no defensive Style of play possible-Very confusing-Question faction balance
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