Average Playtime: 1 hour

Aquaria

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About

Aquaria is an underwater 2d sidescrolling action-adventure game with a great emphasis on exploration and solving various puzzles. Players are invited to take the place of Naija, ocean dweller, resembling a human woman with fish-like features, which allow her to swim and breathe underwater. Naija has lost most of her memories and has to explore the world outside, and is up to players to guide her towards the center of the mystery of her origin, the creation of Aquaria and the world outside, wherein the centers of ruined civilizations ancient gods are resting. The gameplay centers on the inability to directly interact with objects or items, but through the system of short musical tunes. In the default form, Naija can summon a circle, with eight positions to fill with differently colored notes. Surroundings will be affected by the notes of the corresponding color, and once players learn more complicated melodies after unlocking through the story will not only help to lift objects and to create a protective shield but change forms as well. A total of seven forms are available by the end of the game, some of which are used to go through the story barriers.
Platforms
Metacritic rating
82
Release date
Dec 6, 2007
Developer
Bit Blot, LLC
,
Last Chance Media, LLC
,
Bit Blot
,
Finji, LLC
Publisher
Bit Blot, LLC, Last Chance Media, LLC, LLC, Bit Blot, Finji, LLC
Age rating
10+ Everyone 10+
Website
http://bit-blot.com/aquaria

System requirements for macOS

OS X 10.7.0 or later
Processor: 1.8 Ghz
Memory: 256MB
Graphics: OpenGL Compatible Graphics Card
Hard Drive: 225MB

System requirements for Linux

Ubuntu 14.04, Mint 17
Processor: 1.8 Ghz
Memory: 256MB
Graphics: OpenGL Compatible Graphics Card
Hard Drive: 225MB
Requires the following packages to be installed:
libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libstdc++6:i386 libx11-6:i386 libxau6:i386 libxcb1:i386 libxcursor1:i386 libxdmcp6:i386 libxext6:i386 libxfixes3:i386 libxinerama1:i386 libxrandr2:i386 libxrender1:i386 libglu1:i386
This game comes with a 32-bit binary only.

System requirements for iOS

iPad Wifi, iPad 3G, iPad 2 Wifi, iPad 2 3G, iPad Third Gen, iPad Third Gen 4G, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPad 7 5, iPad 7 6, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular

System requirements for PC

  • OS: Windows 2000/XP/Vista
  • Processor: 1.8 Ghz
  • Memory: 256MB
  • Graphics: OpenGL Compatible Graphics Card
  • Hard Drive: 225MB
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Last Modified: Sep 17, 2019

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Aquaria reviews and comments

Translated by
Microsoft from French
Quite nice game by its atmosphere, its music, its 2D graphs worked and its intuitive gameplay. A concern though: I find the action too rare and the ubiquitous exploration quickly becomes boring. The decorations are (too) big and going from point a to point B can quickly take you more time than you would like. If there was a condensed action and a decrease in unnecessary moves the game could really have been more catchy than right now. In contradiction, the so-called rare phases of action are very bloody, nervous, and the fights against the bosses offer a certain challenge so everything is not to throw away.
Translated by
Microsoft from Swedish
Aquaria a pretty game, to be sure - the graphics leave little to be desired, especially the animations of the various different creatures that inhabit the cavernous depths of the ocean. The voiceover work isn't terribly convincing, but that, too, is a minor quibble. I thought this game seemed promising in the extreme - the graphics look lovely in the stills and the mechanics appear both innovative and intuitive. Unfortunately, there's just not much "there" there. The story does not especially compel me to play further (thinking about it, I would actually perhaps attribute that to the lacklustre voice acting - at least in part), and the gameplay mechanics are competent but ultimately shallow. (The cooking mini-game is particularly guilty of this: no matter the ingredients I've mixed, all I've ever successfully managed to create is a sense of tedium and ennui in myself.) In some ways, it seems that the developers have attempted to create something of a mixture of one of the earlier Legend of Zelda games alongside one of the Metroid games - the free-roaming style is there, as is the requirement to attain certain items (or, as the case may be, learn certain melodies) in order to advance into previously unreachable areas. Unfortunately, although that has been proven again and again to be a sound premise for a videogame, and although the visuals are quite lovely, the game pales in comparison to both its apparent inspirations. I tried very hard to enjoy its style of play, but more and more I'm viewing it less as a game and more as a particularly interactive and certainly gorgeous virtual aquarium ready for my very intermittent explorations - the story, the part of a game which would normally be the draw for me much more than visuals, audio, and on some occasions even gameplay, falls sadly flat in Aquaria, and I regret to say I do not see myself ever completing this game.
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