Average Playtime: 1 hour

Battlefleet Engineer

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Battlefleet Engineer is a game about smart ship design, fleet composition and tactical control in real-time battles. Fully physics-based movement and a ship resource system make designing ships an engineering puzzle where you need to compromize between maneuverability, defence and firepower. This leads to natural emergence of specialized ship designs that counter others, providing endless combinations and possibilities. In the battles you need to choose and time your engagements carefully, exploiting your fleet's advantages against the enemy and countering theirs.

If you are more casually inclined, the game comes with a library of ready-made ship designs to use in randomized and custom battles. You can be watching ships tear each other apart or flying around shooting at enemies yourself with just a few clicks.Features
  • RTS-style battles with up to dozens of ships per side. Fixed fleets, doesn't include building of units or resource management mechanics.
  • Ships are made of and entirely defined by their modules. The modules such as generators, thrusters, weapons, armor etc. form the structure and define the behavior of the ship. Ships can have anywhere between 5 to over 1000 modules.
  • Ship and level editor. You can not only create new ship designs and battle challenges but also edit all existing ones using in-game editors.
  • No-cheating Newtonian physics. All movement is driven by forces from thrusters and other actuators, and there is no friction or dampening. Ships and other objects are simulated as rigid bodies with accurate collision geometries and inertia.
  • Per-module damage model. Ships can get partially disabled and split in two. The damage model also includes armor penetration and ricochet calculations.
  • Ship resource system. Most modules have a single function such as power generation or heat dissipation. The resource system gathers, stores and distributes resources such as electricity, heat and fuel between modules on every frame. This makes the ships' fire rate, shields and maneuverability dynamic.
Designing efficient (or wacky) ships is an important part of the game, but it is not required. Setting up random and custom battles is made easy, and your ships have basic combat AI so the game can also be played very casually. During battle you can also take full or partial control over any one of your ships to fly them manually, fire weapons etc.

You can design and test ships, then use them in premade battle challenges that give a score when completed, or in custom battles where you define the fleets and level parameters. The game is single player only against a combat AI in independent battles. Progression mechanics from battle to battle are not yet implemented.

To defeat your enemy, you will need to keep on top of the rapidly evolving combat situation and select targets for your ships based on weapon ranges, maneuverability and defences of both your own and the enemy ships. Positioning and timing of engagements is important because different weapons have very different effective ranges and ships usually only have heavy armor at the front. Keeping your fleet close together maximizes your concentrated damage output, but risks getting surrounded by the enemy. Using specialized ships such as "tanks" and "snipers" effectively can often decide the outcome of the battle.Current content
  • Over 40 premade ship designs.
  • 10 handmade battle challenges. These include fleet design challenges, "racing" in an asteroid field, and clearing a small labyrinth of enemies.
  • 13 distinct module types (+variants), each with specific purpose.
  • 5 distinct weapon types.
Release date
Tomi Syväjärvi
Tomi Syväjärvi
Age rating
Not rated

System requirements for PC

  • OS: Windows 7/8/10
  • Processor: 4th generation Intel Core i5
  • Memory: 3 GB RAM
  • Graphics: Dedicated GPU with 1GB memory
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Additional Notes: Screen resolution 1920 x 1080 or higher recommended.
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Last Modified: Aug 28, 2019

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Battlefleet Engineer reviews and comments

Translated by
Microsoft from French
Early access review Battlefleet engineer is a game where we build his own fleet of ships in order to conduct large scale battles in space, the game is really nice in the sense where there is a Publisher to create everything be even, ships , fights, type of fleet and edit your own level. the game is still little known but I liked the concept and then has 4.99 (excluding balances) is rather given. Positive points:-build your own ships, weapons, chassis ect. -Level editor included-sometimes immense battles, debris from ships everywhere-the strategic aspect of the battle (a good ship placement often makes the difference) the negatives:-a bit daunting, we would have liked an interface a little PL us clear for vessel maneuvering-the FPS that fall in the big battles when zooming in on the fights (GTX 1060 6Gb, 16gb RAM) otherwise the game is worth trying at least once, and is really complete at the construction level. All in all I recommend! :)
Translated by
Microsoft from Russian
Early Access Review A Man tries and seems to sometimes codit. But most likely one day it was especially cold and lyuto on the street and therefore there was something immediately nakeno and for some reason it is here published, that not lost, and even for modest Finnish pretty penny at once (and for the west at once-for their five) that no one exactly shook. It is Not clear that, it is not clear why, but it is clear that it is definitely not some game or something even closely similar, with at least some slightest prospect (alas, the peak online for the last year-2 (two!). And all the losers are right: This is Nifiga not a game of some kind. Yes 99% Of all that Published on Ludum Dare (and if run of course)-more game than this. And, Hei Tomi, published there for free, pancake. Hi to him if he read and thus learns that publish something like that you can (need) for free, and not take money, when no one is interested and nobody even knows about it. And in the steam is the opposite, the companions with the theme of steampunk and side view, as well as pixel and personally-Cthulhu-and they are much more successful with their simulator in the same theme-"Zadizajn your Fleet + strategy", and they even announced the success and completion of the EA recently. And they had the game immediately was a game, let and much more Badgovanna, but the review is not about them of course. But There is some nonsense, the purchase of which this winter is explained only by the fact of having already a year as a cherry in some way and, at the same time, news that this winter in Finland canceled halal payments of money from the government. These are the only reasons you can decide to pay for it. So, Tomi, give me back the dollar then somehow if you don't do anything about it, so that the next year's online will reach the mark of three people unreachable this year.
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