Average Playtime: 6 hours

Biomutant

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About

BIOMUTANT® is an open-world, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting and mutant ability action.
Key Features:
A NEW TAKE ON 3rd PERSON COMBAT
The martial arts style combat system allows you maximum freedom of movement and agility while mixing shooting, melee and powers from your mutations. Learning new Wushu combat forms through progression and learning from masters you’ll meet, will constantly add to your choices and make sure combat never gets old.
EVOLVE YOUR GAME-PLAY
You’ll be able to re-code your genetic structure to change the way you look and play. This will of course affect your attributes and in addition to this, exposure to bio-contamination in the world will lead to physical mutations like mantis-claws and barbed tails, while exposure to radioactivity found in bunkers from the old world will affect your mind and unlock psi-mutations like telekinesis, levitation and more.
NEXT LEVEL OF CRAFTING
You are totally free when crafting weapons. Mix and match parts to create your own unique 1H or 2H slash, crush and pierce melee weapons. Revolvers, rifles and shotguns and add modifications like cork-screws and battery-powered chainsaw modules to bio-contaminated sludge vials adding to your combat arsenal. There are even characters you’ll meet that’ll craft cool stuff for you, like bionic wings, a jump-pack and even let you modify your Automaton - the scrap-toy sidekick!
GEAR UP FOR ADVENTURE
You are totally free when equipping your character. Not only when it comes to choosing weapons you created, but what type of gear you wear. Equip a gas-mask and an oxygen tank for exploring the Dead Zones, thermos-resistant clothes for venturing into cryonic areas or protective gear for taking on bio-contaminated creatures, the choice is up to you.
SURVIVE IN A VIBRANT OPEN WORLD
You are free to explore the world and what lies beneath its surface, by foot, mech, jet-ski, air-balloon or area unique mounts. Explore the dying wildland, the tunnels and bunker networks of the underworld, and find your way up the mountains or out in the archipelago. There are lots of discoveries to be made, mysteries to unravel, creatures to confront and weird characters to meet in this vibrant and colorful world.
AN UNUSUAL STORY WITH AN UNUSUAL END
Your actions play a major part in the unfolding of a story where End is coming to the New World. A plague is ruining the land and the Tree-of-Life is bleeding death from its roots. The Tribes stand divided, in need of someone strong enough to unite them or bring them all down...
You are guided through the world by a Storyteller that narrates every step of your journey, but it’s your actions and choices that’ll decide how your story of survival ends.

Metascore
69
Genre
Release date
Developer
Experiment 101
Publisher
THQ Nordic
Age rating
13+ Teen
Website
https://biomutant.com

System requirements for PC

7 / 8 / 10 (64-bit)
Processor: 2.6 GHz Intel® Core™ i5-750 or 3.2 GHz AMD Phenom™ II X4 955
Memory: 4 GB RAM
Graphics: 2 GB Direct3D 11 capable video card (GeForce GTX 780 or Radeon R280)
DirectX: Version 11
Storage: 10 GB available space
Additional Notes: These are preliminary system specs that can and will change!

System requirements for Xbox One

System requirements for Xbox Series S/X

System requirements for PlayStation 5

System requirements for PlayStation 4

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Last Modified: Apr 11, 2024

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Biomutant reviews and comments

I was so excited for this. I am so disappointed to be giving it a meh. Game beautiful, but gameplay felt like a slog.
«Buggy as hell»
«Disappointment of the year»
There is so much about this game that I like and that I thought would be handled better but it falls short on just about all fronts. The opening minutes show you how shallow the story and the gameplay is. I also thought the sound was just bugged as there was barely any feedback on attacks. Turns out that the devs, in their infinite wisdom, decided to set those sounds to the controller speaker by default. Fucking facepalm. Once I turned that to what it should've been everything was good. I feel like the devs wanted a Fable-like charm to this game with it's narrator but it turned out to be more annoying and out of place. I did enjoy the world they set up and a lot of creatures but the gameplay is just a slog of the same combos and dodging. I ended up just mainlining to get the best sword and I had apparently already picked up the best gun. There was a lot I didn't expect going into this game. I didn't expect a giant mech suit, I didn't expect a flying mount or being able to ride a whale as a water mount. There was obvious creativity and heart put into a lot of aspects of this game but the main one, the kung-fu type combat, falls so short it ruins the experience for me. There are also a handful or terrain collision issues I ran into as well as texture mapping. I also ran into a bug that hasn't happened to me since probably the launch of the PS3. While trying to cutdown on travel time with the glider, I fell into water on the edge of a cliff that I somehow clipped through. I could get back out but because you can't swim and because you can't summon your water mount in clean water, for whatever fucking reason, I ended up dying before getting to shore. When I respawn I'm falling in the water. I tried a handful of times to get out to no avail. Thankfully there was another autosave just before that. I know this was a smaller team and I'm sure covid caused more than a few issue for them as well. Hopefully in their next project they can take feedback and experience to benefit their next title.
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«Game over at last!»
I was so excited for this. I am so disappointed to be giving it a meh.
Really enjoyed the game overall. 
I understand why so many people dislike it, but for a 25 members team, the game is a masterpiece. 
The game has many mechanics, customizations, places and so on. They're all great, but none is really good. Biomutant is a bunch of great things merged together, resulting on a good game.
I hope to see more games coming from experiment 101, they've potential.
«Just one more turn»
«Can’t stop playing»
Unsatisfying combat with weightless melee hits and the feeling of hitting with a paper weapon.

Healing by holding the directional pad and choosing an item on radial menu is bad user interface design and requires movement stopping and will cause even more unnecessary frustration.

Absence of enemy camera locking will cause constant headaches and combined with enemies short, or nerarly inexistent, call-animations and block prompts, will waste the energy bar which is required for blocking.

Visuals alone cant carry an openworld game based on a barebones story and dialogues.
«Disappointment of the year»
The game is everything it was meant to be - insanely beautiful and vibrant, sometimes relaxing and sometimes tense, with amazing scenery, nice old-school DMC-style combat based on a mix of hack'n'slash and shooting as well as using a plethora of special abilities, a standard moral points system with affiliations, choices that affect the story etc. The soundtrack is nice and relaxing even if a bit repetitive, the combat feels smooth, there is some heft behind player animations - just enough so that it doesn't feel like an early 2000s game, but more like a modern game that is deliberately made to feel like an old game with modern graphics and a fresh idea behind it. The setting is funky, cool and unique, the neologisms used to describe items and the world around are really fun, the plot is simple, a bit bland, even, but that isn't much of a problem for me. The missions are kind of repetitive and the constant moral rambling of the narrator get on your nerves quite a lot, but those are the only two cons I've found in this game.
«Can’t stop playing»
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