Average Playtime: 1 hour

Bionic Commando

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About

Bionic Commando is the sixth installment in the series of this name. It is a science fiction game in which the protagonist can use his robotic arm for various purposes.

Plot

The game directly continues the plot of the original 1988 NES game. It is set in the near future, ten years after the first Bionic Commando. The protagonist of the previous part, Nathan "R.A.D." Spencer, a "bionic" cyborg soldier, makes a return. He is voiced by Mike Patton, the vocalist of Faith No More.

Despite his heroic deeds, Spencer was framed for crimes he was not guilty of and sentenced to be executed. The government releases the protagonist after a terrorist attack that destroys the whole Ascension City. Spencer has to clear his name and earn his freedom by finding and defeating the perpetrators of the attack, the BioReign organization.

Gameplay

The player controls Nathan from the third person view. Unlike the original Bionic Commando, the sequel is in 3D. The level design allows the player to fully explore all three dimensions as it includes skyscrapers the protagonist has to climb.

The most definitive part of the Bionic Commando gameplay is Spencer's retractable bionic arm. The limb increases his reach and strength, allowing the protagonist to swing across the gaps and canyons and throw heavy objects and enemies. The player can also use two types of guns: the Tungsten gun for weak rapid fire and the Prototype gun for powerful single shots.

Metascore
69
Release date
Developer
Capcom
,
Capcom U.S.A., Inc.
,
GRIN
Publisher
Capcom
Age rating
17+ Mature
Website
http://www.bioniccommando.com

System requirements for PC

  • Supported OS: Windows® XP Service Pack 2 or Windows Vista® (service pack is optional)
  • Processor: Dual-core processor (Intel® Core™2 Duo 2.4 GHz or AMD Athlon™ X2 5200+ 2.6 GHz)
  • Memory: 1.5 GB RAM
  • Graphics: DirectX®9.0c/Shader3.0 compatible, VRAM 512 MB (NVIDIA® GeForce&reg 7800 series or ATI Radeon™ X1900)
  • Sound: DirectX®9.0c compatible sound cards
  • DirectX®: DirectX®9.0c
  • Hard Drive: 8.0 GB free space
  • Peripherals: Keyboard and Xbox 360 controller supported
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Last Modified: Sep 17, 2019

Where to buy

Xbox 360 Store
Steam
Nintendo Store
PlayStation Store

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Bionic Commando reviews and comments

Translated by
Microsoft from French
A game with its pros and cons, but I recommend it anyway:) Cons:-repetitive-graphics not phew for the scenery-collision bugs-history a bit classic (and a little short) advantages:-precise character graphics-gameplay with high potential (according to me ^ ^)-beautiful combos in summary, this game deserves to be played, in fact you have to spend the boring period of the beginning and start body and soul in the following levels. There I assure you that you can finish the story almost of a milking (the game is not extremely long)! For more details I invite you to go and see the video I made on the subject;) https://www.youtube.com/watch?v=JYTR_PFfaOg&list=PL0wg_oAZYc5-JA4PMDbsig1kFMJQ0FKlH&index=2
Translated by
Microsoft from French
Bionic Commando is an action/platform game whose gimmick relies on the multiple uses of Spencer's bionic arm, the brave guy we embody and who, Ho surprise, was freed and mandated by the authorities who had put him in jail and deprived himself of s cyborg capabilities. But why is Spencer taking over the service? To go and correct some bad terrorists, pardi! What a silly question... But the terrorists, there, they are truly revered, of the kind very wicked, since they have already sprayed a metropolis. Yep. Just that. So it's up to Spencer to throw himself (to be thrown...) into the mouth of the Wolf to settle the situation in the blood and the metal. On the whole, if we accept the scenario stuffed with clichés worthy of (TV) war films and American catastrophe, one has to make a game rather pleasant despite its shortcomings. The good points: the visual aspect is overall pretty, which serves perfectly the different environments encountered (ruined city, forest, caves...); The soundtrack is varied and well felt. Some pieces are even surprisingly beautiful for a game of the genre; Playability responds well and does not pose any particular concern. The gameplay offers some richness; The possibilities offered by the bionic arm. The grappled function, which allows to propel itself to the heights, to fly, or to project itself on an enemy, is probably the most used, but use the bionic arm to throw stuff on stuff, or stuff about guys, or guys on stuff , or guys on guys, it's nice too; The bad points: the mastery of the bionic arm, especially in the phases of revolts which consist of moving from one mine to the other, is not so obvious. Distances and timings are not always easy to gauge, and can make the game stupidly frustrating (like planting on the twelfth try while one was at a hair to succeed, just because Spencer refuses to grasp the next attachment point then that we were sure it was happening. The opposite is true too: to arrive with too much momentum and to miss a point of attachment, for example...)  ; The scenario not very interesting, which serves just pretext, and the characters not or unendeant; A general outline very plan-plan and little inspired. With Bionic Commando, we are therefore faced with a small, sympatoche entertainment, a medium game, or even relatively good, which allows to gently kill the time for 8 to 10 hours (average time estimated to do it a first time, in normal mode).
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