Average Playtime: 2 hours

Civil War II

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Civil War 2 is the definitive grand strategy game of the period. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master.

This historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

You take the part of the military and political leadership, trying to lead your nation to victory, in the midst of some of the toughest operations of the Civil War. You will build, organize and command your armies over one of the largest maps of the USA ever made for a Civil War game. There are a host of real military leaders to appoint with their own strengths and weaknesses and choosing the right man for the job is crucial. However you are not just a military leader and must make vital economics and political decisions. These can have far reaching effects and you can even influence foreign intervention from the French & British who were constantly intervening in America for power and prestige.

Each turn lasts 2 weeks and you must issue your orders in advance, planning on where the enemy will be, not where they are now – which is called a WEGO system (We Go at the same time). Orders are executed simultaneously in 14 phases – 1 per day. Battles are resolved on the day they occur so scheduling the arrival of your forces and planning the logistics or your army are key to success. You can send a massive force to assault an enemy position but if you do not carefully plan the attack you can have you troops arriving piecemeal and being easily dispatched. The WEGO system adds excitement and suspense and is far more realistic than traditional turn based games.

This is must have game for anyone interested in the period or grand strategy games in general.Features
  • Setting: the game covers all of the USA, from the Eastern seaboard to the Rockies, from 1861 to 1865. Mexico and the Northern Caribbean are also in
  • Game map is divided into more than 3,000 regions, with a variety of terrain, climates and development level.
  • Scenarios: 2 tutorial and 5 main scenarios from Shiloh all the way up to the Grand Campaign.
  • Historical leaders: Over 400 historical leaders each rated on their abilities and over 1,000 different types of units from sharpshooters to cavalry and artillery and even Ironclads!
  • Production: Control your nations spending on the military without worrying about micro managing the economy.
  • Regional Decision Cards: The game has an innovative card system that lets you trigger events such as Indian raids and partisans attacks, which used wisely can affect the flow of a campaign.
  • Detailed game model includes features such as Weather, Attrition, Supply and Fog of War
  • Historical Event are triggered throughout the game giving the player crucial decision points. These cover anything from local uprising to foreign intervention.
  • Battlefield Tactics allow the player to make decisions that can turn the tide of battle.
  • Sieges and Naval warfare are all covered in detail in the game.
  • Chain of Command allows units to be organized in to brigades, division, corps and armies and leaders put in command of them.
  • Navigable rivers which played a crucial role during the Civil War are represented.Scenario list
  • Two Tutorials scenarios
  • 1861 First Manassas (Battle of Bull Run)
  • 1862 Shiloh
  • 1862 Sibley (New Mexico Campaign)
  • 1861-1865 Our Hearts were Touched with Fire April 1861 scenario (THE multi-theater Grand Campaign)
  • 1861-1865 The Blue and the Gray July 1861 scenario (accelerated start campaign)
Platforms
Release date
Developer
Ageod
Publisher
Slitherine
Age rating
Not rated
Website
http://www.ageod.co.uk/products/500/details/Civil.War.II

System requirements for PC

Minimum:
  • OS: Windows XP/Vista/7/8
  • Processor: Pentium 4 or higher
  • Memory: 2 GB RAM
  • Graphics: 1024Mb video card
  • Storage: 3 GB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

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Civil War II reviews and comments

Translated by
Microsoft from Deutsch
I've had this Game for five Weeks now. Now off we go. In the meantime I almost studied it, so one to two (almost) daily, watched tutorial videos, tried around in the small Scenarios, kept taking notes, in the End almost wrote my own Instructions-and now I stand there like a Child in front of the Christmas tree. Wow. Thumbs up! (... If at least 2/3 is true: Grand Strategy Crack/deep Interest in the American Civil War/free of Impatience. With me, it was the real Interest and Patience that won me for this Game.) You can't ' just play Civil War II ' just like that ' times, even with open Instructions. It's not the same to wander around with a Map in Hand or to be really familiar with a City's Facility. This Game is also not for Casual Gamers, but the purest Sport of thought. I don't want to say that it's exhausting to play it, it's a lot of Fun (so you get access to the Game exposed), but with the Controller in your Hand something Zocking is something completely different. The many strategic Levels and their Interactions have it all. You don't expect a Soundtrack, any Video Sequences or even very usability optimized Menus. This Game Has absolutely nothing to do with the Cinematic Imaging of the Game world. It glows invisibly. On the spiritual Level. It's more like Chess in eight Dimensions. The negative Reviews note that either patience was lacking or the Game was too complex and too difficult overall. The Developers have in Fact programmed a Game from here to the Sun, the Grapes are already hanging quite high. The Author of these Lines also admits that he had to stretch. It's really a Strategy game in the Literal sense, and it doesn't just do that, it's actually one, and you have to be able to think and link many, many Levels in their Interactions at the same time, otherwise you just see a huge Map of the US and you don't know what you're Should make. Because every Computer Game has a strong visual Component: This Game does not. It is, at last-in its grandiose Depth of Detail and its astonishing Map-completely abstract. The Path to Victory is not beginning to be ' visually ' present somewhere, it can never be seen, but must be created from many Factors in the Player's Head, composed and derived, almost as with Chess, cool and abstract, many Moves in Advance. Where both Sides pull at the same time and you can only ever react to what the Opposite Side did HAT, there are hundreds of "Figures" (also very special, from the Mortar Boat to the Pontoon unit, which of course have to be ' mixed ' with others), which are not simply there But can be built in different Places, all of which want to eat something, wear out, typically need ammunition, ... with the Game board being huge on which it is moved, full of Geography, logistics Centers, political Loyalties, Rail Lines and Ports, taking into account in The Fog of War, that Beauregard will be able to appear in West Virginia after all, can snow it in Kentucky if you want to finally attack, while Burnside at The Rappahannock has issued ambiguous Orders in whose Following an entire Division has stopped before it becomes clear that this Native American Tribe In New Mexico is threatening its own Supply line until the News finally comes that the Confederate War Bonds have carved out and in Virginia and North Carolina. Produce more heavy War Goods. What does this mean for our Plan to land in Charleston from The lake side in the Spring? Quite apart from Rules, Interface and slow learning curve and a Minimum Intresse on the American Civil War, you should have sustainable Fun with this Kind of Thinking Sport. If you're afraid of the Pondering: Rather not. If, on the other hand, the eyes have just lit up in the vivid Section (and only then, and many, there is a lot of Patience), it should definitely be said: Access! By the way, the Two Hours of "return Period" are not enough at the back and the front, because you can't even get through the Front Door during this Time. This Game stands on a very fine Line between Genius and Madness. If you're not sure whether you want to find the Game terrific or just overbordering, unplayable and crazy, you better watch a few Play-through videos for a better Impression.
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