Average Playtime: 14 hours

Sid Meier’s Civilization VI

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The sixth installment in Sid Meier’s Civilization series. Like in all previous Civilization games, the player controls one of eighteen unique historical civilizations, builds its cities, explores the hexagonal map of the world, researches technologies, develops his country's culture, establishes relationships with other civilizations and wages wars. All the traditional victory types are in place, and a new one, religious, is introduced.

A distinct new feature in the sixth part is that city improvements are no more concentrated in each city's only main tile. Instead, they are distributed throughout its whole surrounding area. Each of them is now considered a "district" with a specific purpose, and some of them should be built only on specific terrain. Similarly, wonders now occupy tiles on their own. Technology tree was also modified to take into account the player's terrain improvements that may speed up the research of certain technologies. Cultural achievements, such as Opera or Drama, are no more considered "technologies" and form a separate Civics research tree instead. Also, unlike most of its predecessors, Civilization VI allows stacking similar types of military units.

Metacritic rating
Release date
Oct 20, 2016
Aspyr Media
2K Games, Aspyr
Age rating
Not rated
System requirements for iOS
iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPad 7 5, iPad 7 6
System requirements for macOS
  • OS: 10.11 (El Capitan) or 10.12 (Sierra)
  • Processor: Intel Core i5 2.7Ghz
  • Memory: 6 GB RAM
  • Graphics: 1 GB GPU Minimum - GeForce 775M | Radeon HD 6970 | Intel Iris Pro
  • Storage: 15 GB available space
  • Additional Notes: NOTICE: It is possible for Mac and PC to become out of sync (which is currently the case) during updates or patches. Within this short time period, Mac users will only be able to play other Mac users.
System requirements for PC
  • OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64
  • Processor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
  • Memory: 4 GB RAM
  • Graphics: 1 GB & AMD 5570 or nVidia 450
  • DirectX: Version 11
  • Storage: 12 GB available space
  • Sound Card: DirectX Compatible Sound Device
  • Additional Notes: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX. Internet connection and acceptance of Steam™ Subscriber Agreement required for activation. See www.steampowered.com/agreement for details.
  • OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64
  • Processor: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
  • Memory: 8 GB RAM
  • Graphics: 2GB & AMD 7970 or nVidia 770 or greater
  • DirectX: Version 11
  • Storage: 12 GB available space
  • Sound Card: DirectX Compatible Sound Device
System requirements for Linux
  • OS: SteamOS, Ubuntu 16.04 (64bit)
  • Processor: Intel Core i3 530 or AMD A8-3870
  • Memory: 6 GB RAM
  • Graphics: 1 GB VRAM Minimum - NVIDIA GeForce 650
  • Storage: 15 GB available space
  • Additional Notes: IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!
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Last Modified: Jun 25, 2019
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Translated by
Microsoft from Deutsch
After almost 50 Hours of endless Torment, I write a Review ... I am Sorry but Civ6 is worse than its Predecessor in all matters and one thing above all else: Boring and Opritable like Mucus. Honestly, I wonder what's going on At Fireaxis. Civ: Beyond Earth was already groidable but now also the right row to dirty ... I played all the Parts and I grew up with that Row. She has accompanied me through School, Study and now up to Working life as compensation. But this Part brings tears to my Eyes. I try to crumble a lot here:-The AI: There can be no talk Of Intelligence here. The AI behaves absolutely passively on the lower Levels of difficulty and does nothing. In the higher Difficulty straights, the Opponents ' play is so comprehensively improved by Cheating (i.e. the "spontaneous" flopping of extremely good Units) that the Game can be summed up on "build more units than the AI ercheatet." -Diplomacy: All Heads of state have an open and a secret Agenda, allegedly after these Games. But this usually does not work out. Then, when you get declared War by India, win and then dare to conquer a City you automatically have the head of State In ALL * * * *. One is now denounced by every head of State. Achso: Trade with other Heads of state Is kept to a Minimum. -The City-states: Funny, even in the Industrial Age almost every City-state, only builds warriors. Class Fireaxis. In addition, these can only be influenced by Deligts. You get all the X Rounds and then you can use them. But Since you only get two Deligts every 20 Rounds times, the Interaction with City States is reduced to Zero. The Competition for the Favor, as in Civ 5, has completely fallen away. -The Districts: Highly praised for this Innovation I have to say I'm not going to get warm with that. Often enough you can't build enough districts later in the Game because in front of you is the Sea and/or behind you a Mountain Range. I am also forced to specialise quite early on. Because I need an Aqueduct, Entertainment Center and an Industrial Area in every City anyway, later a Residential Center (so ne Art vorstadt, brings more Population space). Then I can only choose whether I build Trade (brings Gold), Culture or Research and then I come to the important Criticism: If it looks the same except for 3 Districts anyway in every City, then I can leave it out. Often then Resources still hide my Way and tja ... Then you are just happy if you can still get an Industrial Area somewhere in your miserable 12Th city. -Faith: Totally dirty. Although I wasn't a Fan of this Aspect before, the Fight is like a cheap Clap from the "normal" fight. Only that there are no different Units. The Missionary is built at first. Later to Combat Inquisitors etc Apostles. Winning is done by the more Belief regenerated each Round. Most of The time, a "religious" AI like India or the Aztecs suddenly comes around the Corner with 5 Apostles and 5 Missionaries at once and then you are completely converted by rush within a very short Time. -Graphic: Complete child Waste and takes the game the Last bit of Realism-The new Kultur-Tact-Tree: Now Works just like the normal Research Stree and no longer asks for great Choices. Depending on the "System of government," I can then choose whether I want to have + 2 Gold for Trade Routes or Whether the Construction Squads can carry out two More Modernizations. Because you can change these Policies at any time, the Impact is minimal, not Game critical. -Trade: Exactly as before, only confusing-Fight: Exactly as before What else is different:-Satisfaction is local again. That's one of the (few) Pluses. Overall, the Game is more Casual and aimed at a significantly younger (and more undemanding) Audience than I portray it. It is a great pity! All Innovations are half-hearted and not thought through. The whole Game is for the Ton. Then stop back to Civ 5!
Translated by
Microsoft from Deutsch
After a felt eternity with nothing better than Civ Rev, Civ 6 finally got a title from the main series on iOS. Surprisingly, there are few limitations to the PC. Graphically, my iPad Pro can not keep up with my PC, which I see in this genre but as a minor matter. Who knows how fluid or not Civ 6 is on the PC towards the end of a long game, does not have to hope that this is better on iOS. But it is playable in any case, I could, for example. without difficulty complete a game with science victory. I would not recommend playing with the maximum number of AIs on the largest card ... It is a pity that it has almost no DLC content into the game (at least there are the Aztecs). We are also a few updates behind the PC version. Since I have seen some reviews in which e.g. stood that you can not choose the civilization freely o .., I would like to point out here that after a purchase, of course, all settings are available. Only in the free demo mode is limited to the first 60 trains as China.
Translated by
Microsoft from Italian
What to say, to be able to play Civ VI on ipad a dream come true. The game itself fantastic, a practically complete verdict of civilization. Only note on the game concerns the level of difficulty, which could scale more efficiently. The very high price, to actually play a full version of the game. Absurd prices for the dlc, which I don't really consider. And now the problems come, on an ipad pro 10.5 (the most powerful on the market up to the update that will come in the coming weeks) the game has continuous bugs, in addition to the fact that playing a map of smaller size requires very long loads at the end . Examples: - sudden blocks with the freeze game; - game that suddenly closes during the turn; - I have a game that I can't finish because the game stops as soon as I get the last enemy capital; - units on alert are not really on alert, but are only fortified. Would I buy it again? Yes. Would I recommend it to a friend? I'm not sure, there are still many problems. Thanks for the amazing feedback! We didn't miss anything: https: / /support.aspyr.com/hc/en-us/requests/new
Good game if you like history strategy 
«Can’t stop playing»
Civ V is great so there isn't that much pressure to upgrade, but VI includes a lot of great new functionality.
better multiplayer as the V
«Just one more turn»
Описывать игру из Civ-серии абсолютно бессмысленно, но вот порт на Switch заслуживает упоминания. Нет ничего лучше, чем играть в любимую циву, валяясь в кроватке с консолью в руках.
«Just one more turn»
Un clásico actualizado. Perfecto para que se te vaya el día sin darte cuenta.
Цива 6 сначала неприятно удивила мультяшной (аля Дисней в 3D) графикой, потому что фанаты уже привыкли к относительно реалистичному стилю графики в Циве 5. Но спустя время ты привыкаешь и даже считаешь новый стиль красивым. Первое важное нововведение Цивы 6 - районы. Это по сути подарило игре немного от шарма градостроительных симуляторов, - теперь у городов есть больше визуальной индивидуальности, города больше похожи на города, и прикольно иногда не делать ход, а просто поскроллить экран и посмотреть, как выглядит твоя страна, как города образуют агломерации :). Сейчас было бы скучно возвращаться к предыдущим частям игры, где город - это одна ячейка. Тем ни менее, здесь есть куда расти: центры городов всё ещё выглядят однообразно, связь между районами часто несуразна, ну и нужны новые городские районы (и они вроде как будут в DLC). Другое важное нововведение - гибкая система политик (аналогичная система достижений в Циве 5 была слишком статичной, линейной и необратимой). Но есть вещи в игре, которые жутко снижают реалистичность мира. Разработчики очень хвалились искусственным интеллектом игры, однако державы часто ведут себя неадекватно, объявляя войны направо и налево, не сопоставляя просто очевидные вещи. Иногда это выглядит как самоубийственный акт: какая-нибудь маленькая нищая страна с армией арбалетчиков и каких-нибудь боевых слонов объявляет войну державе с пехотинцами и танками. А еще бесит бесконечный штраф за милитаризм и ненависть со стороны почти всех других держав в случаях, когда НЕ ты начинаешь войны, а когда из раза в раз нападают на тебя, а ты побеждаешь и берешь города тех, кто на тебя напал. То есть я, например, в игровой партии могу ни разу не объявить войну, но все будут меня ненавидеть :) Ещё недостаток - это резкое проседание интереса играть на последних стадиях игры, когда ты силён, города уже строить негде, а вся наука изучена. На таком этапе игра превращается в скучный конвейер, однообразный процесс выбора того, что строить в городах, и куда направить строителей. Жду от DLC каких-то случайных событий, "сюжетных" моментов, новых механик, которые бы глубже и живее описывали мир, его историю и придавали бы интриги и, соответственно, интереса на поздних стадиях игры.
«Just one more turn»