Average Playtime: 11 hours

Sid Meier's Civilization: Beyond Earth

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Sid Meier’s Civilization Beyond Earth is a 4X strategy game, the follower of Sid Meier's Alpha Centauri. You need to develop a new civilization from a colony that arrives on another planet. You can choose a nation from 8 available expeditions, a settlers’ class and some other parameters that give you start bonuses and define the path your colony will follow. The goal of the game is to dominate the world. Like in the previous games of the series, Beyond Earth features resource mining and management, technology development, trading and diplomacy. However, ways to the victory differ from classic Civilization ones. Here they depend on the resource type you focus on. As a result, you can rather co-exist with the planet, become the technological leader, make this new planet more Earth-like by changing its landscape or establish contact with aliens. Additionally to general civilization development Beyond earth often gives you tasks to progress through the game. A huge part of the game is dedicated to exploration and interaction with aliens who protect their homeland from invaders.
Platforms
Metacritic rating
81
Release date
Oct 23, 2014
Developer
Firaxis
,
Aspyr Media
Publisher
2K Games, Aspyr
Age rating
Not rated
Website
http://www.civilization.com/
System requirements for PC
Minimum:
  • OS: Windows® Vista SP2/ Windows® 7
  • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: DirectX 9.0c‐compatible sound card
  • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
Recommended:
  • OS: Windows® Vista SP2 / Windows® 7
  • Processor: 1.8 GHz Quad Core CPU
  • Memory: 4 GB RAM
  • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: DirectX 9.0c‐compatible sound card
  • Additional Notes: DirectX: DirectX version 11, or Mantle (with supported video card)
System requirements for Linux
Minimum:
  • OS: SteamOS, Ubuntu 14.04
  • Processor: Intel Core i3, AMD A10
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 260
  • Storage: 8 GB available space
  • Additional Notes: Don't meet the above requirements? That doesn't mean your configuration wont run Civilization: Beyond Earth. Visit the Beyond Earth community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civilization: Beyond Earth Linux and future AAA Linux releases!
System requirements for macOS
Minimum:
  • OS: 10.9.5 (Mavericks), 10.10 (Yosemite)
  • Processor: Intel Core i3 (2.2 ghz)
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon 4850 / nVidia 640M /Intel HD 4000
  • Storage: 8 GB available space
  • Additional Notes: NOTICE: It is possible for Mac and PC to become out of sync during updates or patches. Within this short time period, Mac users will only be able to play other Mac users. NOTICE: The following video chipsets are unsupported for Civilization: Beyond Earth (Mac) • ATI Radeon X1000 series, HD 2400, 2600, 3870, 4670, 6490, 6630 • NVIDIA GeForce 7000 series, 8600, 8800, 9400, 9600, 320, 330, GT 120 • Intel GMA series, HD 3000
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Last Modified: Aug 18, 2019
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A Breath of fresh Air in the Civ universe with a lot of Potential to use, I only bought the Game so early Because I had accidentally got a 30% Voucher. At Full Price, I probably wouldn't have got it. Too wrong, as I have to admit by now, at least if you don't have to turn over every Penny twice. After two and a half Games now, I would like to make a cautious Recommendation here. Two And a half Games are already more than 25% of the content of the Game for just 8 factions. In the third Game I already know the third And therefore for the time being last Type of card. So The Scope is still quite small, but I assume that there will be a improvement here. If you Take a closer look at the 8 Fractions, there is still Room for other so-called sponsors with, for example, Central European or Middle Eastern Backgrounds. The 5 Victory types are part of the Tradition of newer Civ parts. There are the classic military and Knowledge victories as well as a Victory for any Affinity (comparable to the Ideologies from Civ V Brave New World). If this is too little, you shouldn't write off the Game, but take another Look later. Despite the clear Scope, the Game is Fun, as befits a real Civlization. Just one more Round ... Then I finally trained the new Special Unit of harmony affinity that had just been researched and can let it off on the Brazilians in a test way, even though I won 30 Laps ago. The Addiction Factor is at least as present for Fans of the Series as it was in the first Part of 1991, even though I started it a ppar Years later. At first Glance, Beyond Earth actually looks like an alternative Graphics Package for Civ V. The Details of the Innovations only emerge in the Course of The Game. Unit upgrades aren't dead Before I bought the Game, I'd read a Test report that described that instead of the previous Selection, the upgrade through Accumulated experience can now only distribute a 10% combat power bonus. True, but sounds as if the Upgrades were completely eliminated. That, in turn, is not true. The Upgrades are now distributed as the unit is Upgrade-/Further develop, assigning them to all Units of a Type. It also eliminates the need for elaborate and costly Retrofitting of outdated Units, as further Development is applied directly to all existing Troops. For me, no Reason to get sentimental. There have been significantly more serious Changes over the last 23 Years. The Same applies to the other Innovations. The tech free (or tech web) takes getting used to because it no longer contains the familiar Technologies. But they would also make no Sense on a strange Planet. Netmade construction is also nothing more than logical Once you have dealt with the Technologies. The quest system allows the Player in each Game to adapt his Faction to the current Style of play. If I Have an unfavorable Starting point, I make up for the deficits due to the necessary building upgrades. If I want to improve my Group with certain Values (comparable to Social Policies), I am relying on Culture. If I Want Dominance through technological Superiority, I rely on Research, etc. Bugs and Co. and Alpha Centauri ... So few are that it's hardly worth going into. Here it is noticeable that the Game is based on Civ V. If the AI appeals to one at the wrong Moment, the previously opened spy menu may "clamp" and not close properly until you reopen it. What is more Annoying is that the AI constantly repeats concerns expressed. Here, something still seems to be clamping when I am constantly asked to leave An independent Station alone, which I destroyed 200 Laps ago. (ups ...) As far As the eternal Comparisons to Alpha Centauri are concerned, one should leave those who started it: The gaming gossip press. Civilization: Beyond Earth is exactly what the Name says. Anyone expecting anything else, such as an Alpha Centauri 2, Should leave their Fingers off it as a matter of urgency. Otherwise, for my Part, I cannot resist a "guilt myself." Conclusion The Game is promising, but especially with a view of hopefully Upcoming DLCs and Updates. If you are looking for Variety in his Civilization collection, you will find it here. However, if you still have enough Fun with Civ V (or my reason IV), you can also safely wait for the first DLC bundles or the upcoming Christmas sale. I see the fact that some will come, as assured of today's usual Sales Strategy. (From this Immorality, in turn, anyone can keep what er/she wants)
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