Average Playtime: 1 hour
Fade to Silence
As the player you take the role of Ash, a natural but tormented leader. In that role you explore a post-apocalyptic, frozen wasteland to gather the resources necessary to establish a refuge for survival. With dwindling resources, simple tasks like upgrading equipment and collecting materials quickly require an expedition to scavenge the necessary items. In the search for survival materials, players must navigate a vast territory, in which they will encounter Eldritch monsters and an even greater foe: the unrelenting winter. While freezing temperatures constantly take their toll on the player Ash, the deadliest event is that of a blizzard. If caught by surprise, it takes every ounce of skill, determination and luck to survive. In order to survive and overcome all challenges, the player needs to attract followers, bringing them into thei refuge. Each individual skillset and character traits grants access to higher tier resources and gear. Without such advances, the player character can scavenge only the barest necessities, crafting makeshift tools and weapons. “You’re glad to have found wood; for once, you’ll have a roaring fire in the camp. As your sled wolves race home, you pay no attention to the strange lights in the forest. You’ve done enough for today. The wind suddenly picks up - a blizzard is moving in fast. The voice in your head dares you to keep going,”Come on! You have plenty of time to make it back.” You doubt it, but stopping now means you need to build a shelter—out of that precious wood. The snow begins to fall; you have only a moment to decide. Should you risk it and keep going, or do you play it safe but lose your firewood?” Fade to Silence introduces the many dynamics of a harsh winter climate to a complex, character-driven, group survival experience. The dynamic weather system adds to the immersion of survival in a cold, corrupted world. Survival depends on how well the players read weather patterns, and if they come to the right conclusion - look for shelter or press home. The dynamic snow displacement leaves a realistic path by both player character and NPC. This telltale sign will tell you regions where it is good to hunt and regions where monsters are roaming. “You’re out hunting. The barren, snow-filled landscape is endless and unrelenting. A Ripper comes out of nowhere, and you fight it off, narrowly dodging its gigantic claws. Then you see it: a distant fire. Another person? Impossible. But there’s a strange noise—a voice? Wild hope sears your heart; you won’t be alone anymore. The voice in your head steps in, discouraging you from investigating. “Anyone living must have done terrible things to survive”, it says. You quiet the voice, defying it this time, and move in closer. Another person could help you rebuild, gather food, harvest deer. You see someone—yes! Someone else is out here. Then, you hear a scream. But you hesitate. How can you trust them? Another scream, desperate. There’s only one way to find out.”Features:Explore a vast winter landscape: The launch version lets you explore a river delta, a dense forest region and cultivated farmland of an 8km² area. Wolf Sled Expeditions: Pack your sled, take a follower with you and engage in long term expeditions into the farthest regions. Fight System: Tiered weapon system, melee and ranged combat. Moral choices: Save and recruit various NPCs to join your group. Harsh choices have to be made; who do you take, who do you leave behind. Battle increasingly dangerous Eldritch creatures that roam an apocalyptic world. Trust your inner voice. It is your friend.
Apr 30, 2019
System requirements for PC
7 / 8 / 10Processor: Intel Core i7-3770/AMD FX-8350 or betterMemory: 12 GB RAMGraphics: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480Storage: 30 GB available spaceRequires a 64-bit processor and operating system
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Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review I discovered the Game by chance rather And found it really good from the Idea. Finally a Survival game for Soloists. So bought. The Game flats a very blunt and without any Explanations into rough and snowy no man's Land, free According to the Motto "Friss or die." Hardly awakened you hardly want to do anything to your Leather and you have no Idea what to do and what better not to do. Tutorial? Missing Ad! If you finally got what you should do, if things are going stupid, you have already bitten once or twice into the virtual Grass or rather the Snow. And there's the first Catch to the Matter, you only have 6 Lives and then it's all called at the Beginning. In FtS, you don't get anything gifted. Sign up and exercise Caution then you have a Chance to survive. This merciless world punishes every Mistake. If you Attack without Meaning and Mind, you are dead. Use the Sneak to bypass Enemies. It can save your Life. OPTIK: Thanks to Unreal 4 Engine, FtS is already looking very good. The Weather Effects allow you to freeze in part and the Landscape seems organic, gloomy but realistic. Visually, the Game changes its Appearance when you enter a Danger area, for example, an Area that is to be cleaned. Then the Colors are distorted and a Film grain settles over the Picture. The Animations also fit but there is a lack of some Fine Tuning, especially with the Collision Query. One or the other Animal likes to be stuck in Icebergs or Trees. Unfortunately, the Whole thing pulls in some way very much on the Performance and there is still a lot of Actuator shooting. But we are still a few Months away from the Release. GAMEPLAY: As mentioned before, the Game throws you hard into the Water. Grade as if the Developers want to say, "In real Life, there is no Tutorial either." So you have to familiariously familiarize yourself with Control, combat, Crafting and hunting and always in the Back of Your mind that any Mistake can be the last. Hunting, Fighting and Collecting raw Materials, however, one has quickly internalized but only comes the next Catch. The Game doesn't tell you that you don't just have an Inventory. I don't want to reveal more here just so much: Exploration is the Be-all and End-all. Of course, you don't have to contest everything on your own, but can gradually free Comrades who help with their Special Skills in the Struggle for Survival. So we don't have to manage everything on our own and can gradually rebuild and defend our Base. What is a Pity, however, is that we ourselves only determine where to build what. Even putting your Hand on goes not. So you should quickly free a Companion because only they can build. Which is unfortunately still unclear to me, my only Helper is injured and unfortunately I find no Way to cure him and by himself he does not do so even though there are enough Medicine and Associations. Even with the Wood chop or just if you want to revive a Comrade, the Control fails as it is almost impossible to find the Trigger Point. Taxes can be controlled with the Gamepad or Mouse and Keyboard. I honestly recommend the Gamepad that it makes it easier to control. FAZIT: For an EA Title, the Game already offers a Lot for Money and if you have the hard Trial and Error Phase through then the Game offers a Lot of Fun. On the other Hand, there is still a lot of Work to be done on the Gamememechanics and Performance. For 30 Euros you get a hard Nut here, which in Parts already reminds of Dark Souls but could become a game of your own. There are also Bonds at John Carpenter's "The Thing." All in All, there is a lot of Potential dormant here, which I hope will not be squandered.