Average Playtime: 2 hours

Field of Glory II

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It is 280 BC. Rome has defeated her main Italian rivals and is looking to expand further. First she must repel the invasion of southern Italy by King Pyrrhos of Epeiros. Then she will go on first to conquer the Carthaginian Empire in Spain and North Africa, then to push eastwards and conquer Greece, Macedon, Egypt and the Near East, as well as Gaul to the north. All this will take 250 years of epic struggle, at the end of which the Roman Republic will descend into civil war. Octavianus will emerge as the eventual victor and reign as Augustus, the first Roman Emperor. Field of Glory II allows you to fight large or small battles for or against Rome, or between the other nations who are as yet unaware of the Roman threat, or what-if battles between nations that never actual came into conflict historically, but might have done if the course of history had been different. Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC. Take command of a huge variety of armies employing vastly different tactical doctrines. Lead your chosen army and its named generals to victory in set-piece historical battles or "what-if" custom battle situations against an AI or human opponent. Field of Glory II has a brand new campaign system that concentrates on the battles, and allows real strategic decisions without time spent moving armies around a strategic map. Each battle is vital to your progress. Your army will gain experience and elan as it goes from victory to victory against your enemies and their allies. There are four campaigns allowing you to follow the careers of some of the most famous historical leaders of the era: Pyrrhos of Epeiros, Hannibal, Mithridates of Pontus and Julius Caesar. There is also a sandbox campaign that allows you to lead any nation (and their historical allies) against any other nation (and their allies) – giving many thousands of permutations. Victory will require determination and tactical mastery! FEATURES Accurate simulation of Ancient battle in the last three centuries of the pre-Christian era. 86 historically accurate units, built from fully animated 3D troop models, each with many variants. These allow Field of Glory II to represent the full range of troop-types and tactical doctrines that make this era one of the most interesting to wargamers and military historians. To name just a few, there are Roman legionaries before and after the reforms of Marius, Greek hoplite and Carthaginian African spearmen, Hellenistic pike phalanxes, thureophoroi spearmen and xystophoroi lancers, Gallic warbands, Skythian horse archers, Sarmatian lancers, Roman, Carthaginian, Greek and Gallic spear-armed cavalry, war elephants, Celtic and Indian chariots, scythed chariots, a wealth of light troops and many many more. 12 Historical scenarios covering key engagements of the period on an epic scale. These include Bagradas 255 BC, Trebia 218 BC, Cannae 216 BC, Ilipa 206 BC, Zama 202 BC, Magnesia 190 BC, Pydna 168 BC, Chaironeia 86 BC, Tigranocerta 69 BC, Bibracte 58 BC, Carrhae 53 BC and Thapsus 46 BC. The player can play as either side. Custom Battle system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include Romans, Carthaginians, Hellenistic Kingdoms (Macedon, Seleucids, Ptolemaic Egypt etc.), Gauls, Ancient Britons, Galatians, Spanish, Numidians, Spartacus’s Slave Revolt, Thracians, Skythians, Sarmatians, Parthians, Indians and lots more. Campaign mode allows you to rewrite history as you play through the battlefield careers of some of ancient history’s greatest generals, or war with any ancient nation against any other. Each victory increases the experience and elan of your core units. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay. Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns. Scenarios include open battle, pursuit, awaiting reinforcements, enemy awaiting reinforcements, flank march, rearguard action, advance guard, remove the head, and protect the baggage. Classic turn-based, tile based gameplay. Easy to use interface, hard to master gameplay. Cohort-sized units. Battles can range from a few units to as many as 80 units per side. Named generals who can influence combat and morale of units under their command. Single player and multiplayer battle modes. Effective AI makes sound tactical decisions. 6 difficulty levels allow the challenge to increase as you develop your battlefield skills. Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments through the period. Mod friendly game system with built-in map editor. Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.
Platforms
Release date
Oct 11, 2017
Developer
Byzantine Games
Publisher
Slitherine Ltd.
Age rating
Not rated
Website
http://slitherine.com/products/651/details/Field.of.Glory.II

System requirements for PC

7 / 8 / 10
Processor: 2.0GHz or higher
Memory: 4 GB RAM
Graphics: 1 GB DirectX 9 Compatible Graphics Card
DirectX: Version 9.0c
Storage: 1541 MB available space
Sound Card: DirectX compatible sound card
Mouse, Keyboard
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Last Modified: Aug 28, 2019

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Field of Glory II reviews and comments

Translated by
Microsoft from Deutsch
Very good game, I highly recommend it to everyone interested in deep turn based tactical battles. + Game, mechanics, UI, everything is top + great visual feedback, fighting units have actually fighting animations (in all directions!), bodies remain on the ground, you also have flags to see how units are doing (from yellow to red) + at the beginning of a battle you can move several units together + very nice, clean and good to read graphics, the units and the battlefield hit the sweet spot between table top and computer game + good amount of content +- when a lot of units are entangled it can get a bit messy sometimes - would be cool to be able to toggle unit square colors on/off to see the course of the frontline in a glance - Meta game/campaign, still not sold on that one. Yet another Slitherine game that suffers from this. It's not bad or anything but it's far from really getting the feeling of fighting an actual military "campaign". Would be nice to finaly get some inovation there. - Still don't like the asynchronous MP battles. For smaller battles (up to 30min) a "regular" MP would be totally fine even on public servers. 8.5/10 With Sanctus Reach and Pike & Shot one of the best Slitherine games so far. Cheers
Translated by
Microsoft from Deutsch
Field of Glory II fulfills one of my most heartfelt desires. Finally a Game that focuses on a single Battle in Antiquity. As in a Chess Game, it's all about steering individual Units across a Battlefield to win a big Battle with Tactics and a strategy of their own. Field of Glory II closes the Gap between the well-known Games that show visually stunning Battles or nations heading for many Centuries in a historical Age. There is no Diplomacy, no trade, kene role-playing Elements, nothing to build, nor are there graphic pictorial battles. But for this a Simulation of many numerous and historical Individual Battles that once existed in Antiquity with well-known Factions. The Map can be freely rotated in all Directions, and you can zoom in close to its Units. Poking enemy Units on top of each other, there are related Animations in Image and Sound. Field of Glory II is like a Battle Simulator Because you can set numerous Elements before a Battle begins. There are Campaigns, historical Individual Battles and additional downloadable Battles from the Community or you can simply create your own. The Long-term Motivation is definitely given. Field of Glory II is, in my Opinion, also uncompetitive, because, as explained above, it does not compete with other major Fighting games at all, but has chosen its own Niche, which is to put the One single Battle in the foreground, just like a Good Chess Game. Hope for more DLC to this Game because it awakens the Desire for more as a Battle defies. The fact that you can save after each Round is another Plus, as individual Battles can last for Hours depending on how big the Battle has set up beforehand. I can fully recommend Field of Glory II to any Strategy Expert and Lover of Battles.
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