Godzilla: Destroy All Monsters Melee

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Godzilla: Destroy All Monsters Melee is a fighting game developed by Pipeworks Software and published by Infogrames for GameCube in 2002. A similar but different game was later released for Game Boy Advance as Godzilla: Domination!. A version for the Xbox with additional content was released in 2003 exclusively in North America. A PlayStation 2 version was planned, but later cancelled.

Release date
Developer
WayForward Technologies
,
Pipeworks Software
Publisher
Atari, Infogrames
Age rating
Not rated

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System requirements for GameCube

System requirements for PlayStation 2

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Last Modified: Oct 19, 2023

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Sinkler

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Godzilla: Destroy All Monsters Melee reviews and comments

My first rounds in this game were pretty good, so good indeed that I asked myself why I forgot this game in the first place, then I keep on playing and then I remembered, it is a lot repetitive. The monster selection is very limited and also have like 3 or 4 "cloned" monsters with a few differences that at times makes you feel like they're unique characters. The most novelty thing is the gameplay, the fact that you're controlling giant monsters and destroy everything in your fight is pretty neat, the only problem is that the move-set may be somewhat complex and creative but it is also very clunky most of the times, which is a major let down, I lost a lot of fights because the controls have this weird feeling. Speaking of letdowns, almost all the stages look almost the same, even when you have unique landmarks for every one of them, which again, adds for a sense of repetition. Godzilla: Destroy all Monsters Melee can be very fun at first or in extremely short gaming sessions, but once you cross that line, you'll always feel this sensation of deja vu.
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