Half-Life: Source
About
Half-life: Source is a reissue of the 1998 Half-Life game based on a more modern "Source" game engine with many innovations in graphics performance and gameplay.
The game's plot is entirely consistent with the plot of the original Half-Life and tells us the story of the research centre "Black Mesa", which is located in the USA, New Mexico.
You play as a young researcher Gordon Freeman, who works in the laboratory of unusual materials. In case of having a low level of tolerance, the scientist does not know the risks posed by the work to be undertaken. One morning Gordon was sent to a test chamber to perform a standard analysis of the crystal. The consequences of the experiment, however, are catastrophic.
A distinctive feature of the Half-Life gameplay is the continuous interaction of the player with the environment. For example, the player can move the box to the desired height. On the base of interactivity were built a lot of puzzles that may require the player's ingenuity.
System requirements for Linux
Processor: Dual core from Intel or AMD at 2.8 GHz
Memory: 4 GB RAM
Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
Network: Broadband Internet connection
Hard Drive: 8 GB available space
Sound Card: OpenAL Compatible Sound Card
System requirements for PC
Minimum: 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows XP, Mouse, Keyboard, Internet Connection
Recommended: 2.4 GHz Processor, 512MB RAM, DirectX 9 level graphics card, Windows XP, Mouse, Keyboard, Internet Connection
System requirements for macOS
Memory: 1GB RAM
Graphics: NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher
Network: Internet Connection
Other: Mouse, Keyboard
Where to buy
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Half-Life: Source reviews and comments
After playing Half-Life 2, one could be forgiven expecting a high quality revamp of the original game. What we got instead is the original Half-Life's assets, a different flashlight, and physics.
Yes, the different flashlight is the only good mark I'm willing to give this port. The flashlight in GoldSrc engine games are a rudimentary hack, while the Half-Life: Source flashlight is based on a volumetric lighting system.
Everything else is, frankly, a step down in expectation if not raw quality. For example, the gratuitous activation of the physics engine in some situations. There's one jumping puzzle where one is expected to jump between boxes hanging off chains connected to a conveyor belt system. Platforming in a 3D first person game is hard enough without a physics system making all the boxes swing and sway with every movement.
Skip Half-Life: Source. Either play the original GoldSrc games for the authentic look and feel, or go get Black Mesa and see what a real Source engine re-imagining of the Half-Life story can look like.
Microsoft from Deutsch