Average Playtime: 5 hours

HERO DEFENSE

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HERO DEFENSE challenges fans from MOBAs, RPGs and Tower Defense games to strategically manoeuvre their upgradeable heroes to destroy hordes of sinister creeps.

Take charge of five unique heroes that battle their way through various arenas to defeat Count Necrosis.

In order to destroy the world’s most powerful vampire, your team of slayers must impale, slash, tear and burn through legions of undead hell-bent on world domination.
Customize your heroes through a deep RPG layer featuring upgradeable weapons and rich character skill trees.

A long lasting multiplayer experience gives enthusiasts the possibility to dominate the worldwide ladder for loot and precious runes.


  • Liberate your island, assemble your team and enjoy hours of a narrated story
  • Replay procedurally generated enemies and endless mode challenges
  • Succeed over bosses that possess special abilities


  • Kill creeps fast to punish the enemy in an innovative mix of MOBA and Tower Defense
  • Battle other players in ranked or unranked matches
  • Defeat opponents with strategies or brute force to earn unique runes


  • Gather Achievements to show your friends your gaming prowess!
  • Save to the Cloud. Never lose your savegames and play on all your devices!
  • Trading Cards – Gather the set for HERO DEFENSE


  • Modify weapons by collecting and socketing powerful runes
  • Customize rune builds for devastating combos and skill-synergies
  • Build hero shrines to empower your characters during battle


  • Gain XP to access and level up each hero’s individual skill tree
  • Gather loot and equip spells that freeze, burn and poison the undead
  • Rebuild your town and unlock new buildings
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Release date
May 31, 2016
Developer
Happy Tuesday
,
Headup Games GmbH & Co. KG
Publisher
Happy Tuesday
Age rating
10+ Everyone 10+
Website
http://www.facebook.com/HeroDefenseHI
System requirements for PC
Minimum:
  • OS: Windows Vista
  • Processor: Dual Core 1.8GHZ or Single Core 3.0GHZ
  • Memory: 2 GB RAM
  • Graphics: 512 MB
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
Recommended:
  • OS: Windows Vista and better
  • Processor: Dual Core 2.66GHZ
  • Memory: 2 GB RAM
  • Graphics: 1 GB
  • DirectX: Version 11
  • Storage: 2 GB available space
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Last Modified: May 23, 2019
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Early Access Review Update 31.01.2016 I love Tower Defense Games! This Game, too, belongs to this Genre, but comes with some fresh Game ideas. + + + The great thing about the Game + Wonderful, atmospheric Graphics + challenging levels, with pleasant Increase in difficulty + Many Ways to improve the Heroes (Runes, Skills ...) + New Game idea with Heroes drawn to any Positions Can + High Replay incentive through different Level Settings. + Monster Waves are randomly generated + high Gameplay fun-coherent, gloomy, exciting Atmosphere + can also be played on Laptop:-) + upcoming Multiplayer with ELO system To Explain ELO system: Two Players compete against each other. Whoever can defeat his Monster Wave first wins the Game. Each Player has a Basic Score at the Beginning, (the ELO number) which increases by a Win and which becomes less when the Player loses. How many Points a Player wins or loses depends on the opponent's ELO number. For example, if the Player defeats an Opponent with a much higher ELO number than he owns, he wins more Points than if the Opponent has only a smaller or equivalent ELO number. The ELO system is known from Chess and serves to determine the Strength of a Chess Player. If this is really built into the Multiplayer, this would be very nice. -/+ Neutral Impressions-/+ The Game is also embedded in a small Story, which includes the Tutorial. In the Beginning, I was a bit bothered by it, as many Intermediate Clicks are necessary to confirm Passages. Later in The game, however, this became less and less and only necessary for the actual Density. -/+ The Heroes are usually clicked on the left and then moved to the Target With the right Mousebutton. Somewhat awkward. But with the Number Buttons 1-5, the Heroes can be clicked directly and then moved to the Target With the right Mousebutton. This greatly simplifies the Movement of Heroes. ---What could be improved-That this monster waves also need To be combated in different Ways, it is necessary to scroll the Map. To do this, the Card is held and moved with a left click. This is not so pleasant and in need of getting used to. However, a Solution to this is not so easy either. Help could be an additional Overview Map that could be called at any time, the Game is stopped briefly and on which the Heroes could be moved-or set to-different Positions. If the original Map is clicked back, the Heroes move to the Set Positions. Another Option would be to be able to zoom in on the map to get an Overview of the Landscape. Even a general Break Button that is Currently holding the Game could help. However, these are all Suggestions for Players who may be more Casual Gamers and have Problems with the Speed of the Game-just like me:-). Other Players may disagree, because they just think this Challenge is good. -The Paths of the Monsters are marked by Lines, but they disappear again. I would find it better if the Lines were constantly preserved-or at least could be called again at any time by pressing a Button. At The moment, the Lines will reappear when the current Or upcoming monster wave is clicked on the current or upcoming monster wave in the upper Display of the monster waves. Is a little too awkward for me. I can fully recommend this Game. The great Graphics and the exciting Gameplay with the many expansion/improvement Possibilities of the Heroes, offers long-lasting Game fun. When the Multiplayer comes ... Madness, then this Game is certainly a good Buying option for Players who like to play Tower Defense games.
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